Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 11, 2017, 02:42:47 am
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Here is the nightly for 11 September 2017 - Revision fa7f49f
Group: MacOSX
nightly_20170911_fa7f49f-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20170911_fa7f49f/nightly_20170911_fa7f49f-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20170911_fa7f49f/nightly_20170911_fa7f49f-builds-MacOSX.tar.gz))
Group: Linux
nightly_20170911_fa7f49f-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20170911_fa7f49f/nightly_20170911_fa7f49f-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20170911_fa7f49f/nightly_20170911_fa7f49f-builds-Linux.tar.gz))
Group: Win64
nightly_20170911_fa7f49f-builds-Win64.zip (http://swc.fs2downloads.com/builds/nightly/20170911_fa7f49f/nightly_20170911_fa7f49f-builds-Win64.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20170911_fa7f49f/nightly_20170911_fa7f49f-builds-Win64.zip))
Group: Win32
nightly_20170911_fa7f49f-builds-Win32.zip (http://swc.fs2downloads.com/builds/nightly/20170911_fa7f49f/nightly_20170911_fa7f49f-builds-Win32.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20170911_fa7f49f/nightly_20170911_fa7f49f-builds-Win32.zip))
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commit cdd391c
Author: asarium <Sat Aug 19 14:25:11 2017 +0200>
Commit: asarium <Sun Sep 10 11:48:38 2017 +0200>
Move light handling out of OpenGL code
code/cutscene/VideoPresenter.cpp | 2 -
code/graphics/2d.cpp | 5 +
code/graphics/2d.h | 12 -
code/graphics/grstub.cpp | 22 --
code/graphics/light.cpp | 426 +++++++++++++++++++++++++++++++
code/graphics/light.h | 35 +++
code/graphics/opengl/gropengl.cpp | 11 -
code/graphics/opengl/gropengldraw.cpp | 2 +-
code/graphics/opengl/gropengllight.cpp | 440 --------------------------------
code/graphics/opengl/gropengllight.h | 72 ------
code/graphics/opengl/gropenglshader.cpp | 1 -
code/graphics/opengl/gropenglstate.cpp | 3 -
code/graphics/opengl/gropengltnl.cpp | 32 +--
code/lighting/lighting.cpp | 1 +
code/model/modelrender.cpp | 1 +
code/nebula/neb.cpp | 1 +
code/object/object.cpp | 1 +
code/object/objectsort.cpp | 1 +
code/parse/sexp.cpp | 1 +
code/source_groups.cmake | 4 +-
fred2/bgbitmapdlg.cpp | 1 +
fred2/fredrender.cpp | 1 +
freespace2/freespace.cpp | 1 +
23 files changed, 494 insertions(+), 582 deletions(-)
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commit 4860f72
Author: asarium <Sat Sep 9 19:43:13 2017 +0200>
Commit: asarium <Sat Sep 9 21:14:25 2017 +0200>
Use geometry shader instancing for shadow map rendering
code/def_files/main-g.sdr | 19 +-
code/def_files/main-v.sdr | 12 +-
code/graphics/opengl/gropengltnl.cpp | 22 +-
lib/opengl/gl/extensions.txt | 1 +
lib/opengl/gl/glad/include/glad/glad.h | 17 +-
lib/opengl/gl/glad/src/glad.c | 593 +++++++++++++------------
lib/opengl/gl/glad_wgl/include/glad/glad_wgl.h | 2 +-
lib/opengl/gl/glad_wgl/src/glad_wgl.c | 6 +-
8 files changed, 359 insertions(+), 313 deletions(-)
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commit b130d52
Author: asarium <Sat Sep 9 18:28:55 2017 +0200>
Commit: asarium <Sat Sep 9 18:28:55 2017 +0200>
Use PNG instead of TGA for saving screenshots
code/graphics/opengl/gropengl.cpp | 55 ++++-----------------------
code/pngutils/pngutils.cpp | 80 +++++++++++++++++++++++++++++++++++----
code/pngutils/pngutils.h | 2 +
3 files changed, 81 insertions(+), 56 deletions(-)