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Hosted Projects - FS2 Required => Inferno => Topic started by: Agent_Koopa on January 03, 2007, 09:03:40 pm

Title: Independence vs. Diablo problems
Post by: Agent_Koopa on January 03, 2007, 09:03:40 pm
I downloaded Inferno, and I'm getting into it, when I get to the mission with the Independence battling the Diablo and I have a problem. When the Independence is hit by the Diablo and its beams taken out, the Diablo never fires a shot, and neither does the Independence after that. I investigate, and lo! The Diablo doesn't have a beam turret. For that matter, it doesn't have any turrets! This makes it impossible to take out the forward beam turret, and the SOC ship never jumps in, making it extremely difficult, if not impossible, to take out the Diablo! Oddly enough, on a previous playthrough, the front turret was permanently glowing.

Great campaign though, even if the ships aren't as high-poly as could be hoped for, and I feel that this is what a space sim should be like. You should be in a fast, maneuverable ship, with plenty of targets to shoot at. Feels like the Star Wars movies!  :D
Title: Re: Independence vs. Diablo problems
Post by: Dark Hunter on January 03, 2007, 09:22:20 pm
Someone else had this exact problem just a few days ago...

Goober5000 suggests restarting the campaign using the most recent build of the SCP (which would 3.6.9). Says it's caused by something going wrong in the mission just before that one.

I never heard whether or not this will work, so: good luck! If it doesn't work, tell us.
Title: Re: Independence vs. Diablo problems
Post by: Agent_Koopa on January 03, 2007, 09:26:37 pm
I am using 3.6.9 Final. Would doing the previous mission suffice, or do I have to restart the campaign?
Title: Re: Independence vs. Diablo problems
Post by: Snail on January 03, 2007, 09:31:26 pm
Goober said it was caused by the previous mission so i guess replaying may help.
Title: Re: Independence vs. Diablo problems
Post by: snake60 on January 04, 2007, 09:24:53 am
i have the exact same problem, i was just going to post it.

Just redoing the previous mission (in the tech-room i guess ???) should do the trick ?

I'll give it a try this evening
Title: Re: Independence vs. Diablo problems
Post by: Snail on January 04, 2007, 03:19:42 pm
NOT in the Tech Room. Press Replay Previous Mission at the red alert screen.
Title: Re: Independence vs. Diablo problems
Post by: snake60 on January 05, 2007, 04:57:33 am
Thanks, i did not remember it was two "connected" mission, silly me !  ::)

edit : i've tried to redo the previous mission two times, with the same result. Even worse, now when i click on the commit button at the red alert screen, i'have a freespace program error "freespace encountered an error and must close"  :(  Do you want me to try with the debug build ?
Title: Re: Independence vs. Diablo problems
Post by: Snail on January 06, 2007, 09:34:47 am
What the hell is going on? This is fudged up. :wtf:

This is strange. I wonder... What happens to the Kismat? Any problems with that one?
Title: Re: Independence vs. Diablo problems
Post by: Mobius on January 06, 2007, 11:12:24 am
I can't believe I have to restart the campaign...

I don't see the Kismat at all.
Title: Re: Independence vs. Diablo problems
Post by: Snail on January 06, 2007, 11:17:45 am
?

The Kismat is not there?
Title: Re: Independence vs. Diablo problems
Post by: Mobius on January 06, 2007, 11:28:06 am
No. I see the Independence. I can target incoming Nahemas and Serpents. I can't move at all.
Title: Re: Independence vs. Diablo problems
Post by: Dysko on January 06, 2007, 11:31:01 am
Strange... I have none of these problems.
I can move, I can see the Kismat, and I can target the Diablo's turrets.
Title: Re: Independence vs. Diablo problems
Post by: Mobius on January 06, 2007, 11:34:09 am
I have started the campaign with RC8. I wanted to play it once again and see if our Steadfast is better.
Uhm...
Title: Re: Independence vs. Diablo problems
Post by: Dysko on January 06, 2007, 11:38:17 am
I have started the campaign with RC8.
Try installing the official 3.6.9 :P
Title: Re: Independence vs. Diablo problems
Post by: Mobius on January 06, 2007, 11:41:59 am
I have installed it. The problem is that I started the campaign with RC8 and now I must restart it.

Uhm, restart...


Back where he started is prophetic!
Title: Re: Independence vs. Diablo problems
Post by: Agent_Koopa on January 06, 2007, 03:20:45 pm
Well, replaying the blockade worked for me.
Title: Re: Independence vs. Diablo problems
Post by: Mobius on January 06, 2007, 03:40:01 pm
But I lose the achieved kills. It's important for me, I want to reach 100,000.
Title: Re: Independence vs. Diablo problems
Post by: Goober5000 on January 11, 2007, 11:09:48 pm
I have installed it. The problem is that I started the campaign with RC8 and now I must restart it.

Uhm, restart...


Back where he started is prophetic!

"There is the theory of the mobius. A twist in the fabric of space where time becomes a loop, from which there is no escape." -- Lt. Worf, ST:TNG, "Time Squared"

Anyway, did replaying the campaign fix it?
Title: Re: Independence vs. Diablo problems
Post by: Mobius on January 12, 2007, 06:56:48 pm
No. I failed it five times.


There's another theory about Mobius-Stonehenge,made by megaliths,is a superweapon instended to destroy asteroids. Mobius is a place on the darkside of the moon.
Title: Re: Independence vs. Diablo problems
Post by: haloboy100 on January 14, 2007, 01:31:13 pm
i had a similar problem. the diablo was completly disabled and disarmed with no subsystems oporational. and even worse it was facing the wrong way. i replayed the mission before countless times and that diden't help. guess i'll restart too.. :mad:
Title: Re: Independence vs. Diablo problems
Post by: perihelion on January 22, 2007, 01:23:50 pm
FYI, there's another thread also discussing this same problem.  http://www.hard-light.net/forums/index.php/topic,44197.0.html (http://www.hard-light.net/forums/index.php/topic,44197.0.html)
Title: Re: Independence vs. Diablo problems
Post by: Mobius on January 22, 2007, 02:48:34 pm
Try the mission I ULed in the other thread...
Title: Re: Independence vs. Diablo problems
Post by: haloboy100 on January 22, 2007, 09:45:40 pm
FYI, there's another thread also discussing this same problem.  http://www.hard-light.net/forums/index.php/topic,44197.0.html (http://www.hard-light.net/forums/index.php/topic,44197.0.html)

it seems that may have been fixed. goob gave me(us) a link to a SCP build. now i gotta intall fs open all over again, for the 50th time?  :hopping: :mad:

sorry i'm new to the whole SCP thingy...
Title: Re: Independence vs. Diablo problems
Post by: haloboy100 on April 15, 2007, 09:50:50 pm
time to bring this thing out of the dark....

 :bump:

This problem apperently still hasn't been solved....since i got this i haven't been able too complete the inferno campaign  :mad: :hopping:

somebody please fix this!!!
Title: Re: Independence vs. Diablo problems
Post by: Vretsu on April 15, 2007, 10:11:05 pm
Inferno R1 really wasn't intended to be played in FSO. It's meant for retail, if I remember correctly. :/
Title: Re: Independence vs. Diablo problems
Post by: haloboy100 on April 15, 2007, 10:12:16 pm
thats why there is a patch so you CAN play it on FSO...that is most likely the problem?
Title: Re: Independence vs. Diablo problems
Post by: Dark Hunter on April 15, 2007, 10:24:10 pm
No, it isn't. That patch was made several years ago. If any problem is with the patch, it is because the patch is simply out-dated.


I wish I had an answer for you guys... but I don't. My copy of R1 plays as smoothly as ever, no bugs at all.

If I can't re-create the bug on my machine, I can't really fix it.


EDIT: Did anyone ever Mantis (http://scp.indiegames.us/mantis/login_page.php) this bug?
Title: Re: Independence vs. Diablo problems
Post by: haloboy100 on April 15, 2007, 10:26:00 pm
thats why there are hundreds of people on HLPBB



.............am i right people?!!!??


 :tumbleweed:

aw man....
Title: Re: Independence vs. Diablo problems
Post by: Snail on April 16, 2007, 04:22:25 am
I think it's a red-alert problem. Extract the mission from INF_Main.vp and remove the "red-alert" tag in the missions editor... It's technically cheating but if it's the only thing that works...
Title: Re: Independence vs. Diablo problems
Post by: haloboy100 on April 16, 2007, 08:33:02 am
EDIT: Did anyone ever Mantis (http://scp.indiegames.us/mantis/login_page.php) this bug?

I did. nobody responded....
Title: Re: Independence vs. Diablo problems
Post by: takashi on April 16, 2007, 08:48:26 pm
its becuase snail just gave the answer.
Title: Re: Independence vs. Diablo problems
Post by: Dark Hunter on April 16, 2007, 08:58:11 pm
He provided a work-around, not really an answer.

It'll be moot anyway if INF SCP gets done soon.
Title: Re: Independence vs. Diablo problems
Post by: MP-Ryan on April 17, 2007, 12:25:44 pm
Gah, nobody pays attention to me :P

This bug is related to similar one that was occurring in Homesick, and both got Mantis'd together:
http://scp.indiegames.us/mantis/view.php?id=1255

Quote
Taylor says:

I've only had a chance to check Homesick so far, but that particular issue can be tracked back to a pilot file problem. The red alert data is never (re)set properly (been that way since retail) and, due to another red alert bug fix, allows ships to get an incorrect weapon count. Specifically the Deimos in this case, which was getting several secondary weapon banks, and was having a NULL ptr issue later on in the code.

That's easy enough to fix, though your pilot file is slightly fubar at the moment. But if you replay the previous mission in a build with the fix, it will have a chance to fix itself automatically.

I'll try and post a link to an up-to-date 3.6.9-based build later today for you to try out. That will probably happen before I get the chance to look into the Inferno problem, but if they are related then you should be able to figure that out pretty quickly.

Replaying the previous mission and targetting the subsystems on both the Kismat and the Diablo works for some people, but for others (me) it just caused a crash.  So far the ONLY solution that worked for me is the experimental build Taylor posted in that Mantis report.

THAT said, the build was still a little unstable, so use at your own risk.
Title: Re: Independence vs. Diablo problems
Post by: G0atmaster on April 17, 2007, 02:54:52 pm
Is this Inferno R1 or SCP?
Title: Re: Independence vs. Diablo problems
Post by: Snail on April 17, 2007, 03:12:54 pm
r1, scp has not been released.
Title: Re: Independence vs. Diablo problems
Post by: G0atmaster on April 17, 2007, 03:32:37 pm
That's what I thought.

Non-SCP mods are compatible with SCP?
Title: Re: Independence vs. Diablo problems
Post by: Snail on April 17, 2007, 03:39:01 pm
Eh?

If you mean "non-INFSCP mods compatible with INFSCP," then no

If you mean "non-SCP mods compatible with INFSCP", then no.

If you mean "non-INFSCP mods from other makers compatible w/ INFSCP," then yes. But it's complicated as you'd have to replace all the names of the maps to Inferno map names (there is no TCov1A, there is only INFTILE393b)

If you mean "non-SCP mods compatible with SCP," then of course not :P
Title: Re: Independence vs. Diablo problems
Post by: G0atmaster on April 17, 2007, 04:02:22 pm
LOL you sure read a lot into that.  I meant what I said.

INF R1 is a Non-SCP mod.  I have FSSCP 3.6.9 installed on my system.  My question was based on whether or not INF R1 would work on FSSCP 3.6.9, because I want to play it, but don't have the patience to fiddle with downloading different builds right now.
Title: Re: Independence vs. Diablo problems
Post by: MP-Ryan on April 17, 2007, 04:20:46 pm
LOL you sure read a lot into that.  I meant what I said.

INF R1 is a Non-SCP mod.  I have FSSCP 3.6.9 installed on my system.  My question was based on whether or not INF R1 would work on FSSCP 3.6.9, because I want to play it, but don't have the patience to fiddle with downloading different builds right now.

INF builds are only necessary for development.  You can play R1 using SCP3.6.9
Title: Re: Independence vs. Diablo problems
Post by: Dark Hunter on April 17, 2007, 05:09:47 pm
Just make sure you have the SCP Patch, R1 will not work on 3.6.anything without it.
Title: Re: Independence vs. Diablo problems
Post by: G0atmaster on April 18, 2007, 12:56:03 pm
umm, what patch?  I downloaded using Turey's installer a couple three months ago.
Title: Re: Independence vs. Diablo problems
Post by: Mobius on April 18, 2007, 01:39:59 pm
The SCP patch that makes Inferno R1 SCP compatible. You should find it in the Inferno site.
Title: Re: Independence vs. Diablo problems
Post by: colecampbell666 on June 04, 2007, 01:11:34 pm
I am having the same problem, slightly different. In my game the Diablo has turrets alright, but they are all at 0%!
                 Yes, I do have the SCP patch.
Title: Re: Independence vs. Diablo problems
Post by: Dysko on June 04, 2007, 01:30:49 pm
That problem has been found many times. Extract the mission from the VP (putting it in the <your Inferno mod folder>\data\missions folder), open it in FRED, go in the "Mission specs" editor and remove the "Red alert" flag.

Woo, how about a stickied thread about this commonly found problem?
Title: Re: Independence vs. Diablo problems
Post by: Snail on June 05, 2007, 12:30:46 pm
Eh? Stickied?
Title: Re: Independence vs. Diablo problems
Post by: Dysko on June 05, 2007, 01:52:44 pm
Yeah, so the problem resolution is on the top where everyboy can see it.
Title: Re: Independence vs. Diablo problems
Post by: MarsNeedsWomen on June 09, 2007, 04:53:01 pm
That problem has been found many times. Extract the mission from the VP (putting it in the <your Inferno mod folder>\data\missions folder), open it in FRED, go in the "Mission specs" editor and remove the "Red alert" flag.

Woo, how about a stickied thread about this commonly found problem?

How do you extract the mission then reinsert into the vp file?
Title: Re: Independence vs. Diablo problems
Post by: Dark Hunter on June 09, 2007, 05:03:56 pm
You need a VP Editor. Most use VP View (http://www.descent-network.com/descman/) to extract and view files from a VP. VP View can't put something new into a VP (which is annoying), but all you'd have to do is move your modified mission to data/missions (make sure that this is a mod-specific data folder, not the main one).
Title: Re: Independence vs. Diablo problems
Post by: MarsNeedsWomen on June 10, 2007, 01:47:28 pm
Okay Thanks!
Title: Re: Independence vs. Diablo problems
Post by: Agent_Koopa on June 10, 2007, 01:52:00 pm
Eh? Stickied?

Yay! My name will be remembered for eternity!

Attached to a bug, but whatever!
Title: Re: Independence vs. Diablo problems
Post by: Snail on June 10, 2007, 02:03:08 pm
Not when the thread has been resolved.

But my name, my friend, will continue on for ever as HLP's most frequenting member.
Title: Re: Independence vs. Diablo problems
Post by: haloboy100 on June 10, 2007, 02:13:35 pm
about damned time this got stickied  :nod:
Title: Re: Independence vs. Diablo problems
Post by: Snail on June 10, 2007, 03:09:57 pm
Meh this is stinking up the place.
Title: Re: Independence vs. Diablo problems
Post by: Woomeister on June 10, 2007, 04:47:39 pm
Better than another 10 threads asking for help on the same problem.
Title: Re: Independence vs. Diablo problems
Post by: MarsNeedsWomen on June 10, 2007, 09:31:57 pm
Shivan's Freespace 2 installer also has a working version of Inferno which does not seem to suffer from this problem. I managed to finish the entire campaign. Although I am a little disappointed with the ending.  :lol:
Title: Re: Independence vs. Diablo problems
Post by: haloboy100 on June 10, 2007, 09:33:21 pm
lots of people say they don't have any problems with inferno, but some people have this problem, which is why this is sticked.
Title: Re: Independence vs. Diablo problems
Post by: perihelion on June 23, 2007, 05:14:05 pm
Is there a particular build of FRED I need to use to do this, because I'm getting craploads of errors when I open that mission.  (Actually, when I open ANY mission from this campaign.)  I'm using the 3.6.9 final release at the moment.
Title: Re: Independence vs. Diablo problems
Post by: Dark Hunter on June 23, 2007, 05:22:28 pm
You need to make sure FRED is loading the Inferno files. Whatever mod you select in the Launcher does not affect FRED.

To tell FRED to load Inferno: create a shortcut, right-click and go to "Properties". In the target box, after the filepath, put "-mod INFR1". (Note: the "INFR1" part should actually be whatever your Inferno folder is called). FRED will then load Inferno when you open via that shortcut.
Title: Re: Independence vs. Diablo problems
Post by: perihelion on June 23, 2007, 07:32:43 pm
[grimaces]  Thanks Dark Hunter.  I feel a serious "D'oh!" moment coming on...
Title: Re: Independence vs. Diablo problems
Post by: Grizzly on July 09, 2007, 03:36:39 pm
thinks this be a lot more usefull if someone fix's the mission and puts it up for download

Joshua sees everyone looking at him

Joshua doesn't have freespace at the moment! look at someone else!
Title: Re: Independence vs. Diablo problems
Post by: Snail on July 09, 2007, 03:37:39 pm
It's a code problem.
Title: Re: Independence vs. Diablo problems
Post by: Vasudan Commander on August 05, 2007, 12:51:04 am
I had a problem with this mission, so a went and edited it it as was said, but it still didnt fix it. In fact, i just tried to fast forward it and let the bombers take it out, but they killed themselves.  :wtf:

And the friendly SOC warship never shows up. Its just totally bugged. You guys really need to play missions through before u release them. :doubt:
Title: Re: Independence vs. Diablo problems
Post by: Snail on August 05, 2007, 07:41:48 am
Vasudan Commander,

THESE MISSIONS ARE TESTED AND WORK WITH RETAIL!!!!!

Jesus, you need to read sometimes. :rolleyes:
Title: Re: Independence vs. Diablo problems
Post by: Woomeister on August 05, 2007, 11:16:56 am
And the friendly SOC warship never shows up. Its just totally bugged. You guys really need to play missions through before u release them. :doubt:
It shows up when the Diablo's hull goes down to a certain %. Works just fine the way it was designed to.
Remember bugs with this mission are caused by SCP not the missions themselves, they run fine on retail as was intended.
Title: Re: Independence vs. Diablo problems
Post by: Vasudan Commander on August 05, 2007, 03:48:05 pm
yes, but i think 90% of the people in these forums are using SCP, not retail.  :doubt:
Title: Re: Independence vs. Diablo problems
Post by: Snail on August 05, 2007, 03:48:42 pm
Well it's your fault for using the SCP where you should be using retail. :rolleyes:
Title: Re: Independence vs. Diablo problems
Post by: Dark Hunter on August 05, 2007, 04:07:35 pm
yes, but i think 90% of the people in these forums are using SCP, not retail.  :doubt:

SCP wasn't in such widespread use when R1 was made, VC.
Title: Re: Independence vs. Diablo problems
Post by: Woomeister on August 05, 2007, 05:43:24 pm

SCP wasn't in such widespread use when R1 was made, VC.
SCP didn't exist when R1 was made. SCP started a bit after.
Title: Re: Independence vs. Diablo problems
Post by: Vasudan Commander on August 05, 2007, 08:25:58 pm
Well it's your fault for using the SCP where you should be using retail. :rolleyes:

the friggin thing isnt even in production anymore !  :hopping:

jeez. Ah well, i guess even the best campaigns have their flaws. Derelict had crappy voice acting, and inferno has FUBAR'ed mission.
Title: Re: Independence vs. Diablo problems
Post by: Woomeister on August 06, 2007, 03:24:26 am
It doesn't though, they work fine on retail so it isn't the missions problem.
Title: Re: Independence vs. Diablo problems
Post by: Pathwarden on August 06, 2007, 03:35:33 am
I like Derelict's voice acting :(

Well, at least the guy who seems to have a fetish with duct tape...
Title: Re: Independence vs. Diablo problems
Post by: Snail on August 06, 2007, 08:42:08 am
jeez. Ah well, i guess even the best campaigns have their flaws. Derelict had crappy voice acting, and inferno has FUBAR'ed mission.

THE MISSION WAS INTENDED FOR RETAIL, IT WORKS ON RETAIL, BUT NOT ON SCP, BECAUSE IT WAS INTENDED FOR RETAIL.
IF YOU PLAY IT THE WAY IT WAS INTENDED, IT WILL WORK FINE.

Sorry, I just head to knock it into your head. :D
Title: Re: Independence vs. Diablo problems
Post by: Agent_Koopa on September 29, 2007, 05:42:41 pm
jeez. Ah well, i guess even the best campaigns have their flaws. Derelict had crappy voice acting, and inferno has FUBAR'ed mission.

THE MISSION WAS INTENDED FOR RETAIL, IT WORKS ON RETAIL, BUT NOT ON SCP, BECAUSE IT WAS INTENDED FOR RETAIL.
IF YOU PLAY IT THE WAY IT WAS INTENDED, IT WILL WORK FINE.

Sorry, I just head to knock it into your head. :D

Well, in SCP it's FUBAR. Still a flaw, but not with the campaign itself. More of a tragic accident, really.
Title: Re: Independence vs. Diablo problems
Post by: Snail on September 29, 2007, 05:51:55 pm
Yes, but it's got nothing to do with the Inferno team. I could even go so far as to say that it's your fault for using an SCP build with Inferno Release 1.
Title: Re: Independence vs. Diablo problems
Post by: Leviathis on December 15, 2007, 05:41:44 pm
I just started having this problem too... so i just made 2 seperate FS2 installs... i just copied my FS2 folder with all the SCP material to my desktop for backup, then just reinstalled the Retail version to play R1.  Hopefully this mission works now...  It sucks though... cause now the graphics look like ****....  :sigh:

Just one question though...  Anyone know how to get Text-to-Speech to work in retail?  how can you do it without the SCP launcher?

EDIT:  And now my afterburners dont work... WTF??
Title: Re: Independence vs. Diablo problems
Post by: Mobius on December 16, 2007, 05:41:38 am
I don't know how to help you with the problems you have just enlisted, but I know that you can't have text-to-speech in retail.
Title: Re: Independence vs. Diablo problems
Post by: colecampbell666 on December 16, 2007, 08:45:04 am
Text to speech is a feature added by the SCP team.
Title: Re: Independence vs. Diablo problems
Post by: colecampbell666 on December 16, 2007, 08:51:35 am
Here ya go Leviathis, fixed mission: http://www.hard-light.net/forums/index.php/topic,47746.0.html
Title: Re: Independence vs. Diablo problems
Post by: Leviathis on December 16, 2007, 01:42:32 pm
Thanks  :D

These forums are so massive its hard to find stuff like that.
Title: Re: Independence vs. Diablo problems
Post by: Leviathis on December 16, 2007, 02:17:08 pm
hmmm... i downloaded and installed everything in that thread, but now the Independance/Diablo mission just crashes as soon as i click to start the mission from the Red Alert screen.

Do i need to restart the campaigne?  ive just tried it from the previous mission as of right now....
Title: Re: Independence vs. Diablo problems
Post by: colecampbell666 on December 16, 2007, 05:09:15 pm
Dunno. What I can suggest is to extract the mission from the VP (it's mission 7, I believe) open it in FRED, and remove the Red-Alert flag.
Title: Re: Independence vs. Diablo problems
Post by: Leviathis on December 19, 2007, 08:24:59 pm
lol i know absolutly nothing about how to do stuff like that... im just here to play all this awsome stuff you guys throw at me  ;)

I think ill just wait for INF SCP....  there are a whole s**t load of other campainges out there to keep me busy till then....
Title: Re: Independence vs. Diablo problems
Post by: haloboy100 on December 21, 2007, 12:40:26 pm
lol i know absolutly nothing about how to do stuff like that... im just here to play all this awsome stuff you guys throw at me  ;)

But trust me, it's definetely worth learning. Not saying that i know much, but you can get quite a lot out of merely extracting VPs (especially if you love the music as much as i do :D)
Title: Re: Independence vs. Diablo problems
Post by: eliex on August 02, 2008, 11:56:11 pm
Doesn't Blue Planet use some of that music too?
I dunno, some of it sounds really similar.
Title: Re: Independence vs. Diablo problems
Post by: Snail on August 03, 2008, 01:36:04 am
:necro:

One of the tracks was an unused Inferno one called "Syphon".
Title: Re: Independence vs. Diablo problems
Post by: haloboy100 on August 03, 2008, 07:08:22 pm
:necro:
I don't think it's a necro if the thread is stickied...
Title: Re: Independence vs. Diablo problems
Post by: colecampbell666 on August 05, 2008, 08:52:55 am
It's a necro after 30 days, a bump if it goes off of the first page, but isn't 30 days old.
Title: Re: Independence vs. Diablo problems
Post by: Jeff Vader on August 05, 2008, 09:09:38 am
It's a necro after 30 days, a bump if it goes off of the first page, but isn't 30 days old.
I don't think it's a necro if the thread is stickied...
Stickies are almighty and unaffected by the curse of the necrobeam indeed.
Title: Re: Independence vs. Diablo problems
Post by: Snail on August 05, 2008, 10:07:55 am
Stickies are almighty and unaffected by the curse of the necrobeam indeed.
The necrobeam is a counter-curse, the necrothread itself is the curse.
Title: Re: Independence vs. Diablo problems
Post by: Jeff Vader on August 05, 2008, 10:52:52 am
Stickies are almighty and unaffected by the curse of the necrobeam indeed.
The necrobeam is a counter-curse, the necrothread itself is the curse.
But it still is a curse. If there is a necrothread, there most likely will be a necrobeam.
Title: Re: Independence vs. Diablo problems
Post by: Androgeos Exeunt on August 07, 2008, 11:16:09 pm
/me reads the last five posts above this one.

...hunh?
Title: Re: Independence vs. Diablo problems
Post by: Javito1986 on November 14, 2008, 03:36:49 pm
Was a consensus ever reached about what caused this? I was one of the first guys that ran into this issue some time ago and never really got it fixed so I'm impressed to come back now and find the problem stickied. I'm definitely curious if it's got fixed since I'd like to get back into Inferno sometime soon.
Title: Re: Independence vs. Diablo problems
Post by: haloboy100 on November 14, 2008, 03:59:11 pm
I'm pretty sure it's fixed, i think you have to look on the mantis for the solution, though.
Title: Re: Independence vs. Diablo problems
Post by: ShadowGorrath on November 19, 2008, 01:27:09 am
Get a 3.6.10 build, get a new pilot, and then try. New builds have the problem fixed.
Title: Re: Independence vs. Diablo problems
Post by: phreak on November 19, 2008, 10:58:04 am
If it is fixed, then please reply to this mantis post: http://scp.indiegames.us/mantis/view.php?id=1268