or what the E said.
But wait. Any of that would require for you to have actual abilities to actually DO things. Your "texturing" attempts were just recolors of normal tiles. Your help with the mods whose badges you have collected are "look at assets, ***** about something unrelated, pretend you did constructive criticism".
Everything you try to do is "i wanna dis, i wanna dat!", then pretend you know better than people who actually work on these things. You ignore plainly shown information and ask useless stuff. Stuff that you could've learned if you actually did/tried to do something yourself. But noooo. You continue to be a little demanding dude who cant do **** other than to take others work, modify a few bits and bobs here and there and then try to pass it off as something awesome/new/whatever.
This is obvious trolling, so I won't comment on it anymore. Not to mention this solution doens't work either, but I've considered it.
I don't want any mesh modifications, save for destroying subsystems (I could make a damage texture, and my suggestion does in fact require doing so). And it'd still be subject to randomly exploding, drifting and other such behavior, which is a bad thing. And please refrain from making
ad hominem (personal) attacks in a serious thread.
As for The_E's solution, it relies too much on SEXPs, making it somewhat unrealiable, especially when dealing with capships that don't follow waypoints, not to mention the transition will be instant in this case, while the entire reason I posted that suggestion here was to point out that it'd go really well with Valathil's dissolution improvements. Also, explosion-effect was, last time I checked, quite limited, so the whole thing would end up looking rather bland. Not to mention the game would never consider the ship destroyed, which creates a load of other problems (most of them not insurmountable, but the player won't be able to score a kill that way). Granted, you could emulate WCP-style capship explosions with this (and it's not a bad idea overall), but my suggestion was about making an effect similar in style, but looking a lot better, a lot more intuitive to use and more realiable.