Cause they aren't in FS2 which means I can invent counterweapons to cancel them out. This is exactly what I mean by you making up ****. None of that stuff either exists in FS2 or is even hinted at. Look at your long range lasers for instance. There are no lasers in FS2 that don't disappate by around 1km. Yet you're increasing their range threefold. Fine if you're pulling weapons out of your arse so will I. What the **** are any of those weapons going to do when I start having a Maxim Mark II with a range of 9km?
See! Anyone can invent crap to win the argument. Stick to what's in FS2 or you've already lost the battle.
I'm talking about possible weapons that follow FS2 tech and are completely logical and plausable.
We know Maxim exists and has ample range. Is it really that hard to belive that you can't invent a capship weapon (more room, more reactor power available) that can counter it's range? Or simply mount LOADS of maxim guns on a capship?
Don't forget we heard many things in FS2 we didn't see...such as some older ship classes
1) Between FS1 and FS2 the Orion, Leviathan, Fenris and Typhon were all upgraded to use beam cannons instead of the blob turrets they used to have.
Difference in speed. - None.
Difference in fighter complement - None
Difference in hitpoints (and therefore armour) - None (Tell a lie. The Fenris improved
I don't hnik the fightercapacity of an Orion was mentioned in FS1. Maby it was downsized. However, you musn't forget that it's the game and realistic tech balance really wan't a priority for the devs.
Probably it does have something to do wqith reactor power the beam cannons MUST require a friggin lot of it.
2) The Colossus represents the best that the GTVA can do in making a super ship. Took them twenty years to build. Hardly bristling with turrets is it? The Colossus has 63 turrets and is 6km long. It was the pinnicle of GTVA design. Their flagship and yet it had a relatively tiny number. Why? Yet again it looks like the beam cannons are using up a huge amount of whatever resource it is that places a limit on the number of turrets you can have. But that can't be space. Or otherwise they could have covered the ship in blob turrets. Or missile turrets! The Colossus has a pitiful number of those for its size. Even the version mentioned in the cutscene has very few. What is all that space inside the Colossus being used for? Again maybe the limit isn't size. Maybe it's money. Maybe putting 50 extra missile launchers on the Colossus would have quite simply cost too much. Or maybe it's not the weapons themselves that are expensive but the reactors to power them.
Colossus was a laughning stock and it was not a battleship in any way. It was a upsacaled destroyer. Besides, who ever told you a battleship HAS to be 6km long?
Allso, don't forget that a destroyer would carry far more crew than an battleship. And it would have fighterbays...storage room...mess halls..pilots quaters...fligh crew quarters...food storage..etc, etc... And that takes up a lot of room.
So basicly in a battleship you do have a lto more free room for armor, weapons & reactors.
3) The Hecate is the GTVA's most recent, most advanced ship. Yet the Hecate is actually a poorer combatant than the Orion. If there is such a large gap in the amount of firepower between a BB and a destroyer why the hell didn't the GTVA build one instead of the Hecate? They'd already got the Deimos. You seriously think no one in the GTVA thought let's make a bigger version of the Deimos? Cause that's all a BB is after all.
Well, by that same logic you could claim (if you never played FS2) that a corvette class is impossible, since it wasn't in FS1 and can't do anything a destroyer or cruiser can't. Exactly why [V] decided on class X or Y I do not know. time constraints, ease of implementation...or maby it just favored the type of gameplay they wanted.
And let's not forget the Hecate's role is that of a rear command ship/carrier...
4) Look at the Iceni. It was built as the flagship for Admiral Bosch. No expense spared no doubt. What armament does it have? ****loads. The Iceni carries as many BGreens as the Orion does. (Yet another argument that space isn't the limiting factor). Why didn't the GTVA do that with the Deimos then? Again maybe it costs too damn much to put so much expensive weaponary into one ship.
Maby to make Bosch look cool?
5) How much better armoured would a battleship be? Not much. Certainly not to the degree you're claiming. Firstly armour cost money. So yet again we're pushing up the cost of the battleship with every inch of armour you put on it. Armour costs you speed too so that counts against it but most importantly of all why is there an assumption that the destroyer has weak armour just cause it carrys ships? That's wet navy thinking. The destroyer is designed to go toe to toe with the enemy. At least in the case of the Hatshepsut it is. Same with the Orion.
Why is there an assumption that the extra mass of fighters on a destroyer means it must be lightly armoured but yet the extra mass of guns, reactors and heatsinks on a battleship is ignored? I don't think the difference is going to be anywhere near as large as your assumption. Especially considering that you rejected my theory that beam cannons are small last time. Maybe a battleship might have enough armour to get another salvo in but it's certainly not the monster that shrugs off enemy fire that we're hearing about.
Lots'. For reasons stated under 2 it would have far more room. And adding armor is a one-time expense. Once the ship is done it's done. Crewing and supplying a carrier, paying it's crew is a bigger money drain. While the Hatesphut and Orion are formidalbe ship, that CAN go toe-to-toe with an enemy, such action is allways used as a last resort. Launching and supporting fighters has allways been thier primary function, not a head-on-assault.
And you're telling me a ship designed with the sole purpose of going head-on at the enemy wouldn't do the job better?
So lets sum up. The BB isn't a viable class. Either it costs too damn much to put all those weapons on it. Or it would melt cause the heatsinks are too close together or there would be no way to power all those weapons and they'd have to take turns using them. Even if you reject that there's no real reason to think that it's any more heavily armoured than a standard destroyer. At best it's a little heavier.
I se the colossus is the base for all your assumption. Colossus pushed it's beam cannons OVER THE SPECS and let's not forget that plans for it were layed over 20 years ago. I would assume that a BB would be designed with more concetrated and heavier armament in mind, so htere would be no pushing.
Allso, it's clear that a small ship can pump out s***loads of power if designed well. Look at the Iceeni.. Or the Lucifer.
How more armored it would be is debatable. It's not like you can just give me a limit like that. I can cite you examples of battleships(actually warships of all classes) who despite similar size had a huge differennce in their armor. And it's not only how thick the armor is, but how it is devided, what kind of armor it is, and so on..