Author Topic: Sectors of the galaxy  (Read 5465 times)

0 Members and 1 Guest are viewing this topic.

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
GE, how did you make that map??
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Quote
Originally posted by TopAce
about subspace recharge rate: 'Endgame', NTF Iceni. :doubt:
so?
Well maybe there is some kind of reserve, or perhaps the Iceni was designed with a redundant SS drive and reactor for that purpose.  Otherwise, it seems that ships do not have an instantaneous subspace recharge, as they never jump if they are close to a node.  When Capella went boom, you didn't see ships popping out of subspace left and right around the node, by my argumentm because they wouldn't have been able to jump again in time anyway.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Flipside

  • əp!sd!l£
  • 212
Maybe the engine was powered by plotium ;)

That map was one of the first things I downloaded when I started FS2 modding ages ago, possibly not that exact map, but it was damn similar!

Flipside :D

 

Offline DeepSpace9er

  • Bakha bombers rule
  • 28
  • Avoid the beam and you wont get hit
Quote
about subspace recharge rate: 'Endgame', NTF Iceni.


There are two types of subspace drives: intersystem and intrasystem. Most fighters are equipped with an intra for obvious reasons, but cap ships are equipped with both. Therefore, when a ship comes out of a jump node, its intersystem drive reserves are depleted but its intrasystem isnt necessarily or doesnt use up as much power as the intersystem drive. So when the Iceni came out of subspace, it used up a little bit of the reserves to make an intrasystem jump, but still had enough energy to make an intersystem jump. :yes:

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Quote
Originally posted by DeepSpace9er
There are two types of subspace drives: intersystem and intrasystem. Most fighters are equipped with an intra for obvious reasons, but cap ships are equipped with both. Therefore, when a ship comes out of a jump node, its intersystem drive reserves are depleted but its intrasystem isnt necessarily or doesnt use up as much power as the intersystem drive. So when the Iceni came out of subspace, it used up a little bit of the reserves to make an intrasystem jump, but still had enough energy to make an intersystem jump. :yes:


Doesn't make sense in the slightest that all capships have this caspability but only the Iceni used it. Want to explain why the NTF ships in King's Gambit all came through the node and then sat about of 2-3 minutes being shot by Mjolnirs if they could have simply leaped out?

Far more likely is that the Iceni was specially built to run blockades etc and had the extra drive or reserve you mention. The Iceni is a special case. Any other NTF ship wouldn't have been able to make the jump the Iceni made.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline diamondgeezer

Or maybe the Iceni had been prepped for just that manouver, and the NTF fleet in King's Gambit hadn't.. though that assumes that they had no forwarning of the blockade (unlikely) and couldn't communicate back through the node to warn their chums...

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
King's Gambit is an just an example. If ships can jump out immediately after jumping in why does FS2 have so many escort ship x to the node style missions. Why not have them jump in and only be vulnerable for 30 seconds?

Add to that the fact that the Iceni did manage to evade the blockade of the node when even smaller NTF ships who presumably can recharge more quickly didn't and it starts to look like the Iceni was designed specially for running blockades and quicker jumps.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Quote
Originally posted by Lightspeed
Subspace is a stream. Thats what the Subspace POF tries to make obvious...

Quote
Originally posted by StratComm
I think subspace travel is relatively fast, a matter of a few minutes for interstellar jumps and a few seconds for in system jumps...

How would you define in-system jumps? Does a fighter create it's own stream from point A to B? If so, how far could such a stream go (is energy the limiting factor)?

Would be interesting, because:
Quote
http://www.solstation.com/stars/vega.htm
Vega is located within 25.3 light-years (ly) away from our Sun, Sol, as the brightest star in Constellation Lyra, the Lyre or Harp...

# 1 ly = 600000 AU
# distance sun-pluto = 39 AU = 0,000065 ly
# distance sun-vega: 15180000 AU = 25,3 ly

Let's say you need 5sec for sun-pluto jump (as suggested by StratComm) => avg. jump speed ~ 7 AU/sec

# distance = speed * time => distance/speed = time
# 15180000/7 ~ 2168571,42 /3600 ~ 602,38 /24 ~ 25,1 days

Let's double the time with reactor recharging and stuff like that.
=> A node-connection to earth would not be mandatory cause you could travel by in-system jumps as well.

32 years since the first great war and no contact with earth would mean that intra system drives can't jump very far.

(Hope I calculated correctly :nervous: )
this is my signature, there are many like it, but this one is mine

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
As I understand it, local subspace is generated by the gravitational field of a star and thus is a pocket of subspace.  Since its a pocket, there is a physical limit to its range so you just can't travel as far as you want away from the source star.  Inter system jumps make use of a deeper realm of subspace that runs from one stellar pocket to another.  I have my own theories to fill in some of the gaps and give subspace more depth (figuratively speeking), but they're not for open forum discussions.

Later!
The Trivial Psychic Strikes Again!

 
If I remember correctly, 'King's Gambit' involved two intersystem jumps.  So the intrasystem drive would've been useless.

As for subspace, I think it's a little inconsistant.  For example, if you were inside a Black Hole's gravity well, and you made an intrasystem jump away from the Event Horizon, you woudl use a certain amount of energy X.  If you were to move the same distance on fusion drive, you would use a (probably greater) amount of energy Y.  Y should be approximately equal to the amount of potential energy gained by moving the ship away from the Black Hole, but from the way subspace is described in the tech room I get the idea that subspace jumps are easier in strong gravity wells, so X could be less than Y.  This breaks the law of conservation of energy!

It is far more likely that the energy required by a subspace jump is equal to the difference in potential between the start and end points.  Therefore, making a jump towards a planet actually generates energy, since the ship is losing potential energy.  Jumping between two points on an equipotential would not take any energy at all, unless friction and other forms of energy waste are a factor.

Besides, where does the gravitational influence of a mass end?
Answer: it doesn't.  The Earth's gravity has influence (not much, admittedly) even in galaxies quadrillions of light years away.  Hell, even the pen on the desk beside me does!

So if intrasystem subspace jumps are dependant on a gravity well, they should work over the whole universe, because that's the extent of any gravity well!
'And anyway, I agree - no sig images means more post, less pictures. It's annoying to sit through 40 different sigs telling about how cool, deadly, or assassin like a person is.' --Unknown Target

"You know what they say about the simplest solution."
"Bill Gates avoids it at every possible opportunity?"
-- Nuke and Colonol Drekker

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Quote
Originally posted by Descenterace
If I remember correctly, 'King's Gambit' involved two intersystem jumps.  So the intrasystem drive would've been useless.


You don't remember correctly :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Quote
Originally posted by Descenterace
If I remember correctly, 'King's Gambit' involved two intersystem jumps.  So the intrasystem drive would've been useless.

As for subspace, I think it's a little inconsistant.  For example, if you were inside a Black Hole's gravity well, and you made an intrasystem jump away from the Event Horizon, you woudl use a certain amount of energy X.  If you were to move the same distance on fusion drive, you would use a (probably greater) amount of energy Y.  Y should be approximately equal to the amount of potential energy gained by moving the ship away from the Black Hole, but from the way subspace is described in the tech room I get the idea that subspace jumps are easier in strong gravity wells, so X could be less than Y.  This breaks the law of conservation of energy!

It is far more likely that the energy required by a subspace jump is equal to the difference in potential between the start and end points.  Therefore, making a jump towards a planet actually generates energy, since the ship is losing potential energy.  Jumping between two points on an equipotential would not take any energy at all, unless friction and other forms of energy waste are a factor.

Besides, where does the gravitational influence of a mass end?
Answer: it doesn't.  The Earth's gravity has influence (not much, admittedly) even in galaxies quadrillions of light years away.  Hell, even the pen on the desk beside me does!

So if intrasystem subspace jumps are dependant on a gravity well, they should work over the whole universe, because that's the extent of any gravity well!


Ah but that's the beauty of subspace... it's like warp drive or hyperspace, it allows you to break the laws of physics without any logical argument against it.  Therefore your reasoning about potential energy is relatively outside of the bounds of the question; subspace bypasses normal space and therefore does not require that the laws of physics hold true as if it were part of normal space.  And, after all, we should all know better than to try to explain any of Freespace's physics.

Also, as for gravity, there is a difference between a gravity field and a strong gravity field.  While the Earth exerts a strong force on us, the force it exerts on, say, pluto is not so great.  In fact, were you to remove the mass of earth from the system holding pluto in its orbit, the effect on the planet's motion would be negligable.  If you want an explanation, then perhaps it ends when the local strength of the gravity field is equal to the strength of the gravity generated by the ship making the jump.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
  • 210
Quote
Originally posted by karajorma

Add to that the fact that the Iceni did manage to evade the blockade of the node when even smaller NTF ships who presumably can recharge more quickly didn't and it starts to look like the Iceni was designed specially for running blockades and quicker jumps.

And why not? After all, it has the highest top speed of any capital ship in FS2. So it would be logical to assume, that it also has the fastest subspace drives
"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n
Bah. You're an admin, you've had practice at this spanking business. - Odyssey

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Quote
Originally posted by Stunaep

And why not? After all, it has the highest top speed of any capital ship in FS2. So it would be logical to assume, that it also has the fastest subspace drives


Top speed in deep space does not unconditionally mean it has faster subspace recharge time.

These are two different things, like an egg and a hen.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
TopAce, he;s not saying it does.  He is saying, however, that the Iceni's high top speed makes it seem like a specifically designed blockade runner,which would imply fast-charging or multi-use subspace drives.  It's not a certaintly but the likelyhood is there.  As for the Iceni itself, no one is going to argue that it was a particularly well-designed ship, as it has more issues than you can shake a stick at model and weapon wise.  (I recommend visiting the site in my sig on that note, it fixes up the Iceni's dock paths.)  Because it is not viable as a tactical weapon, it has to have some other special purpose.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
__________________________________right now
And it's left :D
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline mnftg64

  • 27
do you mind if i use and modify that map for my campaign? you can find details on my site in my sig.