Modding, Mission Design, and Coding > Modding Tutorials

Briefing and Shield ANI tutorial

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Woolie Wool:
I use PhotoImpact. To make a shield ANI I find an existing one with quadrants that more or less fit the ship I'm working on, extract the ANI to a folder as pcx files using ANIVIEW32, take a picture of the ship from above using PCS2 or the F3 ship lab, paste it into PhotoImpact, grayscale it, increase contrast/brighten, shrink to size, copy the shrunken image directly over the first frame of the existing shield ANI, save, and then recompile with ANIBUILDER32. Works every time, and should also work in Photoshop.

Black Wolf:
Palette management is one of the few areas in which Paint Shop Pro stands as significantly better than PhotoShop, mostly I think because it keeps it really simple.

NeonShivan:
What about for Gimp, same story?

TopAce:
GIMP is reliable, but you need to understand its logic first. To import a palette, open the file from which you convert the palette, open the file you want to import it to, and go to Image -> Mode -> Indexed. Do remember to uncheck "Delete unused colors from the palette," because you need all 16 colors of the palette for the game engine to display your brief icon/shield/HUD ani. If you reconvert to RGB (because most GIMP tools require RGB to function properly), you need to do the palette import all over again.

FreeSpaceFreak:

--- Quote from: TopAce on February 16, 2013, 01:30:05 am ---GIMP is reliable, but you need to understand its logic first. To import a palette, open the file from which you convert the palette, open the file you want to import it to, and go to Image -> Mode -> Indexed. Do remember to uncheck "Delete unused colors from the palette," because you need all 16 colors of the palette for the game engine to display your brief icon/shield/HUD ani.

--- End quote ---
Do note that GIMP also lets you save palettes; you only need to do this once per type of ANI (head/shield/HUD etc.), then you can directly select the right palette from the drop-down list in the Image->Mode dialog.

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