Author Topic: Where do ships jump to? Inconsistencies?  (Read 6051 times)

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Where do ships jump to? Inconsistencies?
I've always wondered where exactly you jump to after a mission. Do the fighters directly into a destroyer, to the space around it, or what? Maybe it's just because of the mission inconsistencies that I'm puzzled. There are times when you are ordered to fly into a fighterbay while other times you are ordered to jump even though you're right next to the destroyer that you're stationed on.

This brings up another question. There was a mission on FS1 where you had to escort the Bastion through an asteroid field. The Bastion jumped out ahead of you and you and your wingman jump out separately. If I can remember correctly, fighters did not have intersystem jump drives back then. So is there something I'm missing here, or is it just because the map designers were lazy.

 

Offline terran_emperor

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Re: Where do ships jump to? Inconsistencies?
You weren't Escorting the Bastion...

The ship you escorted to the node is the Galatea. You and Alpha 2 then make a jump within the system to the Bastion...
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Re: Where do ships jump to? Inconsistencies?
You weren't Escorting the Bastion...

The ship you escorted to the node is the Galatea. You and Alpha 2 then make a jump within the system to the Bastion...

Ah, haven't played the original campaign in years. Must have boggled up my mind.

 

Offline terran_emperor

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Re: Where do ships jump to? Inconsistencies?
I dont remember any missions in the main campaigns where you leave a mission by enter fighterbays...As far as i'm aware, thats TBP only...maybe some other Mods as well...

My opinion is that you launch from your base-ship (Bastion/Galatea/Krios/Soyukaze/Aquitane/Psamtik/Memphis...Delete where applicable)

Then after the mission, you jump back to it's co-ordinates
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Offline Stormkeeper

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Re: Where do ships jump to? Inconsistencies?
I think that's probably the reason why you never actually defend your own mothership. Or at least have operations within flying distance of it. Iirc, FS2's engine doesn't really handle fighter bay landings, seeing as how fighter bays are usually internal subsystems with a wall that blocks your way.
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Offline colecampbell666

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Re: Where do ships jump to? Inconsistencies?
I dont remember any missions in the main campaigns where you leave a mission by enter fighterbays...As far as i'm aware, thats TBP only...maybe some other Mods as well...
Closest you come is when you launch of of the wing of the Aquitane. It's because old ships didn't actually have fighterbays, they were blocked by an invisible poly wall.

And you jump near the carrier, and land.
Gettin' back to dodgin' lasers.

 

Offline Stormkeeper

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Re: Where do ships jump to? Inconsistencies?
Closest you come is when you launch of of the wing of the Aquitane. It's because old ships didn't actually have fighterbays, they were blocked by an invisible poly wall.

And you jump near the carrier, and land.
I remember that one. The first nebula mission. And if you twisted your ship, you'd take collision damage. Or at least, I did.
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Offline terran_emperor

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Re: Where do ships jump to? Inconsistencies?
I didnt mention that because you were launching, not landing. But  yeah
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TRUE SHIVAN

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"I really wasn't expecting this much losership"


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HLP Brit

 
Re: Where do ships jump to? Inconsistencies?
It's easy to script landing in a fighterbay, when the mission goals are complete, make so if you get within a certain distance of the ship the mission ends
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Offline karajorma

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Re: Where do ships jump to? Inconsistencies?
Yeah but given that end-mission is an SCP SEXP it wasn't so easy back then. :)
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Re: Where do ships jump to? Inconsistencies?
for fighter bay landings, WCS had some, i think, along with INFA, which had at least 5
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Offline Art Kelson

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Re: Where do ships jump to? Inconsistencies?
I always thought, they jump back into Subspace, where theyr Mothership is waiting to pick them up.
Or they use a inner System Jump, to the Point they startet theyr Mission.

Isn´t it somewhere statet that smaller Ships can´t jump through Subspace Nodes, so basically they need a bigger Ship to path them trough ?

To be honest, i was also wondered where you go if you hit Alt-j

The first Mission in FSAR features booth. Start from a Station Platform and later return to the Landing Pod. You just have to set up a Waypoint and the distance within, ends the Mission.
« Last Edit: June 05, 2008, 07:47:25 am by Art Kelson »
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Offline Jeff Vader

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Re: Where do ships jump to? Inconsistencies?
I always thought, they jump back into Subspace, where theyr Mothership is waiting to pick them up.
I've always had the impression that subspace is used only for traveling. Not for "hanging around". But I dunno.

Quote
Isn´t it somewhere statet that smaller Ships can´t jump through Subspace Nodes, so basically they need a bigger Ship to path them trough ?
It depends. There are intersystem jump drives for fighters too, but they're awfully expensive and therefore are only installed on special cases. As a result, most fighters are only able to do intrasystem jumps.
23:40 < achillion > EveningTea: ass
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23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

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11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
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11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline ShadowGorrath

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Re: Where do ships jump to? Inconsistencies?
How do you explain the player jumping out not at a node in Bearbaiting ( in Gamma Draconis ), and then in the next mission- the player is in Capella.

 

Offline Art Kelson

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Re: Where do ships jump to? Inconsistencies?
Quote
I've always had the impression that subspace is used only for traveling. Not for "hanging around". But I dunno.

Yeah, might be true. But i imagine it´s like in Babylon 5. You can stay in Subspace, for a short period of Time. If you stay to long, the Gamma-Ray (or which ever other Ray), would slowly damage your Ships Hull.

You actually spend time in Subspace. The flight of Aquiteane, to Gamma Draconis (i hope that´s the right System  :D) took more then just one Day...yeah thought so.  :confused:

So they had to be somewhere. I think the Aquiteane was close to booth, the Entrance and Exit of Subnode and there shouldn´t been much delay before and after the Jump.

Quote
There are intersystem jump drives for fighters too, but they're awfully expensive and therefore are only installed on special cases. As a result, most fighters are only able to do intrasystem jumps.

Quote
How do you explain the player jumping out not at a node in Bearbaiting ( in Gamma Draconis ), and then in the next mission- the player is in Capella.

I´m wondering. If you hit Alt-j, you actually do jump...but where ? So it´s either a jump inside the System or to another System. Concerning @Shadows point of View, they´re able to do booth and ALL smaller Ships are fitted with Subspacedrives...yeah that sounds logic...though i´m feeling a bit uncomfortable with this Theory. I like the Idea that only bigger Ships are able to use System-System Jumps.

« Last Edit: June 05, 2008, 08:56:42 am by Art Kelson »
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Offline ShadowGorrath

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Re: Where do ships jump to? Inconsistencies?
It's more like an inconsistency.

 

Offline Art Kelson

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Re: Where do ships jump to? Inconsistencies?
I imagine Subspace to be like a River. You enter at some point and the "fluít" totally covers your Ships Hull.

Literary spoken..."The Ships suffers of corrosion, if it stays to long in the Water"... :nod:
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Offline colecampbell666

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Re: Where do ships jump to? Inconsistencies?
How do you explain the player jumping out not at a node in Bearbaiting ( in Gamma Draconis ), and then in the next mission- the player is in Capella.
You are in Capella. You jump to another part. Explained.
Gettin' back to dodgin' lasers.

 

Offline Jeff Vader

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Re: Where do ships jump to? Inconsistencies?
How do you explain the player jumping out not at a node in Bearbaiting ( in Gamma Draconis ), and then in the next mission- the player is in Capella.
You are in Capella. You jump to another part. Explained.
Quote from: SM3-01.fs2
Alpha wing of the 203rd must destroy the forward beam cannons of the Sathanas before it reaches the Capella jump node in Gamma Draconis

"The Sathanas decimated our fleet at the Capella node."

"Excellent work, pilots. We have destroyed the Beleth. Secure the area and return to base. We need you in the Capella system."
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline colecampbell666

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Re: Where do ships jump to? Inconsistencies?
The fleet on the GD side of the node.

EDIT: NVM, one destroyer isn't a fleet. But with GTVA command at the wheel...
Gettin' back to dodgin' lasers.