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Off-Topic Discussion => Gaming Discussion => Topic started by: TrashMan on August 14, 2014, 06:02:35 am

Title: XEnonauts Let's Play
Post by: TrashMan on August 14, 2014, 06:02:35 am
I'm thinking of making a Let's Play of Xenonauts. with mods.
the mods being
- JReezeys Fighter Portraits (more and better portraits)
- Fire in the Hole (destructable UFO's)
- My own Tactical Rebalance mod

There will lots of death and screaming and firey plasma to the face.
Apply below.
Title: Re: XEnonauts Let's Play
Post by: Lorric on August 14, 2014, 10:43:04 am
This is one of those deals where you name your troopers after us, right?

You can throw a Lorric in there if you want. :)
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 14, 2014, 12:31:14 pm
B.t.w. please specify:

callsign
sex
race
general apperance (customization is limited, but I can select to closest matching soldier)
role

Roles are:

rifleman (rifle, medikit, grenades)
shield (pistol, shield, nades)
heavy weapons (dakakakakaka)
assault (shotty + nades)
sniper (long-range lovin')
tactical (rifle + rocket launcher)
Title: Re: XEnonauts Let's Play
Post by: Lorric on August 14, 2014, 01:29:02 pm
You know what, instead of a Lorric, I think I'll put in one of my characters from my WoD demo campaign. You might end up short on female roles, so this will give you one.

callsign - Coolhand

sex - Female

race - White

general appearance - I've no idea what you can do with character creation in this game. I'm not too fussed. Short (not too short, like 5ft 4 sort of short.) Maybe you could give me some soldiers to choose from? I'd prefer her to look tough rather than pretty, but not butch either. Just make her look like a soldier, not a model. Like her hair cut like a soldiers', not flowing down her back or something. Don't make her blonde. Perhaps black hair. Maybe I'd like to see her short sleeved so we can put some muscle on her, I'm tired of seeing these skinny pretty girls running around in games where they're supposed to be warriors. But I'm not fussed either way as long as she looks like a soldier.

role - Sniper (hopefully she'll live longer that way, and my character being short will help too! :D )
Title: Re: XEnonauts Let's Play
Post by: Akalabeth Angel on August 14, 2014, 01:34:34 pm
Callsign - Brownie
Sex - Male
Race&Appearance - doesn't matter. European/North American with brown hair if you like.
Role - Rifleman
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 14, 2014, 01:42:04 pm
I've no idea what you can do with character creation in this game.

Change the name. That's it.
But you do get tons of unique portraits (tht you can't change). but we can have 12-20 startign soldiers, I'm sure I'll find some fitting faces.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 15, 2014, 04:44:31 am
Nice. This isn't the only forum I've posted tis, so ATM we have 9 people in.

I already started and begun recording, but something went funky and the light scouts UFO is empty. Gonna have to re-validate all files and re-install the mods and give it another try.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 15, 2014, 10:47:53 am
Ere we go!

Due to a stupidly high number of problems (first missing audio, then audio out of sync, then resolution problems, etc..) I split the first episode into technically 2.
 A very short intro an our first ground mission. There were deaths.

https://www.youtube.com/watch?v=wkXCyV2822A (https://www.youtube.com/watch?v=wkXCyV2822A)

https://www.youtube.com/watch?v=iM08fh8KzIU (https://www.youtube.com/watch?v=iM08fh8KzIU)
Title: Re: XEnonauts Let's Play
Post by: Lorric on August 15, 2014, 12:24:36 pm
I like your commentary. And Coolhand will do nicely. :)

So, she's the only female on the team.

---

Hell yeah.

https://www.youtube.com/watch?v=iM08fh8KzIU#t=12m12s

That's what I'm talkin' about. :D

Absolutely hilarious what happened to Redshirt. Taken out with the very first shot fired. But at least he survived, so I wonder if it will happen again the next time he takes to the battlefield. I wonder if whoever picked that guy wishes they'd picked a different name? :lol:

Sucks for whoever it was who chose the other guy though. These aliens are killing your guys with one shot and they're like tanks when you're shooting them, what?! Really added some tension to the video with two guys going down in one hit like that. I enjoyed it, and I'm glad Coolhand got through, I think she got an assist as well as that kill.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 15, 2014, 12:59:31 pm
It's a fine balance. In the vanilla game, 99% of aliens don't have armor (even wen they do), but more HP.
One of the mods reduces their HP, but adds armor. So they are tougher.
The mod also adds a few new weapons and I tried to reduce the number of aliens in the UFO's to make the mission a bit eaiser, but I failed.
Title: Re: XEnonauts Let's Play
Post by: Akalabeth Angel on August 15, 2014, 01:05:48 pm
Spoiler:
Yay I didn't get killed.

Last time I bothered dropping my name into one of these let's plays (XCom TFTD), my guy had one mission in which he didn't die but instead just disappeared.
Title: Re: XEnonauts Let's Play
Post by: Lorric on August 15, 2014, 01:13:44 pm
I don't know how dangerous losing soldiers is in this game. And of course the missions will surely get harder as you go along.

Does this mean you'll start over, or will you be able to tweak the settings between now and next mission?

It could also be fun just to see how long you can last...
Title: Re: XEnonauts Let's Play
Post by: Colonol Dekker on August 15, 2014, 01:31:52 pm
Dekker
Tactical
English
Looks as close to like this (https://lh3.googleusercontent.com/-1ipOGPn2ZXs/UZtbW9fYBEI/AAAAAAAABHw/QY1D2XhAYjg/s1776-Ut/ef873b70-d409-4f43-a372-99634f6a2f9a) or this (https://fbcdn-photos-b-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-0/20330_10151152954512849_579821257_n.jpg?oh=39bd906e08bdc9ce058b1b63a042bbde&oe=545F8B11&__gda__=1416134242_1d44fb22e2493da3226b48fe0462d9f5) please.
Male.
Demolition focused if poss.

Thanks
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 15, 2014, 04:21:27 pm
Part THREE:
https://www.youtube.com/watch?v=ojhy-D_fSiw&feature=youtu.be

Don't worry, well be getting better guns.
My mod adds advanced ballistics and I can pretty much tweak anything as I go if I want to.

@Dekker - Great, I wanted a rocket launcher in my team. You'll be on board for the next mission.
Title: Re: XEnonauts Let's Play
Post by: Lorric on August 15, 2014, 05:04:49 pm
There we go, put a few shots into the aliens, and got a promotion to Sergeant. Not bad at all. :)

Some bigger aliens this time. And I thought the last ones were tanks...
Title: Re: XEnonauts Let's Play
Post by: Akalabeth Angel on August 15, 2014, 07:43:37 pm
Are there SMGs in this game?
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 16, 2014, 04:43:49 am
Kinda. there's a shotgun and you got a laser carabine (used to be a laser shotung, but the mod changed it)
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 16, 2014, 07:18:02 am
NONE CAN STAND AGAINT THE FURY OF THE RIGHTEOUSS!!!.... except maybe my ignorance at using breaching charges.

https://www.youtube.com/watch?v=hoj0o6VDq6 (https://www.youtube.com/watch?v=hoj0o6VDq6)

https://www.youtube.com/watch?v=tGm2ZxXQSiQ (https://www.youtube.com/watch?v=tGm2ZxXQSiQ)
Title: Re: XEnonauts Let's Play
Post by: Lorric on August 16, 2014, 08:52:16 am
First link is wrong. Here you go:

https://www.youtube.com/watch?v=hoj0o6VDq6k
Title: Re: XEnonauts Let's Play
Post by: Lorric on August 16, 2014, 09:27:07 am
You took down two UFOs in Part 2, did you play the other one off camera?

---

Die, alien.

https://www.youtube.com/watch?v=tGm2ZxXQSiQ#t=6m15s

And another assist too. Things are going smoothly now. I'm surprised Xeno HQ is in Africa.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 16, 2014, 10:25:38 am
With the newest update I can see the radar ranges when I build new bases (including radar range with 1 radar, 2 or 3) so I can plan accordingly.

And occasionally I do play boring in-between bits off-camera. Rarely tough.

If you're wondering why I'm updating s fast - it's because I hurt my back. I'm on sick leave and am taking it easy, spending most of my day in bed with my laptop.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 16, 2014, 12:26:22 pm
Another day, another UFO down. Turns out the breaching charges STILL don't work. Don't ask me way, I think I might tick to C4.

https://www.youtube.com/watch?v=aaxnj0FZjYI
Title: Re: XEnonauts Let's Play
Post by: Lorric on August 16, 2014, 12:37:24 pm
I think we've already had that map, haven't we?
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 17, 2014, 08:11:01 am
Part 7:

https://www.youtube.com/watch?v=pwtWL4kGixQ

I'm amazed we only had one casualty so far.
Title: Re: XEnonauts Let's Play
Post by: Lorric on August 17, 2014, 11:27:49 am
It's disappointing to me that a game like this seems to have only a few maps.

Can those UFOs cause trouble if you leave them alone?

Another one bites the dust.

https://www.youtube.com/watch?v=pwtWL4kGixQ#t=4m16s

I'd be surprised if it has any effect in game, but it's a nice touch that it looks as if the flames from Dekker's rocket would have illuminated the target nicely for a much easier shot.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 17, 2014, 01:00:46 pm
Part 8:
https://www.youtube.com/watch?v=PYjPANlkaQ4

Where we beat the aliens to death with bare hands....well, with beating sticks


EDIT:
@Lorric:
Leaving UFO's to complete their missions helps the aliens cause, so kinda. Early scouts are on research or scouting missions.
Title: Re: XEnonauts Let's Play
Post by: Lorric on August 17, 2014, 01:34:02 pm
Leaving UFO's to complete their missions helps the aliens cause, so kinda. Early scouts are on research or scouting missions.
Ah, so that'll make the aliens stronger later on if they get to do as they please?

---

https://www.youtube.com/watch?v=PYjPANlkaQ4#t=12m43s

Clearly some problems with the AI. Alien "Intelligence".

https://www.youtube.com/watch?v=PYjPANlkaQ4#t=15m14s

Now is that any way to treat what was surely an alien defector? :D

So, that was another mission which didn’t involve Coolhand.

I believe her record so far is:

Missions: 4
Kills: 3
Assists: 3
Title: Re: XEnonauts Let's Play
Post by: Gortef on August 17, 2014, 03:11:54 pm
Wait... waaait. I want in again.

Gortef (or Gortina if only female avatar is available for some reason).

I was a sniper on yer last LP so why not again.
Nationality is yours to decide (unless there's Finland... which is highly unlikely I think).
Also, gimme some mustaches if possible.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 17, 2014, 03:30:50 pm
Currently we have 12 backup soldiers, 2 of which are females (white, black haired). Males we have everything. And there is finland, I just have to check if one of the 12 is from there.

There is definately one solders with beard and stache and decent stats IIRC.
Title: Re: XEnonauts Let's Play
Post by: Gortef on August 18, 2014, 04:54:11 am
Sounds good to me. :yes:
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 18, 2014, 08:57:55 am
Part 9:

https://www.youtube.com/watch?v=BkH4EEqYhYk
Title: Re: XEnonauts Let's Play
Post by: Lorric on August 18, 2014, 10:50:20 am
I think I can save everyone some time by telling them there are no aliens outside the UFO in this latest one.

Another mission for Coolhand, but she didn't get to do anything. Despite that though, Lieutenant Coolhand. Nice.

I read the desription of that alien you researched. They can communicate by telepathy eh? I wonder what kind of telepathic conversation was taking place between those two aliens where one killed the other one... :)
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 18, 2014, 11:39:56 am
Probablay something like:

"WTF!?!? HAX0RZ!...wait.. that was you?"

"Sorry. I thought you were my alien-maternal-unit-in-law"

"Do I look like your maternal-unit-in-law to you?"

"I dunno. I have poor eyesight. That's why I'm on cow abdzction duty"
Title: Re: XEnonauts Let's Play
Post by: Gortef on August 18, 2014, 05:12:25 pm
I'm happy with me being a heavy (I remember you saying that you'd need some more of them), even though my MG handling sucks. At least I'm scruffy.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 19, 2014, 11:02:35 am
Once we get Predator armor (or your STR raises high enough) your accuracy with a HMG will skyrocket.

That said, I'm curretnly contemplating re-loading, because I must have been on drugs during the last session
I have recorded Part 10, but haven't edited or uploaded it yet, due to a stupidly high number of mistakes and oversights that turned a easy mission into a slaughter.
In the very same video I talk about the tactics I will use, I forget to equip the team with the necessary equipment 10 seconds later.

The shame is even greater because the mission waas going great, no wounds or problems, only 2 cornered Ceasiens left.
Title: Re: XEnonauts Let's Play
Post by: Lorric on August 19, 2014, 11:31:28 am
My opinion, upload the video for funnies, then reload, airstrike the stage, and play a new one. I think it's excusable when you planned to go in with certain equipment and didn't equip it.
Title: Re: XEnonauts Let's Play
Post by: Akalabeth Angel on August 19, 2014, 01:41:49 pm
Uh. I would just play ironman style. If people die they die.
Let's Plays tend to be more enjoyable when the person fails than when they succeed as well. Particularly if you capture your genuine reaction. Can be comedy gold :)
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 19, 2014, 06:30:13 pm
Too tired no. Going to bed.

Other episodes tomorrow:
https://www.youtube.com/watch?v=nQpzVa9GZBc
Title: Re: XEnonauts Let's Play
Post by: Lorric on August 19, 2014, 08:04:40 pm
So, you decided to stick with the result of the last battle.

One shot. One kill.

https://www.youtube.com/watch?v=nQpzVa9GZBc#t=12m09s

Meat grinder in the last room. Ouch. I love your reactions. “Nooooo! Noooooo! Noooooo! Nooooo! No! No!” You’re so into it. :)

https://www.youtube.com/watch?v=nQpzVa9GZBc#t=22m49s
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 20, 2014, 05:18:48 am
Next part, split into two becaue of some ruckus in the house (and my lazyness to combine them)

https://www.youtube.com/watch?v=1Ae80Znb2pU

https://www.youtube.com/watch?v=kZQnvArfIQ4
Title: Re: XEnonauts Let's Play
Post by: Lorric on August 20, 2014, 12:07:20 pm
I'm doing away with the spoiler tags. On all my posts. I'm the only one posting in the thread now anyway.

And maybe, just maybe, I want to show off Coolhand's performance in this mission to the World...

---

One shot. One kill.

https://www.youtube.com/watch?v=kZQnvArfIQ4#t=10m32s

One snapshot. One kill.

https://www.youtube.com/watch?v=kZQnvArfIQ4#t=14m10s

And another one bites the dust, again on the alien turn!

https://www.youtube.com/watch?v=kZQnvArfIQ4#t=15m10s

And an assist too.

Order of Gallantry medal. Well deserved.

Coolhand was an absolute beast in this mission! :pimp:

Missions: 7
Kills: 7
Assists: 4
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 20, 2014, 01:41:55 pm
I'm pleased with her. Amazing performance.
Which is why she is sitting out the next two missions.
Gotta give others a bit more room to shine.


Be advised people, the Xenonaut recruitment center is always open (unless we're closed).
Title: Re: XEnonauts Let's Play
Post by: Akalabeth Angel on August 20, 2014, 03:53:24 pm
Too tired no. Going to bed.

Other episodes tomorrow:
https://www.youtube.com/watch?v=nQpzVa9GZBc

Hahaha

Spoiler:
Yay. Knowing what happened in advance, was a bit apprehensive when for a moment the mouse hovered over Brownie and he might go in, in support. But then Dekker or someone else got chosen instead. Phew dodge a bullet and promoted to Lieutenant. Will probably die next video though anyhow.

EDIT - got shot up a bit, but not killed yet
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 20, 2014, 04:26:13 pm
Well, 2 more missions coming your way and uploading now.
We had casualities.

Part 13 will be avilable here once processing is complete:
https://www.youtube.com/watch?v=cf_O_qROjpo (https://www.youtube.com/watch?v=cf_O_qROjpo)
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 21, 2014, 03:09:05 am
Part 14 and 15:

https://www.youtube.com/watch?v=EGRAV6SXhTw (https://www.youtube.com/watch?v=EGRAV6SXhTw)

https://www.youtube.com/watch?v=FXGXxd5yn0w (https://www.youtube.com/watch?v=FXGXxd5yn0w)

Death comes quick, vengance even quicker!
Title: Re: XEnonauts Let's Play
Post by: Gortef on August 21, 2014, 02:21:04 pm
(I still chuckle a bit for the glorious name of the base "-A"... sorry)

Poor Redshirt finally lived up to his name. We salute you.

On another note, looks like I'm finally getting the hang of the heavy weapons. Or it's because the new one is more accurate.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 21, 2014, 03:56:19 pm
Laser weapons in genera are more accurate (in my mod), but higher STR helps accuracy.

Just wait till we get...THE MINIGUN.
Title: Re: XEnonauts Let's Play
Post by: Gortef on August 21, 2014, 04:20:08 pm
Hoo boy!
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 22, 2014, 06:57:08 am
I'm bakcing up everything and upgrading to CE v0.27. It contains many fixes, including 3D LOS, leaning around the wall and a few other goodies.
It should be fully compatible with 0.25 saves
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 22, 2014, 08:48:50 am
One question Gortef...in case you die, do you want a clone?
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 22, 2014, 09:58:22 am
More alien blood. And more Xenonaut deaths!

https://www.youtube.com/watch?v=Rai4RZY4X5s

https://www.youtube.com/watch?v=3ZHzogN6efY
Title: Re: XEnonauts Let's Play
Post by: Gortef on August 22, 2014, 10:53:24 am
One question Gortef...in case you die, do you want a clone?

Of course. My virtual clone baby shall continue my will of alien extermination.

Edit: Just finished watching those latest videos. Noooo. Oh poor me. If you can, make my virtual offspring even scruffier.
Title: Re: XEnonauts Let's Play
Post by: Lorric on August 22, 2014, 11:32:33 am
That’s the good thing about red shirts, they can always be replaced. :)

Ever reliable (well, except the previous turn where she missed an alien, but that‘s your fault for sitting her out for two missions, you made her rusty! :D ). One shot, one kill:

https://www.youtube.com/watch?v=3ZHzogN6efY#t=10m49s

And with the rust thrown off, another alien is sniped with one shot:

https://www.youtube.com/watch?v=3ZHzogN6efY#t=15m27s

And her 10th kill on the alien turn! She’s really living up to her name.

https://www.youtube.com/watch?v=3ZHzogN6efY#t=23m03s

Another 3 kills and another medal. I’m guessing it’s for 10 kills. Would you mind telling me what the medal is called?

Coolhand’s Stats:

Missions: 8
Kills: 10
Assists: 4
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 22, 2014, 06:12:31 pm
Part 17:
https://www.youtube.com/watch?v=cpndcQtL1tI (https://www.youtube.com/watch?v=cpndcQtL1tI)

Lots of air combat this time round.

Part 18 (with ground combat):
https://www.youtube.com/watch?v=r6MK_9gepm0
Title: Re: XEnonauts Let's Play
Post by: Lorric on August 22, 2014, 07:23:35 pm
Lots of promotions and medals going around after that mission and no deaths. I imagine there'll be a party back at base. :)
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 23, 2014, 08:05:20 am
Hurr... game started acting up. Might be a conflict between Fire in the Hole and CE v.027... Stay tuned
Title: Re: XEnonauts Let's Play
Post by: Gortef on August 23, 2014, 10:42:19 am
Well not the best start as a clone, but yea it's important to survive too.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 23, 2014, 11:07:52 am
Fixed the issues. The next mission is currently being converted, then I'll upload it to YouTube.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 23, 2014, 12:27:08 pm
New armor in action
https://www.youtube.com/watch?v=tuZCPSe946Q

https://www.youtube.com/watch?v=7WXybOz6cw4
Title: Re: XEnonauts Let's Play
Post by: Gortef on August 23, 2014, 02:47:19 pm
Damn, still no kills for my clone. But at least the Wolf Armor feels comfortable and it looks like I'm getting the hang of sniping with a scatter laser.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 23, 2014, 04:52:42 pm
It's not really your clone.
We re-built you. On a budget. Hence why you look a bit different and why you performance suffers. ;)
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 23, 2014, 05:45:03 pm
Part 20 (Interlude):
http://youtu.be/v1yPJFZipPI


Part 21 (we take on a landing ship)
http://youtu.be/0VwMVkRZIUg

Title: Re: XEnonauts Let's Play
Post by: Gortef on August 24, 2014, 06:41:16 am
It's not really your clone.
We re-built you. On a budget. Hence why you look a bit different and why you performance suffers. ;)

Oh right. IKEA parts and all. Ask for a bigger budged so that we can get better spares.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 24, 2014, 07:25:54 am
Part 22:
https://www.youtube.com/watch?v=A_AjZhI3XLQ
Title: Re: XEnonauts Let's Play
Post by: Gortef on August 24, 2014, 11:33:07 am
Yay! My first kill as a new me. It's also a good thing that the Wolf Armor can stop the bullets coming from behind...
Title: Re: XEnonauts Let's Play
Post by: Lorric on August 24, 2014, 02:05:30 pm
Coolhand seems to get promotions for doing nothing. Up to Captain this time. :)
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 24, 2014, 06:25:46 pm
Did two more missions. Will upload the vids tomorrow
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 25, 2014, 04:39:54 am
Part 23:
http://youtu.be/Ag0xf9w0Cfc
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 25, 2014, 05:02:03 am
Annnd 24:
http://youtu.be/mSHZMAem3cw
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 25, 2014, 06:46:02 am
And 25:
http://youtu.be/_4JZSMonGuE
Title: Re: XEnonauts Let's Play
Post by: Gortef on August 25, 2014, 08:33:52 am
... "Whoops", slippery nades.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 25, 2014, 05:11:02 pm
Did two more missions and did a mission with the Area 51 squad.

Get this - 8 soldiers, no armor (only 3-4 jackals), basic human weapons, against a Landing Ship with armored sebilians and jet-packing harridans. 1 dead, 2 injured.
I don't know if i have amazing luck or am just that good.
Title: Re: XEnonauts Let's Play
Post by: Gortef on August 26, 2014, 03:22:16 am
Damn those -A troops are real baddasses.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 26, 2014, 05:20:28 am
Part 26:
https://www.youtube.com/watch?v=t7Ay5zmLDQs
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 26, 2014, 07:14:08 am
and 27:
https://www.youtube.com/watch?v=0bFHOplRe0o
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 26, 2014, 07:44:33 am
Part 28:
https://www.youtube.com/watch?v=Ri2J0rnm6P4
Title: Re: XEnonauts Let's Play
Post by: Gortef on August 26, 2014, 01:39:22 pm
Soo many medals.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 26, 2014, 04:36:37 pm
Part 29:
https://www.youtube.com/watch?v=mFrF2PplWks
Title: Re: XEnonauts Let's Play
Post by: Lorric on August 26, 2014, 05:04:26 pm
I am waaaay behind in this, I stopped in the middle of part 23.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 27, 2014, 06:30:54 am
Part 30:
https://www.youtube.com/watch?v=5FZFI4cLNXo

Do we attack or wait for more goodies?
Title: Re: XEnonauts Let's Play
Post by: Gortef on August 27, 2014, 07:33:16 am
Haven't watched these latest 2 episodes yet but I can say that goodies are always good.

Edit: On second thought, let's hit that now. Let's show the Aussies that Xenonauts do exist to protect them too.
Just remember to equip enough nades this time ;)
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 27, 2014, 04:34:47 pm
I'm sad to report a casualty. We lost one legendary soldier who was with us from the start.

Part 30:
https://www.youtube.com/watch?v=lmX6KgD-mVw
Title: Re: XEnonauts Let's Play
Post by: Lorric on August 27, 2014, 04:37:41 pm
I'm sad to report a casualty. We lost one legendary soldier who was with us from the start.
:nervous:
Title: Re: XEnonauts Let's Play
Post by: Gortef on August 28, 2014, 06:16:02 am
Spoiler:
Max
... we salute you. You were one hell of a soldier.

I'm tempted to say that you should just go for the mission, just for the heck of it.
We still have ammo, but on the other hand missing a breaching charge is not good.

I'll give a carefull "yes" for the mission.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 28, 2014, 07:18:59 am
Ammo re-stocks between missions. Turns out the dropship has ammo stores.

I did the mission. Hard one too. Another death and many injuries and close calls. Video to follow.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 28, 2014, 08:45:19 am
Part 32:
https://www.youtube.com/watch?v=_hzpmyzVGjU

And a short interlude
https://www.youtube.com/watch?v=3vv22XTh-I0
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 28, 2014, 12:15:50 pm
Our base came under attack!
https://www.youtube.com/watch?v=eP9c9DlneOY
Title: Re: XEnonauts Let's Play
Post by: Gortef on August 28, 2014, 03:39:23 pm
Oh sweet lord that minigun is heavenly. And so is the Predator armor.

Spoiler:
Arin and random guy Blake
We salute you two.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 29, 2014, 03:56:16 am
Minigun will get a slight nerf (mostly TU and reload costs), but otherwise...yes. It is heavenly. :)
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 29, 2014, 01:49:59 pm
Part 25 - Rome Burns!

https://www.youtube.com/watch?v=-b8h7IF116c

I did skip shooting down 2 enemy craft and mission loading. You missed nothing.
Title: Re: XEnonauts Let's Play
Post by: Akalabeth Angel on August 29, 2014, 03:45:36 pm
Dunno if my guy died or not, but feel free to clone him if he does. I think I'm about 10 videos behind at minimum.
If there is a clone you could vary it up like "Brownpants" or "Brownnoser" or "Downtown Brown" hahah just for variety.
Title: Re: XEnonauts Let's Play
Post by: Gortef on August 29, 2014, 03:50:29 pm
Good job team, good job. Pity on those two random soldies though...
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 30, 2014, 05:18:07 am
Dunno if my guy died or not, but feel free to clone him if he does. I think I'm about 10 videos behind at minimum.
If there is a clone you could vary it up like "Brownpants" or "Brownnoser" or "Downtown Brown" hahah just for variety.

No, Brownie didn't die.
Quite the contrary, he (you) is (are) doing great.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 30, 2014, 06:03:43 am
Part 36:
https://www.youtube.com/watch?v=m04_6-a03_s
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 30, 2014, 07:14:26 am
Part 37:
https://www.youtube.com/watch?v=QXGr0WeFTNs

We need resources. The aliens provide.
Title: Re: XEnonauts Let's Play
Post by: Gortef on August 30, 2014, 08:11:13 am
Looks like Cain had one of those "slippery 'nades". We got really lucky on that one.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 30, 2014, 04:07:41 pm
Part 38:
https://www.youtube.com/watch?v=9wUO1vOhUqs
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 30, 2014, 04:58:35 pm
And 39:
https://www.youtube.com/watch?v=J8CACemkyR0

We assault our first cruiser

Title: Re: XEnonauts Let's Play
Post by: Gortef on August 30, 2014, 05:52:12 pm
Ganking that teleporter is a sneaky tactic. Effective, and fun, but sneaky.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 31, 2014, 09:56:54 am
Part 40:
https://www.youtube.com/watch?v=-dt7PemE0VE
Title: Re: XEnonauts Let's Play
Post by: Gortef on August 31, 2014, 02:15:50 pm
Yet again they tried to hide in the corner, but once more it proved to be futile.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on August 31, 2014, 04:09:34 pm
So....we discovered the alien base and attacked it. It was a big base. We lost one brave soul...and he died the most horrible way (reaper).


Part 41:
https://www.youtube.com/watch?v=Y7GZSbCBGSk

Part 42:
https://www.youtube.com/watch?v=xYQre0NCvRk
Title: Re: XEnonauts Let's Play
Post by: TrashMan on September 01, 2014, 09:37:01 am
Part 43:
https://www.youtube.com/watch?v=QB-EENecXHo
Title: Re: XEnonauts Let's Play
Post by: TrashMan on September 01, 2014, 12:28:27 pm
Part 44 and 45:

https://www.youtube.com/watch?v=MRFnqgp_irk

https://www.youtube.com/watch?v=64vZoGFyfpQ
Title: Re: XEnonauts Let's Play
Post by: Lorric on September 01, 2014, 12:47:08 pm
I rushed through a few videos, only watching where Coolhand is in mission and skipping the rest, catching up to where we lost a legendary soldier.

Coolhand, Mission 10:

Sniper sniped:

https://www.youtube.com/watch?v=_4JZSMonGuE&feature=youtu.be#t=4m36s

Assist:

https://www.youtube.com/watch?v=_4JZSMonGuE&feature=youtu.be#t=13m40s

And she can throw grenades too! :D

https://www.youtube.com/watch?v=_4JZSMonGuE&feature=youtu.be#t=21m47s

Missions: 10
Kills: 12
Assists: 5

Coolhand, Mission 11:

The ever-reliable Coolhand:

https://www.youtube.com/watch?v=0bFHOplRe0o#t=25m49s

It says you get the Service Medal for active participation in 10 missions. I wonder if that means you actually have to do something, because I’m pretty sure this was Coolhand’s 11th mission, and there was one where she didn’t do anything at all, not even fired her weapon. This is the first mission she got hurt. I didn’t catch how. Injured for 3 days, it was only 16HP.

Missions: 11
Kills: 13
Assists: 5

Coolhand Mission 12:

It’s okay to miss when you’ve got two shots! :)

https://www.youtube.com/watch?v=lmX6KgD-mVw#t=10m30s

You know, I thought it might be Cain who fell for some reason. And Coolhand and de la Muerte got promoted to Major.

Missions: 12
Kills: 14
Assists: 5

You're still making the videos faster than I can watch them though. :D
Title: Re: XEnonauts Let's Play
Post by: Gortef on September 01, 2014, 01:03:57 pm
That was a nasty nasty way to go. Poor guy. A horrible end.

Spoiler:
You accidentaly sold 2 Sentinel armors, instead of Transfering them

Now, onto the secon Alien Base assault videos.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on September 01, 2014, 01:54:07 pm
That was a nasty nasty way to go. Poor guy. A horrible end.

*You accidentaly sold 2 Sentinel armors, instead of Transfering them*

Now, onto the secon Alien Base assault videos.


(http://www.clipartbest.com/cliparts/Kin/nX7/KinnX7Xiq.jpeg)

....

....

At least we earned some money.....

Damn... don't worry guys, I'll mass produce them for everyone and their dog.
Then...

WE SHALL CLEANSE ZE PLANET FROM ZE FILTHY ALIENS!
(http://files.sharenator.com/75881.png)
Title: Re: XEnonauts Let's Play
Post by: Gortef on September 01, 2014, 11:17:36 pm
Sentinel indeed looks great and performs quite nicely. Can't wait to see the full squad in Sentinels and Predators... ... or Predators only.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on September 03, 2014, 07:19:13 am
Part 46: enemy carriers inbound!
https://www.youtube.com/watch?v=yrYyi7RDEKk

Part 47:
https://www.youtube.com/watch?v=c6KazhyXulk
Title: Re: XEnonauts Let's Play
Post by: TrashMan on September 03, 2014, 08:29:02 am
Part 48:
https://www.youtube.com/watch?v=LcpPD6diAKE
Title: Re: XEnonauts Let's Play
Post by: Colonol Dekker on September 03, 2014, 10:46:50 am
Awww crap. I'm never going to catch up on viewing this series.  You just pump out vids too quickly :pimp:

(I've seen up to second since I joined the roster)
Title: Re: XEnonauts Let's Play
Post by: Gortef on September 03, 2014, 12:00:01 pm
Well I guess it's time to get the tube player running eh? Trashman has recorded many setting up sessions too so you can skip quite a lot if you want. Though those were rather fun to watch too.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on September 03, 2014, 12:02:07 pm
We're almost at endgame.

We were involved in a BIG terror mission led by a alien battleship, but the game crashed so I have to do it again.
Title: Re: XEnonauts Let's Play
Post by: Gortef on September 03, 2014, 01:25:11 pm
Damn that carrier layout seemed illogical somehow.

Imagine being an alien going merrily to the top floor when you realize that you forgot something to the bottom floor. Imagine the amount of swearing...
Title: Re: XEnonauts Let's Play
Post by: TrashMan on September 04, 2014, 03:05:26 pm
Part 49:
https://www.youtube.com/watch?v=T_O0yyOGyaY
Title: Re: XEnonauts Let's Play
Post by: TrashMan on September 04, 2014, 05:12:04 pm
Part 50 and 51:

The most dangerous terror mission yet.

https://www.youtube.com/watch?v=YZY9XSVijbs

https://www.youtube.com/watch?v=mRYchJPWMb8

Title: Re: XEnonauts Let's Play
Post by: Gortef on September 05, 2014, 03:50:35 am
Damnit Fend, that was a close call for ya. Those Wraiths seem like a real pain in the rear.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on September 06, 2014, 04:08:41 am
Part 52:
https://www.youtube.com/watch?v=pcnVNgxtd8M
Title: Re: XEnonauts Let's Play
Post by: Gortef on September 06, 2014, 09:52:28 am
Well even though it does kind of break the LP a little bit, I for one am kind of glad that the game crashed once more (even though you had something to do with it this time). Getting rebuild for the third time could have been a drag.

At least we defended the base. Rest in peace random soldier.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on September 06, 2014, 11:38:56 am
Part 53:
https://www.youtube.com/watch?v=whfGYPgDCp0
Title: Re: XEnonauts Let's Play
Post by: TrashMan on September 06, 2014, 06:16:17 pm
We attacked a battleship and won with no casualties.

Will post a video of it tomorrow.

Next stop - OPERATION ENDGAME. 
Title: Re: XEnonauts Let's Play
Post by: TrashMan on September 07, 2014, 06:54:39 am
Part 54 & 55:

https://www.youtube.com/watch?v=ZRWMIzp4I9g

https://www.youtube.com/watch?v=SEqg6qt-b0U
Title: Re: XEnonauts Let's Play
Post by: Gortef on September 07, 2014, 02:45:47 pm
Suprisingly many aliens were killed during the crash. I assumed there would have been more alive inside the battleship.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on September 08, 2014, 05:20:09 am
Operation Endgame is a go.

We launched a final assault on the alien dreadnought in an attempt to assasinate the High Preator.
It was a one-way ticket... unless we destroy the two power cores, which will trigger the emergency protocol and enable escape pods. But those cores are defended and require a de-tour. And reapers from the lower decks are coming.

I recorded the mission, but the game crashed at the very end, after the result screen.
It seems to have messed up the recording, so I might have to re-do the mission. Trying to covnert the footage now and see if it will play.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on September 08, 2014, 09:24:45 am
FINALE:

https://www.youtube.com/watch?v=JWlGnhcrH4M

https://www.youtube.com/watch?v=e8EmBjDl_Pw

Title: Re: XEnonauts Let's Play
Post by: TrashMan on September 08, 2014, 12:38:20 pm
Final stats:

https://www.youtube.com/watch?v=PF8Pbutuv8M
Title: Re: XEnonauts Let's Play
Post by: Gortef on September 08, 2014, 01:32:32 pm
That was kind of a glorious finale. Wham bam thank you mam. Good job team. Now we can retire and roll in cash.


Too bad that you had to do it so many times because of the crashes. But it's appriciated that you did finish it even against all the obstacles.
Thank you.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on September 09, 2014, 09:04:48 am
I had fun throwing waves after wave of you meathshields at the enemy.

And what high-qualty meat shields you were! Only 13 dead.

I do say that my mod both helped and made things harder. The air was was easier, the new aircraft are a bit too cheap. And Gortef, yor high kill count is mostly due to the minigun. You were the only dedicated miniguner (you even had your own special icon)
Title: Re: XEnonauts Let's Play
Post by: Gortef on September 09, 2014, 12:11:16 pm
Yea I noticed that the minigun was indeed a superb weapon. I gotta thank that baby.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on September 09, 2014, 01:14:36 pm
I got tired of games that made that weapon wimpy... mabye it's a bit too powerfull, but I don't care.
Title: Re: XEnonauts Let's Play
Post by: Gortef on September 10, 2014, 03:53:37 am
Naah... a minigun can never be too powerful
Title: Re: XEnonauts Let's Play
Post by: Colonol Dekker on November 25, 2014, 03:48:04 pm
:bump:
I've missed the last few dozen episodes.
I salute you for your efforts......did I make it through?
Title: Re: XEnonauts Let's Play
Post by: Lorric on November 25, 2014, 06:49:41 pm
Ah yes, I forgot about this.

Wow, Coolhand made it through to the end, got herself a chest full of medals and a promotion to Commander. Good for her. :)

Dekker, you also survived to the end. :nod:
Title: Re: XEnonauts Let's Play
Post by: TrashMan on November 26, 2014, 05:30:15 am
The last video sez it all. The team was raking up kills and medals like crazy.
An epic achievement, considering allow the aliens had their armor buffed a LOT (and HP normalized..which led to slightly less HP on average)
Title: Re: XEnonauts Let's Play
Post by: Gortef on November 27, 2014, 04:33:15 am
I still think that the minigun is the best thing ever happened to the game  :pimp:
Title: Re: XEnonauts Let's Play
Post by: Akalabeth Angel on December 09, 2014, 08:23:09 pm
I sorta lost track of your LP but I picked up this game from GOG a couple of days ago.  Can't say I'm a big fan.  I honestly don't understand the gameplay by and large. I had a soldier get suppressed, when I got my turn the guy had zero time units. I suppressed two aliens, when they got their turn they killed two of my guys. Game seems to have unclear or inconsistent application of the rules. There are other problems, but by far the biggest problem is the actual interface.

Game seems to be locked in to widescreen. When you play it on a 4:3 monitor it gives me black bars top and bottom. These black bars are deadzones so far as screen scrolling is concerned so just navigating around the battlefield is an awful pain in the ass.

I'm glad some people are enjoying it and hope this crew maybe does a sequel but for me it's hard to enjoy it.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on December 11, 2014, 06:49:16 am
Read the manual?
Suppression decreases TU for the next turn and stops reaction fire. Different weapons produce different amount of suppression and it stacks.
A suppressed target may not reaction fire BUT it may still have some TU's left. The more you shoot the less TU's next turn. Shoot enough and it won't be able to shoot next turn.
Some aliens are more resistant to suppression than others.

Also, some mind PSY attacks can leave your soldier without TU's for the next turn, maybe that happened but you missed the message.

Gameplay is pretty much standard X-Com.
Title: Re: XEnonauts Let's Play
Post by: Colonol Dekker on December 14, 2014, 03:17:12 am
Reading manuals or watching instructional vids ftw.
Title: Re: XEnonauts Let's Play
Post by: Akalabeth Angel on December 16, 2014, 05:21:05 am
I skimmed the manual after the fact but it doesn't really answer the question as to why my guy had zero TU. Maybe he got psy'ed up, maybe not. There's zero about psy attacks in the manual except that it reduces morale and I don't recall anything about the guy panicking. Suppression says it reduces TUs to half for next turn yet I had zero.  I'm not really a fan of games giving the player all this information to begin with. I don't want to know how much damage I'm doing or what effects I've had on the enemy, it breaks immersion and turns it into a board game.  That sort of information would have ruined some of my most memorable moments from the previous xcom games. In this case giving information like suppressed gives an expectation, and then when the enemy behaves as normal (if not better than normal) it ticks me off.  I'd rather I simply didn't kill the guy, then he killed me back. Makes sense.  Rather than "suppressed" and having no apparent ill-effect on his accuracy or ability to fire.

Not only that but in the first month and a half of play I saw literally one UFO. Maybe you're supposed to immediately build a second base or something but it seemed that 90% of the UFO activity hit parts of the world where my base wasn't located which is a bit bizarre since I put it smack into the centre of North America.  Russia cut their funding by 50% because all the ships were hitting europe/asia not the americas. By the time I saw a second UFO it had taken so long that I had exhausted all of my research options and the UFO was of a design that my two starting fighters could not take down.

Few other little things are sort of annoying. Don't like the way research and base management has been simplified, some of the writing is bad, some of the animations take way too long to play (like transitioning from kneeling to standing and vice versa). And speaking of the manual I don't know why they couldn't have thrown a little bit of artwork in there like some screen grabs or anything, they have screen grabs in the quickstart guide but nothing in the manual. 

I may give it another go and restart but on the whole as a fan of the original games I feel like xenonauts was made by fans with dissimilar tastes.  On first impression it seems to be a game made by number crunchers not people like myself who want to be immersed in the atmosphere of the world.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on December 16, 2014, 08:15:45 am
You can turn off tooltips (and floating damage numbers).

PSY attack messages should show up at the beginning of your turn. The "Panic" psy power immobilizes your soldier for a turn. It could be it, but you missed the pop-up.
Or it could be a bug.

SUPRESSED means it can't reaction-fire and thus your soldier (usually assaults) can close the distance without getting plasma in their faces. It also reduces TU and accuracy, so the effect should be there.

The number of UFO's partially depends on difficulty level, but it's very much random. Note that tons of UFO's might have spawned outside of your radar range. Seems to me you just got really unlucky there.

The starting fighters can take on most enemies with proper micromanagment. Auto-resolve is something you do when you have a clear advantage (high-tech craft and weapons). For bigger ones it might require two waves (attack, rearm, attack again) .

As for atmosphere, I find it has great atmosphere (that's 80's vibe). To each his own I guess.
Title: Re: XEnonauts Let's Play
Post by: Akalabeth Angel on December 16, 2014, 12:14:40 pm
As for atmosphere, I find it has great atmosphere (that's 80's vibe). To each his own I guess.

When I imply it doesn't have atmosphere I refer specifically to the hit chances.  It's difficult to believe your soldiers are real breathing people when they know the exact percentages they have to hit an enemy target. Maybe if his name is Spock, Data or C3PO that would make sense but otherwise no. It's something that bugged me about the new game as well (among other things).

If that's something I can turn off though I'll look into it.  For me it would make it a lot more enjoyable. Thanks
Title: Re: XEnonauts Let's Play
Post by: TrashMan on December 17, 2014, 04:28:49 am
What are you talking about? Old game had his chances too. They are there FOR THE PLAYER, not the soldier. And a soldier would have a rough understanding on how likely is to hit someone under different conditions
Title: Re: XEnonauts Let's Play
Post by: Akalabeth Angel on December 17, 2014, 03:13:32 pm
What are you talking about? Old game had his chances too. They are there FOR THE PLAYER, not the soldier. And a soldier would have a rough understanding on how likely is to hit someone under different conditions

No it didn't actually.

Xcom UFO Defense gave numbers for weapon accuracy.
Xenonauts gives numbers for chance to hit.

In Xcom UFO defense you're given an accuracy number which reflects the relative ability of your soldier to fire that gun. When you fire the accuracy determines how much the shot can deviate with lower accuracy resulting in much higher deviation. Even if you have 100% accuracy you can still miss the target.

In Xenonauts you're given numbers for chances to hit individual targets. You're also given the in-game formulas in the manual which detail percentages for each individual action, ranges, cover etcetera to encourage the player to maximize his manipulation of those numbers.  Aiming is even incremental allowing the best maximization of those chances. The numbers are absolute and when you fire you hit or miss based on those numbers.

And what is the end result?

Xenonauts is a hit/miss calculator. If you miss your shot is going to go some random place within a certain cone of fire. What this means for example is that if a target is behind cover, the manual for example lists a box, then the odds of hitting that target decrease by 40%. But if you miss because of that 40% shift that doesn't mean you'll be hitting the box. It just means you'll not hit the target.

XCOM meanwhile the accuracy changes the cone of fire. So taking that same example, if the target is behind a box then the cover decreases the chance to hit that target because it literally makes the target smaller. You can have a shot that deviated lower and would have hit the target's legs hit the box instead.  It's readily apparent that hitting the box prevents your shot from hitting in XCOM, but in Xenonauts that 40% reduction to hit just results in the shot going to a random location and you may never hit the box at all.

Also in XCOM if you're a long way from your target and at 80% accuracy there's a lot of room for deviation and you have the potential to miss by quite a distance. But if you're closer that same degree of deviation may not have the same time and room to grow so a shot that would miss at 80% accuracy at long range will now hit at the shorter range or it will miss by less.

So the two games are VERY different in how they handle combat both in how it's presented to the player and in how it actually functions within the game. XCOM uses radians, that is the computer shooting a beam at one target from another within the game and creating degrees by which that beam can deviate whereas Xenonauts is simply hit or miss.   Xcom gives the players numbers on the soldier's ability to fire certain types of shots given their condition whereas xenonauts gives the players numbers on the soldier's ability to hit a specific target in a specific circumstance. Xenonaut hit chances are exact numbers, Xcom's accuracy numbers are relative ability.

Or put another way, Xenonauts is a game of absolutes, Xcom is a game of degrees.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on December 18, 2014, 01:47:06 am
I think the accuracy formula was changed with the latest patch, but either way I see no problem with to-hit-chances.
Jagged Alliance 2 had them, and it's one of THE BEST games ever made.
I don't have a problem with making informed decisions.
Whom to shoot, when, how much TU's to spend, etc... all valid choices to make.

Neither do I have the problem with "not hitting the box". The same can happen in old X-Com is the shot deviates enough, and sometimes it could deviate A LOT.  There was never a gaurantee that your shot would hit the box. In fact, the early Xenonauts build used almost the same system and you ended up missing by comically large margins.

In the end, the effect is the same. If the game rolls an angle and in 80% of cases that angle ends up to big and causes a miss, then that's a 80% chance to hit.
Title: Re: XEnonauts Let's Play
Post by: Akalabeth Angel on December 18, 2014, 02:23:06 am
Yeah, well it's the difference between knowing how good your guys are and knowing the odds of hitting a shot.  It's not quite the same thing.  Same with the manual, in Xcom manual it says when you kneel your shots are more accurate. In Xenonauts it says when you kneel your accuracy is 1.2x or whatever.  Different approach and I enjoy one more than the other.

Not sure about Jagged Alliance 2, never played it.  I tried Jagged Alliance 1 but always lost interest quite quickly because you don't get any good weapons to start and the gameplay feels very slow.  Might grab it off gog sometime as people are always raving about it




Title: Re: XEnonauts Let's Play
Post by: TrashMan on December 18, 2014, 08:06:32 am
If you do, the 1.13 mod that upgrades is significantly is recommended.

Just be advised, it's a very deep and addictive game.
Also, start with cheap mercs. Some are really good (Barry, Grizzly, MD, Steroid)
Title: Re: XEnonauts Let's Play
Post by: jr2 on December 22, 2014, 12:05:45 am
FTR, the 1.5 is out in beta, but it's beta only because their crew is out for the holidays and they don't want to release it to the public just in case.
Title: Re: XEnonauts Let's Play
Post by: TrashMan on December 22, 2014, 08:01:56 am
Already up to 1.5? Damn.
Haven't played in a while. Will have to check to see what's new.