Ok, I've been thinking about this for a while (this could almost be a general freespace comment).
In the films, wingmen are generally pretty important. Pilots stick together, help each other out and generally cover each other. Luke asks for help, Wedge arriving in the nick of time is an important moment in that battle.
However in Freespace, we're generally somewhat lone-wolfish. If you want wingmen to be characters, campaign makers usually have them be invincible. This is because when a wingman asks for help or yells about how they're in trouble, unless they are very lucky, that is probably the end of them. Even if you wanted to try and help them, finding them in the heat of the battle is hard, and then finding their attacker is also very hard.
Once again, the stuff I'm saying could be true of general FS stuff, and other mods.
There is a "target the last ship to send a message" button and a "target my targets attacker" button. I was wondering, for thematic purposes, how difficult it would be to have a script that basically chains those together. So a wingman requests assistance, you hit the button and are immediately targetting one of the attacking ships which gives you a much better chance of helping them out.
Just a thought, might feel quite star warsy.