Hard Light Productions Forums

Hosted Projects - FS2 Required => Blue Planet => Topic started by: starbug on November 05, 2015, 10:44:37 am

Title: BPcomplete very laggy
Post by: starbug on November 05, 2015, 10:44:37 am
i have just downloaded the BPcomplete and very excited to play it, but when i run it, the game is very laggy, i am lucky if i even get a frame rate of 15 and is so unplayable. Now i was playing the previous version the other day and it ran smoothly no lag and a steady framerate of 60.

I have the latest video drivers, i am using the version of FSOpen as recommended in the release topic.

My system is
I7-3.40 ghz
16gb memory
Radeaon HD 6670.

Which should be more than enough to play it smoothly, as i said the previous version of BP runs smooth as silk. So not sure what is causing the issue or how to fix it as i want to play the masterpiece again with the voice acting.
Title: Re: BPcomplete very laggy
Post by: The E on November 05, 2015, 10:50:47 am
Please disable shadows and delete the advanced packs if you have them. A Radeon 6670 is not fast enough for those.
Title: Re: BPcomplete very laggy
Post by: starbug on November 05, 2015, 12:06:58 pm
cheers, disabling the Shadows has done the trick :)
Title: Re: BPcomplete very laggy
Post by: General Battuta on November 05, 2015, 12:35:34 pm
Shadows should be off by default. If we can't do that build-side, can we ship an update to core that makes them turn off somehow?
Title: Re: BPcomplete very laggy
Post by: AdmiralRalwood on November 05, 2015, 12:50:07 pm
can we ship an update to core that makes them turn off somehow?
Sorry, there's currently no mod-side way to disable shadows.
Title: Re: BPcomplete very laggy
Post by: m!m on November 05, 2015, 02:33:05 pm
Shadows should be off by default, it's just causing too many issues for too many users. Deferred lighting should be fine though because the engine correctly handles systems that can't handle it and for those that do it might even improve performance.
Title: Re: BPcomplete very laggy
Post by: niffiwan on November 05, 2015, 04:00:41 pm
Quick patch (https://github.com/scp-fs2open/fs2open.github.com/pull/417) hacked up to disable shadows by default, and replace -disable_shadows with -enable_shadows.
Title: Re: BPcomplete very laggy
Post by: god1like on November 05, 2015, 04:42:03 pm
I have other problem. When playing WiH I'm getting regular 1-2 sec screen freezes especially durning mission "My Brother, My Enemy" and "The Intervention", dunno about next missions, haven't played them yet. . It's very annoying. I don't have any other issues with fps. I can record video if needed. I'm using advanced pack. I had no problems durning AoA.
My rig:
GTX 660ti 2GB
Phenom II x4 3,2Ghz
8GB DDR 3 1333mhz
latest nvidia drivers

Settings from wXLauncher:
D:\Program Files (x86)\GOG.com\Freespace 2\fs2_open_3_7_3_SSE2_20151103_0ea25e7.exe -mod
bpcomplete,mediavps_2014 -nomotiondebris -missile_lighting -3dshockwave -post_process -soft_particles -fxaa
-nolightshafts -fb_explosions -disable_shadows -targetinfo -orbradar -rearm_timer -ship_choice_3d -snd_preload
Title: Re: BPcomplete very laggy
Post by: FrikgFeek on November 05, 2015, 05:11:04 pm
WiH is more VRAM intensive with the advanced pack than AoA. From my own run, my 290X was using 1500-2500MB. The first solution I'd think of would be simply removing the advanced pack(back it up somewhere if you want it for an AoA rerun).

FSO doesn't do multicore atm so if you have some kind of turbo option on your processor that ups single core clocks at the cost of other cores try using that for a small boost in performance.

I'd also recommend turning off missile lighting. It shouldn't matter in "My brother, my enemy" but in larger battles with a huge amount of torpedoes, missiles, and bombs in the sky it can hurt your performance for almost negligent boost in quality.
Title: Re: BPcomplete very laggy
Post by: god1like on November 05, 2015, 05:41:36 pm
Removing advanced pack doesn't change anything. I'm getting freezes on "The Intervention" when there's nothing on the screen. Tried other nighty builds SSE and nonSSE still no change. My vram usage without adv. pack is at 1250mb.
Title: Re: BPcomplete very laggy
Post by: leoben on November 07, 2015, 08:22:04 am
The E - time to OpenGL->Vulkan, yes?  :nod:

Congratz on the release guys, amazing work!
Title: Re: BPcomplete very laggy
Post by: The E on November 07, 2015, 09:24:18 am
If you release the SDKs, we'll start to code :)
Title: Re: BPcomplete very laggy
Post by: leoben on November 07, 2015, 12:08:01 pm
It's up to Khronos now...
Title: Re: BPcomplete very laggy
Post by: niffiwan on November 07, 2015, 06:41:25 pm
Removing advanced pack doesn't change anything. I'm getting freezes on "The Intervention" when there's nothing on the screen. Tried other nighty builds SSE and nonSSE still no change. My vram usage without adv. pack is at 1250mb.

You could also try reducing the lighting "pips" in the Options -> Detail screen?