Modding, Mission Design, and Coding > FS2 Open Coding - The Source Code Project (SCP)
High Resolution UI system
Cyborg17:
:yes: :yes: :yes:
Nightmare:
--- Quote from: Cyborg17 on September 13, 2018, 01:47:54 am --- :yes: :yes: :yes:
--- End quote ---
qft
Bryan See:
--- Quote from: mjn.mixael on September 11, 2018, 04:26:50 pm --- :yes:
Because this system builds the UI like a webpage, the elements may move or scale differently depending on your resolution. I checked several random resolutions as I built it, but I'd be interested to see screenshots of any and all resolutions running this mod to see how things change.
--- End quote ---
Are you forgetting 9 slice scaling? You'd try to use that technique to remedy this problem you stated above.
m!m:
I have no idea how you could find a term that is vaguely related to the topic at hand and then immediately think it could be the solution to a random issue which may not even be a problem :nono:.
Spoon:
--- Quote from: m!m on September 13, 2018, 05:06:40 pm ---I have no idea how you could find a term that is vaguely related to the topic at hand and then immediately think it could be the solution to a random issue which may not even be a problem :nono:.
--- End quote ---
Have you considered adding geomod and soft particles to the UI? I'm fairly sure this will remedy any and all tessellations the font may have at 1827x811
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version