Author Topic: SVN Commit of the Day/capship command discussion  (Read 64917 times)

0 Members and 1 Guest are viewing this topic.

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: SVN Commit of the Day/capship command discussion
Maybe you accidentally an important verb? :pimp:

(Couldn't resist)
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: SVN Commit of the Day/capship command discussion
July 22 2010

Added or polished a number of dialogue skip triggers.

July 23 2010

Various files related to frenzied troubleshooting of a REDACTED; still ongoing.
« Last Edit: August 08, 2010, 06:34:41 am by Jeff Vader »

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: SVN Commit of the Day/capship command discussion
July 23 2010

Various files related to frenzied troubleshooting of a REDACTED; still ongoing.
D:

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: SVN Commit of the Day/capship command discussion
That issue was resolved on two fronts, one of which was a hilarious piece of coding by The_E: he added a single letter to the engine code which doubled the vertex limit. (Or so I understand.)

July 25 2010

A thing which took nine hours.  :shaking:

July 26 2010

A failure debrief in the event the player dies in a certain tricky dogfight, so they can get recommendations.
« Last Edit: August 08, 2010, 06:35:16 am by Jeff Vader »

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: SVN Commit of the Day/capship command discussion
Avoid the enemy fire, and you WON'T get hit pilot!
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: SVN Commit of the Day/capship command discussion
Avoid the enemy fire, and you WON'T get hit pilot!

Press Q not to die?
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Aardwolf

  • 211
  • Posts: 16,384
    • Minecraft
Re: SVN Commit of the Day/capship command discussion
That issue was resolved on two fronts, one of which was a hilarious piece of coding by The_E: he added a single letter to the engine code which doubled the vertex limit. (Or so I understand.)

July 25 2010

A thing which took nine hours.  :shaking:

Ah, I saw this on the SCP commit log... he changed a variable from being a signed integer to an unsigned integer (adding the letter 'u' to the beginning of it, e.g. uint, ushort, ulong), thus changing the valid range from going approximately -x through x to being 0 through 2x, which is better considering negative values are useless as array indices :p

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: SVN Commit of the Day/capship command discussion
AGRGRGWGEGERWGREDGRGHREGREAGH

 

Offline Ravenholme

  • 29
  • (d.h.f)
Re: SVN Commit of the Day/capship command discussion
AGRGRGWGEGERWGREDGRGHREGREAGH

Chill, have a cold one, sit back, breathe out, it's just one bump on the otherwise smooth road of progress.
Full Auto - I've got a bullet here with your name on it, and I'm going to keep firing until I find out which one it is.

<The_E>   Several sex-based solutions come to mind
<The_E>   Errr
<The_E>   *sexp

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: SVN Commit of the Day/capship command discussion
AGRGRGWGEGERWGREDGRGHREGREAGH

Chill, have a cold one, sit back, breathe out, it's just one bump on the otherwise smooth road of progress.

It's already fixed, but holy ****, panic situation. This is why constant testing is always necessary.
 
Also fixing it was really unpleasant.  :( It's like having to kill my own babies and then file detailed coroner's reports on how I killed my babies.

 

Offline Madcat

  • 26
Re: SVN Commit of the Day/capship command discussion
AGRGRGWGEGERWGREDGRGHREGREAGH

He speaketh in mysterious ways.  :P

Glad the issue is fixed!

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: SVN Commit of the Day/capship command discussion
August 03 2010

A better Karuna!

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: SVN Commit of the Day/capship command discussion
August 03 2010

A better Karuna!

Was that the one asset you were waiting for? :D
(´・ω・`)
=============================================================

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: SVN Commit of the Day/capship command discussion
No.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: SVN Commit of the Day/capship command discussion
:(
(´・ω・`)
=============================================================

 
Re: SVN Commit of the Day/capship command discussion
By better, do you mean optimized and with LODs?
"If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the mighty one.  Now I am become Death, the destroyer of worlds."
-J. Robert Oppenheimer, quoting the Bhagavad Gita

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: SVN Commit of the Day/capship command discussion
It's a new model with fixed smoothing (really important), some various fixes, and texture count parity. However in the long run it still needs optimization.

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Minecraft
    • Steam
Re: SVN Commit of the Day/capship command discussion
Texture count parity?


sounds yummy
el hombre vicio...

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: SVN Commit of the Day/capship command discussion
With the old model (i.e. atrocious but not as apocalyptically bad as it used to be.) Texture count is a far bigger performance hit than polycount.

I haven't been able to find anything lately I can really talk about.

But we're coming up on commit #3000. It's a race!
« Last Edit: August 08, 2010, 06:31:26 am by Jeff Vader »

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: SVN Commit of the Day/capship command discussion
Commit 3000 is up next. I'm trying to get Fury to take it in honor of all his hard work. He is too grumpy and stubborn.   :(