Modding, Mission Design, and Coding > Modding Tutorials

FSF's Shipbuilding tutorial (image-heavy warning)

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PsychoLandlord:
I just wanted to thank you for taking the time to do this, FreeSpace Freak, since I'm likely to be spending quite a bit of time in the next few days with this page open.

Reprobator:
I can't wait for uvmapping, i've bben worked with max and i'd like to see differences beofre taking decision to switch... or not :D

Anyway : great job!

Pred the Penguin:
Imageshack no longer likes me. o_o Something about 'Domain Unregistered.'

esarai:
FSF、あなたはいい人だ--FSF, you are an excellent and courageous soul.

dammit the assignments of the japanese are invading my brain and keyboard.

headdie:
Nice tutorial mate.  On your last point about topology, in the situation you pointed out at the end when combining the cube to the half sphere, I tend to encounter this sort of situation when modeling engine cones, what I generally do is to subdivide the square section to the same number of vertices around the edge as the cone (well cylinder) and then f->skin faces/edge loops (blender 2.49) to join them together, would you still recommend against that?

[attachment deleted by ninja]

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