Author Topic: Shadows Beta 3.1 (18/09/2012)  (Read 20884 times)

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Offline Valathil

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Re: Shadows Beta 2 (27/08/2012)
Kobrar i just confirmed the performnace loss on my machine as well even tho its not as pronounced. For the technical minded its because i changed the shadow generation code to use ship_render instead of doing model_render to get clip planes and external weapon models and stuff and the ship_render function enables textures and stuff. So now EVEN though it doesnt render the color buffer and only the depth buffer for the shadow maps IT STILL EXECUTES the fragment shader for every pixel!!! Talk about dumb drivers. Dont worry i already fixed it and will post Beta 3 soon the new Beta is in the first post.

For comparison:
« Last Edit: August 28, 2012, 02:43:05 pm by Valathil »
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Offline chief1983

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Re: Shadows Beta 3 (28/08/2012)
Tried building on Xcode 3.2.6 again, got some more compilation errors.  Don't have time to check if any are in trunk at the moment, headed out the door.  I'll probably try Xcode 4 later.  I can't remember if these were already seen in the earlier beta or not.

Code: [Select]
=== BUILD NATIVE TARGET jpeg OF PROJECT FS2_Open WITH CONFIGURATION Debug_Inferno ===
Check dependencies

=== BUILD NATIVE TARGET lua OF PROJECT FS2_Open WITH CONFIGURATION Debug_Inferno ===
Check dependencies

=== BUILD NATIVE TARGET code OF PROJECT FS2_Open WITH CONFIGURATION Debug_Inferno ===
Check dependencies
CompileC build/FS2_Open.build/Debug_Inferno/code.build/Objects-normal/ppc/gropenglshader.o ../../code/graphics/gropenglshader.cpp normal ppc c++ com.apple.compilers.gcc.4_0
    cd /Users/cliff.gordon/fs2open/projects/Xcode
    setenv LANG en_US.US-ASCII
    /Developer-3.2.6/usr/bin/gcc-4.0 -x c++ -arch ppc -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -D_DEBUG -DSCP_UNIX -DUSE_OPENAL -DAPPLE_APP -DINF_BUILD -isysroot /Developer-3.2.6/SDKs/MacOSX10.4u.sdk -mtune=G5 -mmacosx-version-min=10.4 -gdwarf-2 -I/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/code.hmap -Wno-char-subscripts -F/Users/cliff.gordon/fs2open/projects/Xcode/build/Debug_Inferno -F/Users/cliff.gordon/fs2open/projects/Xcode/Frameworks -I/Users/cliff.gordon/fs2open/projects/Xcode/build/Debug_Inferno/include -I../../code -IFrameworks/Ogg.framework/Headers -IFrameworks/Vorbis.framework/Headers -IFrameworks/Theora.framework/Headers -IFrameworks/SDL.framework/Headers -I/Developer-3.2.6/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks/OpenAL.framework/Headers -I/Developer-3.2.6/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks/OpenGL.framework/Headers -I/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/DerivedSources/ppc -I/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/DerivedSources -c /Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp -o /Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/Objects-normal/ppc/gropenglshader.o

/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp: In function 'void* opengl_shader_compile_object(const GLcharARB*, GLenum)':
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp:533: error: 'GL_GEOMETRY_SHADER_EXT' was not declared in this scope
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp:545: error: 'GL_GEOMETRY_SHADER_EXT' was not declared in this scope
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp: In function 'void* opengl_shader_link_object(void*, void*, void*)':
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp:577: error: 'glProgramParameteriEXTProcPtr' was not declared in this scope
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp:577: error: expected `)' before 'GL_Functions'
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp:578: error: 'glProgramParameteriEXTProcPtr' was not declared in this scope
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp:578: error: expected `)' before 'GL_Functions'
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp:579: error: 'glProgramParameteriEXTProcPtr' was not declared in this scope
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp:579: error: expected `)' before 'GL_Functions'
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp: In function 'void* opengl_shader_create(const char*, const char*, const char*)':
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp:640: error: 'GL_GEOMETRY_SHADER_EXT' was not declared in this scope
CompileC build/FS2_Open.build/Debug_Inferno/code.build/Objects-normal/ppc/gropenglstate.o ../../code/graphics/gropenglstate.cpp normal ppc c++ com.apple.compilers.gcc.4_0
    cd /Users/cliff.gordon/fs2open/projects/Xcode
    setenv LANG en_US.US-ASCII
    /Developer-3.2.6/usr/bin/gcc-4.0 -x c++ -arch ppc -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -D_DEBUG -DSCP_UNIX -DUSE_OPENAL -DAPPLE_APP -DINF_BUILD -isysroot /Developer-3.2.6/SDKs/MacOSX10.4u.sdk -mtune=G5 -mmacosx-version-min=10.4 -gdwarf-2 -I/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/code.hmap -Wno-char-subscripts -F/Users/cliff.gordon/fs2open/projects/Xcode/build/Debug_Inferno -F/Users/cliff.gordon/fs2open/projects/Xcode/Frameworks -I/Users/cliff.gordon/fs2open/projects/Xcode/build/Debug_Inferno/include -I../../code -IFrameworks/Ogg.framework/Headers -IFrameworks/Vorbis.framework/Headers -IFrameworks/Theora.framework/Headers -IFrameworks/SDL.framework/Headers -I/Developer-3.2.6/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks/OpenAL.framework/Headers -I/Developer-3.2.6/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks/OpenGL.framework/Headers -I/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/DerivedSources/ppc -I/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/DerivedSources -c /Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglstate.cpp -o /Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/Objects-normal/ppc/gropenglstate.o

/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglstate.cpp: In member function 'void opengl_texture_state::Enable(GLuint)':
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglstate.cpp:215: error: 'GL_TEXTURE_2D_ARRAY_EXT' was not declared in this scope
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglstate.cpp: In member function 'void opengl_texture_state::Disable(bool)':
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglstate.cpp:235: error: 'GL_TEXTURE_2D_ARRAY_EXT' was not declared in this scope
CompileC build/FS2_Open.build/Debug_Inferno/code.build/Objects-normal/i386/gropenglstate.o ../../code/graphics/gropenglstate.cpp normal i386 c++ com.apple.compilers.gcc.4_0
    cd /Users/cliff.gordon/fs2open/projects/Xcode
    setenv LANG en_US.US-ASCII
    /Developer-3.2.6/usr/bin/gcc-4.0 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -D_DEBUG -DSCP_UNIX -DUSE_OPENAL -DAPPLE_APP -DINF_BUILD -isysroot /Developer-3.2.6/SDKs/MacOSX10.4u.sdk -mmacosx-version-min=10.4 -gdwarf-2 -I/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/code.hmap -Wno-char-subscripts -F/Users/cliff.gordon/fs2open/projects/Xcode/build/Debug_Inferno -F/Users/cliff.gordon/fs2open/projects/Xcode/Frameworks -I/Users/cliff.gordon/fs2open/projects/Xcode/build/Debug_Inferno/include -I../../code -IFrameworks/Ogg.framework/Headers -IFrameworks/Vorbis.framework/Headers -IFrameworks/Theora.framework/Headers -IFrameworks/SDL.framework/Headers -I/Developer-3.2.6/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks/OpenAL.framework/Headers -I/Developer-3.2.6/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks/OpenGL.framework/Headers -I/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/DerivedSources/i386 -I/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/DerivedSources -c /Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglstate.cpp -o /Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/Objects-normal/i386/gropenglstate.o

/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglstate.cpp: In member function 'void opengl_texture_state::Enable(GLuint)':
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglstate.cpp:215: error: 'GL_TEXTURE_2D_ARRAY_EXT' was not declared in this scope
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglstate.cpp: In member function 'void opengl_texture_state::Disable(bool)':
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglstate.cpp:235: error: 'GL_TEXTURE_2D_ARRAY_EXT' was not declared in this scope
CompileC build/FS2_Open.build/Debug_Inferno/code.build/Objects-normal/i386/gropengltnl.o ../../code/graphics/gropengltnl.cpp normal i386 c++ com.apple.compilers.gcc.4_0
    cd /Users/cliff.gordon/fs2open/projects/Xcode
    setenv LANG en_US.US-ASCII
    /Developer-3.2.6/usr/bin/gcc-4.0 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -D_DEBUG -DSCP_UNIX -DUSE_OPENAL -DAPPLE_APP -DINF_BUILD -isysroot /Developer-3.2.6/SDKs/MacOSX10.4u.sdk -mmacosx-version-min=10.4 -gdwarf-2 -I/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/code.hmap -Wno-char-subscripts -F/Users/cliff.gordon/fs2open/projects/Xcode/build/Debug_Inferno -F/Users/cliff.gordon/fs2open/projects/Xcode/Frameworks -I/Users/cliff.gordon/fs2open/projects/Xcode/build/Debug_Inferno/include -I../../code -IFrameworks/Ogg.framework/Headers -IFrameworks/Vorbis.framework/Headers -IFrameworks/Theora.framework/Headers -IFrameworks/SDL.framework/Headers -I/Developer-3.2.6/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks/OpenAL.framework/Headers -I/Developer-3.2.6/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks/OpenGL.framework/Headers -I/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/DerivedSources/i386 -I/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/DerivedSources -c /Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropengltnl.cpp -o /Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/Objects-normal/i386/gropengltnl.o

/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropengltnl.cpp: In function 'void opengl_tnl_init()':
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropengltnl.cpp:502: error: 'GL_TEXTURE_2D_ARRAY_EXT' was not declared in this scope
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropengltnl.cpp:510: error: 'GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT' was not declared in this scope
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropengltnl.cpp:516: error: 'glFramebufferTextureEXTProcPtr' was not declared in this scope
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropengltnl.cpp:516: error: expected `)' before 'GL_Functions'
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropengltnl.cpp: In function 'void opengl_render_pipeline_program(int, const vertex_buffer*, const buffer_data*, int)':
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropengltnl.cpp:816: error: 'GL_TEXTURE_2D_ARRAY_EXT' was not declared in this scope
CompileC build/FS2_Open.build/Debug_Inferno/code.build/Objects-normal/i386/gropenglshader.o ../../code/graphics/gropenglshader.cpp normal i386 c++ com.apple.compilers.gcc.4_0
    cd /Users/cliff.gordon/fs2open/projects/Xcode
    setenv LANG en_US.US-ASCII
    /Developer-3.2.6/usr/bin/gcc-4.0 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -D_DEBUG -DSCP_UNIX -DUSE_OPENAL -DAPPLE_APP -DINF_BUILD -isysroot /Developer-3.2.6/SDKs/MacOSX10.4u.sdk -mmacosx-version-min=10.4 -gdwarf-2 -I/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/code.hmap -Wno-char-subscripts -F/Users/cliff.gordon/fs2open/projects/Xcode/build/Debug_Inferno -F/Users/cliff.gordon/fs2open/projects/Xcode/Frameworks -I/Users/cliff.gordon/fs2open/projects/Xcode/build/Debug_Inferno/include -I../../code -IFrameworks/Ogg.framework/Headers -IFrameworks/Vorbis.framework/Headers -IFrameworks/Theora.framework/Headers -IFrameworks/SDL.framework/Headers -I/Developer-3.2.6/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks/OpenAL.framework/Headers -I/Developer-3.2.6/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks/OpenGL.framework/Headers -I/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/DerivedSources/i386 -I/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/DerivedSources -c /Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp -o /Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/Objects-normal/i386/gropenglshader.o

/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp: In function 'void* opengl_shader_compile_object(const GLcharARB*, GLenum)':
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp:533: error: 'GL_GEOMETRY_SHADER_EXT' was not declared in this scope
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp:545: error: 'GL_GEOMETRY_SHADER_EXT' was not declared in this scope
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp: In function 'void* opengl_shader_link_object(void*, void*, void*)':
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp:577: error: 'glProgramParameteriEXTProcPtr' was not declared in this scope
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp:577: error: expected `)' before 'GL_Functions'
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp:578: error: 'glProgramParameteriEXTProcPtr' was not declared in this scope
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp:578: error: expected `)' before 'GL_Functions'
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp:579: error: 'glProgramParameteriEXTProcPtr' was not declared in this scope
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp:579: error: expected `)' before 'GL_Functions'
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp: In function 'void* opengl_shader_create(const char*, const char*, const char*)':
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp:640: error: 'GL_GEOMETRY_SHADER_EXT' was not declared in this scope
CompileC build/FS2_Open.build/Debug_Inferno/code.build/Objects-normal/ppc/gropengltnl.o ../../code/graphics/gropengltnl.cpp normal ppc c++ com.apple.compilers.gcc.4_0
    cd /Users/cliff.gordon/fs2open/projects/Xcode
    setenv LANG en_US.US-ASCII
    /Developer-3.2.6/usr/bin/gcc-4.0 -x c++ -arch ppc -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -D_DEBUG -DSCP_UNIX -DUSE_OPENAL -DAPPLE_APP -DINF_BUILD -isysroot /Developer-3.2.6/SDKs/MacOSX10.4u.sdk -mtune=G5 -mmacosx-version-min=10.4 -gdwarf-2 -I/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/code.hmap -Wno-char-subscripts -F/Users/cliff.gordon/fs2open/projects/Xcode/build/Debug_Inferno -F/Users/cliff.gordon/fs2open/projects/Xcode/Frameworks -I/Users/cliff.gordon/fs2open/projects/Xcode/build/Debug_Inferno/include -I../../code -IFrameworks/Ogg.framework/Headers -IFrameworks/Vorbis.framework/Headers -IFrameworks/Theora.framework/Headers -IFrameworks/SDL.framework/Headers -I/Developer-3.2.6/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks/OpenAL.framework/Headers -I/Developer-3.2.6/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks/OpenGL.framework/Headers -I/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/DerivedSources/ppc -I/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/DerivedSources -c /Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropengltnl.cpp -o /Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/code.build/Objects-normal/ppc/gropengltnl.o

/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropengltnl.cpp: In function 'void opengl_tnl_init()':
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropengltnl.cpp:502: error: 'GL_TEXTURE_2D_ARRAY_EXT' was not declared in this scope
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropengltnl.cpp:510: error: 'GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT' was not declared in this scope
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropengltnl.cpp:516: error: 'glFramebufferTextureEXTProcPtr' was not declared in this scope
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropengltnl.cpp:516: error: expected `)' before 'GL_Functions'
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropengltnl.cpp: In function 'void opengl_render_pipeline_program(int, const vertex_buffer*, const buffer_data*, int)':
/Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropengltnl.cpp:816: error: 'GL_TEXTURE_2D_ARRAY_EXT' was not declared in this scope

=== BUILD NATIVE TARGET png OF PROJECT FS2_Open WITH CONFIGURATION Debug_Inferno ===
Check dependencies

=== BUILD NATIVE TARGET zlib OF PROJECT FS2_Open WITH CONFIGURATION Debug_Inferno ===
Check dependencies

=== BUILD NATIVE TARGET FS2_Open OF PROJECT FS2_Open WITH CONFIGURATION Debug_Inferno ===
Check dependencies
Ld "build/FS2_Open.build/Debug_Inferno/FS2_Open.build/Objects-normal/ppc/FS2_Open-Inferno (debug)" normal ppc
    cd /Users/cliff.gordon/fs2open/projects/Xcode
    setenv MACOSX_DEPLOYMENT_TARGET 10.4
    /Developer-3.2.6/usr/bin/g++-4.0 -arch ppc -isysroot /Developer-3.2.6/SDKs/MacOSX10.4u.sdk -L/Users/cliff.gordon/fs2open/projects/Xcode/build/Debug_Inferno -L/Users/cliff.gordon/fs2open/projects/Xcode/build/Debug_Inferno -F/Users/cliff.gordon/fs2open/projects/Xcode/build/Debug_Inferno -FFrameworks -filelist "/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/FS2_Open.build/Objects-normal/ppc/FS2_Open-Inferno (debug).LinkFileList" -mmacosx-version-min=10.4 -framework SDL -lSystemStubs -framework Cocoa -framework OpenGL -framework GLUT -framework OpenAL -framework SDL -ljpeg -lcode -llua -lpng -lzlib -framework Ogg -framework Vorbis -framework Theora -o "/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/FS2_Open.build/Objects-normal/ppc/FS2_Open-Inferno (debug)"

ld: library not found for -lcode
collect2: ld returned 1 exit status
Command /Developer-3.2.6/usr/bin/g++-4.0 failed with exit code 1
Command /Developer-3.2.6/usr/bin/g++-4.0 failed with exit code 1
Ld "build/FS2_Open.build/Debug_Inferno/FS2_Open.build/Objects-normal/i386/FS2_Open-Inferno (debug)" normal i386
    cd /Users/cliff.gordon/fs2open/projects/Xcode
    setenv MACOSX_DEPLOYMENT_TARGET 10.4
    /Developer-3.2.6/usr/bin/g++-4.0 -arch i386 -isysroot /Developer-3.2.6/SDKs/MacOSX10.4u.sdk -L/Users/cliff.gordon/fs2open/projects/Xcode/build/Debug_Inferno -L/Users/cliff.gordon/fs2open/projects/Xcode/build/Debug_Inferno -F/Users/cliff.gordon/fs2open/projects/Xcode/build/Debug_Inferno -FFrameworks -filelist "/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/FS2_Open.build/Objects-normal/i386/FS2_Open-Inferno (debug).LinkFileList" -mmacosx-version-min=10.4 -framework SDL -lSystemStubs -framework Cocoa -framework OpenGL -framework GLUT -framework OpenAL -framework SDL -ljpeg -lcode -llua -lpng -lzlib -framework Ogg -framework Vorbis -framework Theora -o "/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/FS2_Open.build/Objects-normal/i386/FS2_Open-Inferno (debug)"

ld: library not found for -lcode
collect2: ld returned 1 exit status
Command /Developer-3.2.6/usr/bin/g++-4.0 failed with exit code 1
Command /Developer-3.2.6/usr/bin/g++-4.0 failed with exit code 1
** BUILD FAILED **


The following build commands failed:
code:
CompileC build/FS2_Open.build/Debug_Inferno/code.build/Objects-normal/ppc/gropenglstate.o /Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglstate.cpp normal ppc c++ com.apple.compilers.gcc.4_0
CompileC build/FS2_Open.build/Debug_Inferno/code.build/Objects-normal/i386/gropenglstate.o /Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglstate.cpp normal i386 c++ com.apple.compilers.gcc.4_0
CompileC build/FS2_Open.build/Debug_Inferno/code.build/Objects-normal/ppc/gropenglshader.o /Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp normal ppc c++ com.apple.compilers.gcc.4_0
CompileC build/FS2_Open.build/Debug_Inferno/code.build/Objects-normal/i386/gropenglshader.o /Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropenglshader.cpp normal i386 c++ com.apple.compilers.gcc.4_0
CompileC build/FS2_Open.build/Debug_Inferno/code.build/Objects-normal/i386/gropengltnl.o /Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropengltnl.cpp normal i386 c++ com.apple.compilers.gcc.4_0
CompileC build/FS2_Open.build/Debug_Inferno/code.build/Objects-normal/ppc/gropengltnl.o /Users/cliff.gordon/fs2open/projects/Xcode/../../code/graphics/gropengltnl.cpp normal ppc c++ com.apple.compilers.gcc.4_0
FS2_Open:
Ld "/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/FS2_Open.build/Objects-normal/ppc/FS2_Open-Inferno (debug)" normal ppc
Ld "/Users/cliff.gordon/fs2open/projects/Xcode/build/FS2_Open.build/Debug_Inferno/FS2_Open.build/Objects-normal/i386/FS2_Open-Inferno (debug)" normal i386
(8 failures)
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Valathil

  • ...And I would have had a custom title if it wasn't for you meddling kids!
  • 29
  • Custom Title? Wizards need no Custom Title!
Re: Shadows Beta 3 (28/08/2012)
yeah that's because the old framework doesn't have those extensions. might be prudent to think about including them into our own headers to get a build that's 10.6 compatible just the shadows work only on 10.7
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Offline chief1983

  • Still lacks a custom title
  • Moderator
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
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    • Fate of the Galaxy
Re: Shadows Beta 3 (28/08/2012)
They're in the 10.6 SDK, just not the 10.4u SDK :P
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Dark RevenantX

  • 29
  • anonymity —> animosity
Re: Shadows Beta 3 (28/08/2012)
I did some benchmarking when I got bored.  Here are my results:



Artemis Station (WiH Intro)

Beta 3
Max: 137.8 fps
Min: 53.4 fps
Avg: 87.3 fps

Beta 1
Max: 129.4 fps
Min: 40.6 fps
Avg: 72.8 fps

RC 8
Max: 154.4 fps
Min: 48.9 fps
Avg: 90.4 fps


Launcher Flags (Shadow Builds): -missile_lighting -3dshockwave -post_process -soft_particles -fxaa -no_vsync -3dwarp -warp_flash -snd_preload -mipmap -fb_explosions -fps -fxaa_preset 6 -shadow_quality 2

Launcher Flags (Release Candidate 8): -spec -glow -env -mipmap -missile_lighting -normal -3dshockwave -post_process -soft_particles -fxaa -no_vsync -3dwarp -warp_flash -snd_preload -fb_explosions -fps -fxaa_preset 6

0x MSAA (MSAA is not possible with these settings)
16x AF
1920x1080 resolution


Specs:
4.4Ghz Intel Core i5 2500K
~1.23GHz Nvidia GeForce GTX 670 (2GB)
8GB DDR3 RAM (1.6GHz)
256GB Crucial M4 SSD
Asus Xonar Essence STX




In the graph, blue is Beta 3, red is Beta 1, and green is RC 8.  Keep in mind that the results are skewed slightly because FS2 tries (and apparently fails in various ways) to framelimit itself to 125fps.  I was also running 9 Firefox tabs, Trillian, Steam, Skype, Speedfan and PrecisionX, my sound card's driver software, and the StarCraft II Map Editor (only the trigger editor; it wasn't using GPU power).

[attachment removed and sold on the black market]
« Last Edit: September 01, 2012, 04:30:13 pm by Dark RevenantX »

 

Offline Valathil

  • ...And I would have had a custom title if it wasn't for you meddling kids!
  • 29
  • Custom Title? Wizards need no Custom Title!
Re: Shadows Beta 3 (28/08/2012)
Interesting it seems shadows are kinda not noticeable on your Setup. Nice.
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Offline Nemesis6

  • 28
  • Tongs
Re: Shadows Beta 3 (28/08/2012)
Spotted a bug -- After retrying a mission a few times, I am able to simply fly through capital ships, my weapons doing the same. Turrets seem exempt, though.

 

Offline Valathil

  • ...And I would have had a custom title if it wasn't for you meddling kids!
  • 29
  • Custom Title? Wizards need no Custom Title!
Re: Shadows Beta 3 (28/08/2012)
thats not me thats go_even_faster
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Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: Shadows Beta 3 (28/08/2012)
I'm getting some wierdness with them shadow builds

Certain shield effects being wierd like this (not all of them oddly enough)


And subtitles-images being pasted onto the skybox

I've also witnessed the loading progress bar being displayed twice ontop of each other and the shockwave effect being wierdly cut up and distorted.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Angelus

  • 210
  • The Angriest Angel
Re: Shadows Beta 3 (28/08/2012)
Foreshadowing events, things that put our faith to a test, things that have an impact on billions of lifes, things that change the face of our Galaxy and our perception of reality itself,
are just written in the stars.  :P

 

Offline Valathil

  • ...And I would have had a custom title if it wasn't for you meddling kids!
  • 29
  • Custom Title? Wizards need no Custom Title!
Re: Shadows Beta 3 (28/08/2012)
Foreshadowing events, things that put our faith to a test, things that have an impact on billions of lifes, things that change the face of our Galaxy and our perception of reality itself,
are just written in the stars.  :P
:wtf:

And Spoon : Shockwaves are fixed. I cant replicate the shield thing and i dont have a mission with subtitles-images i think. Are you sure this happens only in the shadow builds? The shockwave thing was a trunk issue. Can you acquire a current Trunk build and check please.
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Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: Shadows Beta 3 (28/08/2012)
I'm positive, none of the issues I reported happen with the last build from trunk. (or any other build I have)

Foreshadowing events, things that put our faith to a test, things that have an impact on billions of lifes, things that change the face of our Galaxy and our perception of reality itself,
are just written in the stars.  :P
  :lol:
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Shadows Beta 3 (28/08/2012)
Could you upload a new build, with the latest trunk features in? I'd like to play Diaspora with it.  :)

 

Offline torc

  • 210
  • Diaspora SFX engineer
Re: Shadows Beta 3 (28/08/2012)
All of us like to play Diaspora whit this :D
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline Valathil

  • ...And I would have had a custom title if it wasn't for you meddling kids!
  • 29
  • Custom Title? Wizards need no Custom Title!
Re: Shadows Beta 3.1 (18/09/2012)
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┗━┻┻┛┗┻━━┛┗┛┗┛┗━━┻━━┻━━┻━━┛

 

Offline torc

  • 210
  • Diaspora SFX engineer
Re: Shadows Beta 3.1 (18/09/2012)
thanks Val....you're the man!
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline Oddgrim

  • 29
  • I like building stuff.
    • Art Thumblr
Re: Shadows Beta 3.1 (18/09/2012)
I cannot say how much coolness the shadows add into the game. well done so far! c:
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Sushi

  • Art Critic
  • 211
Re: Shadows Beta 3.1 (18/09/2012)
If you're going to demand shadows in Diaspora, I demand screenshots/video. :)

 

Offline torc

  • 210
  • Diaspora SFX engineer
Re: Shadows Beta 3.1 (18/09/2012)
Ok...i tested Diaspora whit the current shadows build:

I had significantly performance loss I(V-synch on whit shadows 35/40 fps whitout shadows 75 fps).
Plus, i noticed some differences comparing new build whit the old alpha build.

As a Diaspora dev, i tested the game in the same machine time ago whit the alpha build, and the preformance loss was almost not noticeable (5/10 fps).
Plus, if i went in the theseus landing pod or under a capship, the viper nose went affect by shadows...this isn't not happens anymore.

i'll make some tests whit other settings, but i hope this will help you Val.

EDIT: Did more tests, and i noticed that shadows works good in external camera view...seems that issue is only for 1st person view.
The shadows seems more pixellated than in the alpha build, bit IIRC there was a way to modify the shadows quality... but i'm not shure about that.

My system:
AMD phenom II 965 BE
Sapphire hd 6850
4GB Ram
Asus Formula IV
« Last Edit: September 18, 2012, 03:56:40 pm by torc »
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline Ace

  • Truth of Babel
  • 212
    • http://www.lordofrigel.com
Re: Shadows Beta 3.1 (18/09/2012)
Having an option to disable shadows for cockpits would be good.
Ace
Self-plagiarism is style.
-Alfred Hitchcock