Modding, Mission Design, and Coding > Modding Tutorials

multipart turrets on angled surfaces

<< < (6/6)

Wanderer:
As this thread was revived i could add a note that it is no longer necessary to match turret uvec and turret normal. Assuming you have a valic turret fvec and uvec the uvec will override (and overwrite) the turret normal.

Kusanagi:

--- Quote from: Wanderer on April 14, 2011, 11:05:27 am ---As this thread was revived i could add a note that it is no longer necessary to match turret uvec and turret normal. Assuming you have a valic turret fvec and uvec the uvec will override (and overwrite) the turret normal.

--- End quote ---

This also means that the firing points will look very messed up in PCS2, but as long as you rigged them just fine in your 3d program they'll work in game.

Navigation

[0] Message Index

[*] Previous page

Go to full version