Author Topic: Nightly: 10 September 2017 - Revision 5ba3322  (Read 770 times)

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Offline SirKnightly

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Nightly: 10 September 2017 - Revision 5ba3322
Here is the nightly for 10 September 2017 - Revision 5ba3322



Group: Linux
nightly_20170910_5ba3322-builds-Linux.tar.gz (Mirror)


Group: Win64
nightly_20170910_5ba3322-builds-Win64.zip (Mirror)


Group: MacOSX
nightly_20170910_5ba3322-builds-MacOSX.tar.gz (Mirror)


Group: Win32
nightly_20170910_5ba3322-builds-Win32.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 4c1ed2f
Author: asarium <Sun Aug 20 14:38:31 2017 +0200>
Commit: asarium <Tue Sep 5 12:36:32 2017 +0200>

    Move graphics matrix handling out of OpenGL code
 code/bmpman/bmpman.cpp                    |   6 +-
 code/camera/camera.cpp                    |   2 +-
 code/cutscene/VideoPresenter.cpp          |   1 +
 code/graphics/2d.cpp                      |   6 +-
 code/graphics/2d.h                        |  29 +--
 code/graphics/grstub.cpp                  |  49 -----
 code/graphics/matrix.cpp                  | 299 +++++++++++++++++++++++++++
 code/graphics/matrix.h                    |  30 +++
 code/graphics/opengl/gropengl.cpp         |  35 +---
 code/graphics/opengl/gropengldeferred.cpp |   9 +-
 code/graphics/opengl/gropengldraw.cpp     |  13 +-
 code/graphics/opengl/gropengllight.cpp    |   5 +-
 code/graphics/opengl/gropenglshader.cpp   |  11 +-
 code/graphics/opengl/gropengltnl.cpp      | 323 ++----------------------------
 code/graphics/opengl/gropengltnl.h        |  24 +--
 code/graphics/paths/NVGRenderer.cpp       |   5 +-
 code/graphics/shadows.cpp                 |   1 +
 code/hud/hudshield.cpp                    |   1 +
 code/hud/hudtarget.cpp                    |   1 +
 code/hud/hudtargetbox.cpp                 |   1 +
 code/lab/lab.cpp                          |   1 +
 code/menuui/techmenu.cpp                  |   1 +
 code/missionui/missionbrief.cpp           |   1 +
 code/missionui/missionscreencommon.cpp    |   1 +
 code/missionui/missionweaponchoice.cpp    |   1 +
 code/model/modelrender.cpp                |   1 +
 code/radar/radar.cpp                      |   1 +
 code/radar/radardradis.cpp                |   1 +
 code/radar/radarorb.cpp                   |   1 +
 code/render/3ddraw.cpp                    |   1 +
 code/render/3dsetup.cpp                   |   1 +
 code/scripting/api/objs/graphics.cpp      |   1 +
 code/scripting/api/objs/shipclass.cpp     |   1 +
 code/ship/ship.cpp                        |   1 +
 code/source_groups.cmake                  |   2 +
 code/starfield/starfield.cpp              |   1 +
 fred2/fredrender.cpp                      |   1 +
 freespace2/freespace.cpp                  |   1 +
 38 files changed, 412 insertions(+), 458 deletions(-)

------------------------------------------------------------------------
commit d30a73a
Author: asarium <Mon Sep 4 13:11:04 2017 +0200>
Commit: asarium <Mon Sep 4 13:11:04 2017 +0200>

    Only use 16 bit-per-pixel for PCX data loading
 code/graphics/opengl/gropengltexture.cpp | 18 ++++++++++++++----
 1 file changed, 14 insertions(+), 4 deletions(-)

------------------------------------------------------------------------
commit 2eb109d
Author: asarium <Mon Sep 4 12:02:49 2017 +0200>
Commit: asarium <Mon Sep 4 12:02:49 2017 +0200>

    Add proper fallback path for unsupported shadow framebuffer
 code/graphics/opengl/gropenglpostprocessing.cpp | 138 ++++++++++++++----------
 1 file changed, 83 insertions(+), 55 deletions(-)