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1
Wing Commander Saga / Re: Kilrathi Death Message bug
« Last post by CT27 on March 18, 2024, 06:29:40 pm »
https://fsnebula.org/mod/Wing_Commander_Saga

I went to there since I don't use Knossos at the moment.  I tried to download the Hermes Core file but after it downloaded my computer automatically deleted/quarantined it and said there was a trojan there.  I haven't had this problem downloading manually from fsnebula in a long time I think.
2
Nightly Builds / Nightly: 18 March 2024 - Revision 7a04f76a4
« Last post by SirKnightly on March 18, 2024, 01:31:28 am »
Here is the nightly for 18 March 2024 - Revision 7a04f76a4



Group: Linux
nightly_20240318_7a04f76a4-builds-Linux.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20240318_7a04f76a4-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20240318_7a04f76a4-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20240318_7a04f76a4-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20240318_7a04f76a4-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit a281f35f1
Author: Goober5000
Commit: Goober5000

    add a HUD virtvar for contrast
 code/hud/hud.cpp                | 36 ++++++++++++++++++------------------
 code/hud/hud.h                  |  4 ++--
 code/scripting/api/libs/hud.cpp | 13 +++++++++++++
 code/starfield/starfield.cpp    |  4 ++--
 4 files changed, 35 insertions(+), 22 deletions(-)

------------------------------------------------------------------------
commit 88f7e41d8
Author: wookieejedi
Commit: GitHub

    Add AI Flag to `align to target when guarding stationary ship` (#6047)
 code/ai/ai_flags.h      |  1 +
 code/ai/ai_profiles.cpp |  2 ++
 code/ai/aicode.cpp      | 12 ++++++++----
 3 files changed, 11 insertions(+), 4 deletions(-)

------------------------------------------------------------------------
commit f2998a2c6
Author: Goober5000
Commit: Goober5000

    add getStringHeight and getStringSize
 code/scripting/api/libs/graphics.cpp | 33 +++++++++++++++++++++++++++++++--
 1 file changed, 31 insertions(+), 2 deletions(-)
3
Wing Commander Saga / Re: Kilrathi Death Message bug
« Last post by Goober5000 on March 17, 2024, 08:53:27 pm »
Okay, version 0.9.63 is uploaded with the InvercagillControl fix from sqparadox.

If someone can provide a bugfix for the Kilrathi death audio clip, I can upload that one as well.
4
Wing Commander Saga / Re: Kilrathi Death Message bug
« Last post by Goober5000 on March 17, 2024, 11:20:16 am »
Someone brought this to my attention so I pinged Admiral Nelson.  Thanks very much for figuring out the fix. :yes:
5
Nightly Builds / Nightly: 17 March 2024 - Revision 1b0a3ea6f
« Last post by SirKnightly on March 17, 2024, 01:29:50 am »
Here is the nightly for 17 March 2024 - Revision 1b0a3ea6f



Group: Linux
nightly_20240317_1b0a3ea6f-builds-Linux.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20240317_1b0a3ea6f-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20240317_1b0a3ea6f-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20240317_1b0a3ea6f-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20240317_1b0a3ea6f-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 1b0a3ea6f
Author: Mike Nelson
Commit: GitHub

    Default framebuffer effects to off (#6046)
 code/graphics/2d.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit 5e274a008
Author: Mike Nelson
Commit: GitHub

    Add lua function to validate a string as a valid IP (#6043)
 code/scripting/api/libs/options.cpp | 12 ++++++++++++
 1 file changed, 12 insertions(+)

------------------------------------------------------------------------
commit 38be5c248
Author: Mike Nelson
Commit: GitHub

    Convert multi team chat to use a struct/list setup (#5850)
 code/missionui/chatbox.cpp | 297 +++++++++++++++------------------------------
 code/missionui/chatbox.h   |  13 ++
 2 files changed, 111 insertions(+), 199 deletions(-)

------------------------------------------------------------------------
commit 0450ef0d1
Author: Mike Nelson
Commit: GitHub

    Fix multi option virtvars so they can be read without being set (#6044)
 code/scripting/api/libs/options.cpp | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)
7
Nightly Builds / Nightly: 16 March 2024 - Revision e6a2a2a7f
« Last post by SirKnightly on March 16, 2024, 01:30:59 am »
Here is the nightly for 16 March 2024 - Revision e6a2a2a7f



Group: Linux
nightly_20240316_e6a2a2a7f-builds-Linux.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20240316_e6a2a2a7f-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20240316_e6a2a2a7f-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20240316_e6a2a2a7f-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20240316_e6a2a2a7f-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit e6a2a2a7f
Author: Mike Nelson
Commit: GitHub

    Fix retail options not saving (#6020)
 code/menuui/optionsmenu.cpp      | 112 ++++++++++++++++++++++++++++++++++++++-
 code/menuui/optionsmenu.h        |   3 ++
 code/menuui/optionsmenumulti.cpp |   8 +++
 code/options/OptionsManager.cpp  |  11 ++++
 code/options/OptionsManager.h    |   2 +
 5 files changed, 135 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit cc3791b59
Author: Goober5000
Commit: Goober5000

    improve set-support-ship description
 code/parse/sexp.cpp | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

------------------------------------------------------------------------
commit dc4daafd6
Author: Asteroth
Commit: Asteroth

    fix for a merge mistake
 code/scripting/api/objs/model.cpp | 1 -
 1 file changed, 1 deletion(-)

------------------------------------------------------------------------
commit 488ec8d5a
Author: Asteroth
Commit: Asteroth

    review tweaks
 code/scripting/api/objs/ship.cpp | 2 +-
 code/ship/ship.cpp               | 2 +-
 code/ship/shipfx.cpp             | 7 ++++---
 3 files changed, 6 insertions(+), 5 deletions(-)

------------------------------------------------------------------------
commit b9169cc42
Author: Asteroth
Commit: Asteroth

    add some real docs
 code/scripting/api/objs/ship.cpp | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

------------------------------------------------------------------------
commit b7a0124a9
Author: Asteroth
Commit: Asteroth

    limit damge and emp arcs
 code/ship/ship.h     | 1 +
 code/ship/shipfx.cpp | 6 +++++-
 2 files changed, 6 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit 27925607b
Author: Asteroth
Commit: Asteroth

    add scripted model arcs
 code/model/model.h                |  5 ++++-
 code/model/modelread.cpp          |  5 +++--
 code/model/modelrender.cpp        | 11 ++--------
 code/object/object.cpp            |  2 +-
 code/scripting/api/objs/model.cpp |  4 ++--
 code/scripting/api/objs/ship.cpp  | 43 +++++++++++++++++++++++++++++++++++++++
 code/ship/ship.cpp                | 19 ++++++++++++-----
 code/ship/ship.h                  | 15 +++++++-------
 code/ship/shipfx.cpp              | 22 ++++++++++++++++----
 9 files changed, 95 insertions(+), 31 deletions(-)

------------------------------------------------------------------------
commit 373218d7d
Author: Goober5000
Commit: Goober5000

    fix help descriptions for string-greater-than and string-less-than
 code/parse/sexp.cpp | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)
8
Update: I ran it in debug and the problem did not repeat
9
Wing Commander Saga / Re: Kilrathi Death Message bug
« Last post by CT27 on March 15, 2024, 06:22:51 pm »
I've run into this issue too playing on 23.2.1 official.

There used to be a couple different Kilrathi death audio clips...but now the Terran death clip "The hull is rupturing! AAAHH" is the only line you hear whenever you're supposed to hear a Kilrathi death audio.


Can a fix for this be released?
10
Coming out of lurking for a rare post, because I think the landscape around Generative AI is going to get insane over the next few months. I fully recognise that the post sounds over the top and is a total soapbox - and if someone can snap me out of it with a good rebuttal I will be grateful.

Firstly, welcome to the community Snowcatcher! Your idea clearly comes from a good place, that I think we can all appreciate. Freespace had a great impact on all of us, and we want to keep a good thing going. There is huge potential in AI, and already a lot of tangible tools that would have been completely unthinkable even 3 or 4 years ago. I don't in any way want to stifle the enthusiasm and positivity you are showing, which are awesome, but I want to address this topic in a more general sense. The post gets a little deeper than what you brought up, because I think we're all going to be facing increased dilemmas in this space in the coming couple of years.

Good posts already about ethics, legality, and damage to entry level workers :yes:

The Knossos is actually a great analogy. It had the power to connect humanity back to roots that it had lost, and make humanity feel whole again. But it also opened the door to a second Shivan Incursion that threatened humanity's very existence.

We have this great AI Voice Acting technology - it still comes with its own workload, but the tools will continue to improve and eventually it will become pretty straightforward. Cool. But why stop there?
Using something like ChatGPT, we could generate the command briefing text and dialogue. In fact, we could go one step further and generate entire campaign ideas, which can be filled in with mission-by-mission scripts. Video AI is hitting its stride this year, so I'm sure we'll get to a point of being able to create command briefings and even full cutscenes this way. There are actually 3D model generators out there in beta testing right now, so very soon we could begin to add an endless variety of new ships. And I've just heard the first convincing examples of music generated by AI (including lyrics and cover art, by the way!), so pretty soon we can add endless soundtrack options to the equation (which is the field I have enjoyed contributing to the community).

Sooner or later, I'm sure LLMs will get to a point where they can churn out a proper FS2 mission file, and tables, given a few examples. Actually, I just checked this - Microsoft Copilot can already generate something that is in the ballpark; though far from perfect, and quite a simple example, I haven't even tried to tighten my prompting or look for a more specialised AI to do this sort of thing.

Given the above, in the near-ish future anyone will be able to independently churn out an epic campaign in a week, as close or as far from the FS vibe as they want. That truly sounds awesome... I mean, I have had a couple of campaign ideas floating in my head for decades now, and I could finally see them happen.

Then we'll basically have endless new FS content... I don't know about any one else, but my free time hasn't been growing lately. So I won't even begin to touch all of the content. Maybe I won't ever touch anyone else's content - after all, I can make exactly the campaigns I want to play, with all of the content I need to keep it fresh. And forget about contributing music to anyone else's campaigns, I would just slow them down or get in the way of their own creativity. No more theorising about lore, or discussion about campaigns, because no one will be playing the same stuff anymore.

Meanwhile, AI is doing the same thing in many areas of intellectual labour. Junior programmers get cut out, marketing teams are eliminated, Hollywood starts churning out fully AI generated films, IT departments are cut by 80%, etc. No one will have time, energy or spare money for hobbies anymore because we're all fighting to be underpaid and overworked by a limited number of jobs. Good thing our entertainment will come cheaper, more personalised and with even less effort than before.

We'll all have to think critically about where we are going to draw lines, not just in this community but in almost everything we are involved in. To be fair, the FS community is small enough that it feels more justified to use these tools than it might in other circles... But we have to be careful we don't get too caught up exploring the other side of the Knossos, otherwise the jump node will stabilise and there will be no escape. (It may already too late.)



With that existential rant out of the way... Some of the existing community content is amazingly well done, so before you get too caught up in the desire for new adventures from old characters, make sure you check out the new adventures from new characters. :cool:


I enjoyed reading this.
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