Originally posted by Tiara
OR... you could see that Shivans are just the bad guys in a game
Anyway, I don't like the idea of Shivans being from another dimension. And mostly its because I wouldn't like it for the game as that would mean you'd never be able to enter shivan space as they have none in "normal" space.
Also, your explaination sucks as I has some key unsupported facts such as
- "Nodes are near planet/neb". In FS there are more then a few missions where nodes are in the middle of nowhere.
- "Subspace travel pollutes Subspace". How? Why? Any supporting arguements for that? You shouldn't use a theory in a theory.
- "Nodes are places in space where the gravital connection created a tunnel between the two subspace spheres that surrounds the stars or other objects with great mass." See point one. Nodes aren't neccesarily near objects with a large mass.
No, no, no and once again no.
I
NEVER said Shivans lived in subspace, you're confusing my theory with a different popular belief.
I didn't say nodes are close to mass - I said they are points in space where an intersystem jump is possible,
because the gravitational pull opens it up. I
did't say they were necesserly very close to a mass - BTW all nodes are close to a star or nebula - therefore the later is also true in a sense.
Moreover sometimes the place where the gravitational pull is the greatest is in open space because more than one planetoid is involved.
Here's the data from the tech room.
"In simple terms, subspace is an n-dimensional tunnel between one point in the universe and another. A vessel can travel through this tunnel in a matter of minutes, making a journey that might otherwise take decades or even centuries at light speed."
-this fits in nicely with the 10 dimensional loop theory. It is among those extra, other times closed loops of dimensions where subspace exists.
"A jump drive causes a ship to vibrate in multiple dimensions until its modulations are in perfect synchronization with the subspace continuum. A vortex opens, creating an aperture from an infinitesimally small point in the cosmos, enabling the vessel to cross the subspace threshold." - the ship converts its proportions in normal space into subspace dimensions, in effect it turns into the subspace in a manner you'd take a left turn on a road.
Let me give another parallel - if we were living in a 2D world, turning into another 2D plane would mean a rotation paralell to our own reality. A similar thing happens wiht subspace among at least 3 dimensions.
"Two types of jumps are possible.
First, an intrasystem jump can occur between two points in a star system. Most small, space-faring vessels are equipped with motivators capable of these short jumps. The presence of an intense gravitational field is required, prohibiting travel beyond the boundaries of a star system."
-For intrasystem jumps the presense of intense gravitonal field - ergo mass is required. This is the whole basis for the later point of my arguement. Gravity already alines subspace to an ammount, therfor to make inter-system jumps a lot more energy has to be used.
It's easiest to do it where the gravity is already more or less present, this leads to the designation of nodes.
"Second, ships can jump from system to system via nodes. Until the Great War, only larger ships could generate sufficient power to use jump nodes. The development of jump drives for fighters and bombers in 2335 enabled the Alliance to destroy the SD Lucifer in subspace. Producing these small jump drives is prohibitively expensive, so they are restricted to missions that require pilots to travel between systems. The Head-Up Display indicates the location of jump nodes with a green sphere.
The vast majority of subspace nodes are extremely unstable, forming and dissipating in nanoseconds. Other nodes have a longer lifespan, existing for centuries or millennia before collapsing. The jump nodes sanctioned by the GTVA for interstellar travel are expected to remain stable for many years."
-This is the arguament for your later statement. Yes nodes are instable.
I'm putting forth my later part of my theory, which I omitted for the sake that people don't like to read something raving for pages.
In a subspace tunnel - I hope you're not going to argue about their existence - Subspace is circular amond the edges.
The tunnel is actually s straint between to gravitational forces. Energy is present as electromagnetic waves - EMW for short - which varies from light to x-ray particles and other charged particles.
EMWs have a mess of their own, therefore they influence the tunnel - however they rarely stay in the tunnel, however if they are emmited normal to the tunnel they end up forming rings, which take place in the middle of the tunnel.
During thousands of years huge ammounts of energies can be traped inside a tunnel - some of the rings start swing inside the tunnel, lenghtening the reinforced part.
In effect these rings form the framework of the tunnel - these are tre things seen inside the subspace tunnel.
However the complex that the rings fomr can have it's own irregularities, once we speak of something with frequency and resonance and an immense array of stabile/semi-stabile/semi-chaotic structures are possible.
If a ship passes thorugh subspace it's mass affects the tunnel, but it's minimal compared the EMW frame.
However the emmited EMW can increase the chaotic tendencies inside the tunnel, creating huge subspace maelstorms.
This explains the warying nature of subspace nodes.
The Knossos provided an additional pull at one end of a tunnel, clearing it from EMW debris.
With huge ammoung of energies a tunnel can be created almost anywhere, since there's no limit to the size of the EMW structure.
This happened in Capella.