Author Topic: Nightly (OS X): 13 Jan 2010 - Revision 5815  (Read 885 times)

0 Members and 1 Guest are viewing this topic.

Offline SirKnightly

  • George or Keira?
  • 211
Nightly (OS X): 13 Jan 2010 - Revision 5815
Here is the nightly for OS X on 13 Jan 2010 - Revision 5815

Group: Standard
fso-OSX-Standard-20100113_r5815.tgz
MD5Sum

Group: Inferno
fso-OSX-Inferno-20100113_r5815.tgz
MD5Sum

Code: [Select]
------------------------------------------------------------------------
r5791 | Echelon9 | 2010-01-07 11:21:44 -0600 (Thu, 07 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missiontraining.cpp

Revert r5760 training_message_queue changes
------------------------------------------------------------------------
r5792 | Echelon9 | 2010-01-07 11:30:44 -0600 (Thu, 07 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/autopilot/autopilot.cpp
   M /trunk/fs2_open/code/mission/missiontraining.h
   M /trunk/fs2_open/code/parse/sexp.cpp

Complete reversion
------------------------------------------------------------------------
r5802 | Wanderer | 2010-01-09 14:12:03 -0600 (Sat, 09 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp

fix for a case when player dies before his weapons hit the target (target hit by ghost)
------------------------------------------------------------------------
r5803 | Echelon9 | 2010-01-10 02:08:26 -0600 (Sun, 10 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj

With the removal of final Direct3D references, there are no remaining uses of the NO_DIRECT3D definition in the code base
------------------------------------------------------------------------
r5804 | Wanderer | 2010-01-10 14:59:31 -0600 (Sun, 10 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/io/keycontrol.cpp
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/playerman/player.h
   M /trunk/fs2_open/code/playerman/playercontrol.cpp

lua access & related functions to enable player button controls to be operated via scripting
------------------------------------------------------------------------
r5805 | Wanderer | 2010-01-11 04:38:00 -0600 (Mon, 11 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/model/modelread.cpp
   M /trunk/fs2_open/code/ship/shipfx.cpp

Fix for subsystem existing without table entries. Rewrote old disabled warnings related to this issue.
------------------------------------------------------------------------
r5806 | Wanderer | 2010-01-11 04:39:40 -0600 (Mon, 11 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/playerman/playercontrol.cpp

Enable missing controls lua control info. Force fireprimary lua function to work regardless of stream status of the weapons.
------------------------------------------------------------------------
r5809 | Wanderer | 2010-01-11 15:15:27 -0600 (Mon, 11 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/model/modelread.cpp

make sure the debug data is only used in debug builds (not initialized in release builds)
------------------------------------------------------------------------
r5813 | Sushi | 2010-01-12 12:51:36 -0600 (Tue, 12 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h

Added "$Expl Visual Rad" to ships.tbl. This controls the visual size of the main fireball for ship explosions.
------------------------------------------------------------------------
r5814 | portej05 | 2010-01-13 00:53:31 -0600 (Wed, 13 Jan 2010) | 1 line
Changed paths:
   D /trunk/fs2_open/trackir

trackir static library no longer needed
------------------------------------------------------------------------
r5815 | Echelon9 | 2010-01-13 03:12:41 -0600 (Wed, 13 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj

Cleanup Xcode project file
------------------------------------------------------------------------