Author Topic: Voice recognition build  (Read 35050 times)

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Offline miskat

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Re: Voice recognition build
Makes sense, but what are he CVS builds, then?  What kind of features are missing from the 3.6.9 build that are in HEAD?

 

Offline Goober5000

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Re: Voice recognition build
Makes sense, but what are he CVS builds, then?
CVS builds are occasional builds based on whatever code is current.  They can be from either HEAD or the 3.6.9 branch.

Quote
What kind of features are missing from the 3.6.9 build that are in HEAD?
As I said, everything since June 2006.  Two examples are karajorma's custom loadout code and my custom command persona code.

 

Offline karajorma

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Re: Voice recognition build
Or for the non FREDders there are side multipart turrets and WMCs improved scripting system. :)

Thing is though that unless you're making your own campaign HEAD is not worth the hassle of using at the moment. 3.6.9 is more stable. HEAD is for early adopters and developers. 3.6.9 is for everyone else.


While I'm at it we really should change RedMenace's topic to HEAD CVS builds to avoid confusion :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Re: Voice recognition build
YOU ARE SUPPOSED TO AVOID THE BEAM CANNON! DAMMIT!!!

 

Offline bogll

  • 20
Re: Voice recognition build
Decided to have a play with source for this and managed to add a few more commands.
Code: [Select]
<RULE ID="VID_targeting" TOPLEVEL="ACTIVE">
<L PROPID="VID_targeting">
<P VAL="0">Target next</P>
<P VAL="1">Target previous</P>
<P VAL="2">Target hostile</P>
<P VAL="3">Target previous hostile</P>
<P VAL="4">Auto target</P>
<P VAL="5">Target Friendly</P>
<P VAL="6">Target previous friendly</P>
<P VAL="7">Target sight</P>
<P VAL="8">Targets attacker</P>
<P VAL="9">Target sender</P>
<P VAL="10">Stop targeting</P>
<P VAL="11">Target sight subsystem</P>
<P VAL="12">Target next subsystem</P>
<P VAL="13">Target previous subsystem</P>
<P VAL="14">Stop targeting subsystems</P>
<P VAL="88">Target next escort</P>
<P VAL="89">Target closest repair ship</P>
<P VAL="90">Target next uninspected</P>
<P VAL="91">Target previous uninspected</P>
<P VAL="92">Target newest</P>
<P VAL="93">Target next turret</P>
<P VAL="94">Target previous turrent</P>
<P VAL="95">Target next bomb</P>
<P VAL="96">Target previous bomb</P>
</L>
</RULE>

<RULE ID="VID_speed" TOPLEVEL="ACTIVE">
<L PROPID="VID_speed">
<P VAL="15">Match speed</P>
<P VAL="16">Auto match</P>
</L>
</RULE>

<RULE ID="VID_power" TOPLEVEL="ACTIVE">
<L PROPID="VID_power">
<P VAL="69">Increase weapon</P>
<P VAL="70">Decreas weapon</P>
<P VAL="71">Increase shield</P>
<P VAL="72">Decreas shield</P>
<P VAL="73">Increase engine</P>
<P VAL="74">Decrease engine</P>
<P VAL="75">Power balance</P>
<P VAL="105">Max engines</P>
<P VAL="103">Max shields</P>
<P VAL="101">Max weapons</P>
</L>
</RULE>

Compiled verson in from a cvs grab on 28 Oct, http://www.intelwatch.demon.co.uk/fs2open/fs2open_voicer.zip.

Not entirly sure if all the targeting works, but the power management is fine.

The modified files are here http://www.intelwatch.demon.co.uk/fs2open/modifiedfiles.zip



Where exactly would I place the contents modifiedfiles.zip. or even the voicer.exe? I have BTRL and FS open 3.6.9 with the voice rec box checked  in the launcher it works but I want to add the targeting and power management with the modifiedfiles.zip?

 

Offline chief1983

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Re: Voice recognition build
Sorry for necro, but I just realized that this was this guy's first and only post here, and it never got answered or welcomed.  So, first thing's first:

:welcome-red:
Welcome to the HLPBB!  Sorry it's 4 months late.

In case anyone does run across this (hell, it was still on the first page of topics at least), those files are source code, and would have to be compiled in with the rest of the SCP source code.  You can't just drop them into your regular install folder and have them work.
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Offline yuezhi

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Re: Voice recognition build
is this feature still working?
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Offline chief1983

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Re: Voice recognition build
Not in nightlies.  3.6.14 RC1 will have it enabled.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays