Author Topic: bEAMS IN fs1  (Read 4245 times)

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Offline Ulundel

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Hm, I'm wondering that if we can convert FS1 to FS2 then maybe there's a way to convert FS2 to FS1 ah? The hardest part would be the beams of course. Is that possible. I think it is! :D :p

 

Offline Black Wolf

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Yeah, could be done as a long missile trail that goes really fast, like the lucifers SSLs, but they wouldn't be true beams (eg. you couldn't make slashers, and all the damage would be done in the initial blast). No glow either. Doable though, if you had the motivation
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Offline Nico

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but what for? I guess everybody has FS2 here. what's the use of playing it again on an outdated engine?
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Offline Ulundel

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It's just an idea, nothing more.

 

Offline Fury

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You can use FS2 beams in FS1, just copy everything beam related to proper folders, like effects, sounds and so on. :)

 

Offline HotSnoJ

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Ya but how do you get all those efex in the game so it looks like the beams from FS2
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Offline Nico

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Quote
Originally posted by Mr. Fury
You can use FS2 beams in FS1, just copy everything beam related to proper folders, like effects, sounds and so on. :)


of course not, the beam code isn't in the FS1 engine.
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Offline Styxx

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You'd need some work to make something similar to beams, but it would be possible. I don't really see the point of it, though.
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Offline Ulundel

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I see a point...if you're bored enough to do something and if you succeed everyone would think you're cool!!! (I would think so)

 

Offline Darkage

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My FS1 does not even run on my pc dunno why...It only ran once then it refused to start.
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Offline Fury

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Quote
Originally posted by venom2506


of course not, the beam code isn't in the FS1 engine.


The code necessary for beams is there, I have seen FS2 style beams used on FS1.

(Can't remember if it was me who tried it or did I saw a pic of it LOL ;))

 

Offline Darkage

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Quote
Originally posted by Mr. Fury


The code necessary for beams is there, I have seen FS2 style beams used on FS1.

(Can't remember if it was me who tried it or did I saw a pic of it LOL ;))



Wel if it was in the FS1 engine why wouldn't they use it then?;)
As to program something in the engine that isn't used is a waste of money and time...So it doesn't sound very logical imho.
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Offline Fury

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Quote
Originally posted by darkage



Wel if it was in the FS1 engine why wouldn't they use it then?;)
As to program something in the engine that isn't used is a waste of money and time...So it doesn't sound very logical imho.


How in the hell should I know?
Perhaps the engine just can use that kind of weapons but devs didn't thought of that back then?

Edit: Or then they saved it for FS2. ;)
Product sells better when you really have something new on it, FS2 was the first space combat simulator that has "real" beams. :)
« Last Edit: March 19, 2002, 12:22:22 pm by 173 »

 

Offline Nico

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Quote
Originally posted by darkage



Wel if it was in the FS1 engine why wouldn't they use it then?;)
As to program something in the engine that isn't used is a waste of money and time...So it doesn't sound very logical imho.

That's what they did for red faction anyway.
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Offline an0n

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Quote
Originally posted by darkage



Wel if it was in the FS1 engine why wouldn't they use it then?;)
As to program something in the engine that isn't used is a waste of money and time...So it doesn't sound very logical imho.


Yeah right. SSM, Freespace is tired...etc etc. There's all sorts of junk hiding in FS. Stuff that never made it into use in the main campaign.
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Offline ZylonBane

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Quote
Originally posted by Ten of Twelve
The hardest part would be the beams of course.
No, the hardest part would be the nebulas. Hard, as in IMPOSSIBLE.
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Offline an0n

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Pfff Easy.

You just make a non-crash-into-able thingy made of 700 horizontal planes, nebula textured and speckled with that transparent green colour. Then you put 3 in the mission and spin them to give the full nebula effect.
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Offline Galemp

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Offline JC Denton

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Even if the code for the beam effects is there in FS1's engine, it's doubtful that it'd understand the SEXPs that tell it how to use the beam.  i.e. FS1 probably doesn't know what to do if it finds a "beam-free-all" event in a mission.
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Offline ZylonBane

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Quote
Originally posted by JC Denton
Even if the code for the beam effects is there in FS1's engine
It's not. Period.
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