Jedi Knight: Dark Forces 2
I reinstalled it with the expansion a few days ago, the gog version works very well out of the box but doesn't seem to play nice with Jedi Knight Enhanced (basically the fixess they applied to the exe to make it play nice with modern videocards interfere with the unofficial patch required for the mod to work) so I'm playing with the vanilla models but the mod that disables LOD works and that enough.
I'm playing it at 1280x960 and while I have found no way to make supersampling work with the game it still looks very nice.
I have decided to go full on secret hunting to get the extra Force stars early on, a few I remembered from the last time I played others I think I discovered for the first time.
Been playing Project Warlock quite a lot recently. Despite the TVTropes article mentioning that having Slugshot and Magnum upgrades is a bit redundant, I prefer heavier guns rather than an autoloader, similar to my preference in FS2 for slower-firing guns that do more damage. A stock SMG provides all the spray I could ever want with almost the precision of a sniper rifle.How is the save system?
It only saves in between episode segments, and if you play on any difficulty except Easy, there's a lives system - on higher difficulties, running out of lives means all your progress in an episode, or even the entire game, is erased.
The save file itself is editable using Notepad++ though.
OK, so they actually kept that threat of the game being "old school".
A pity that the "old school" games that this game took inspiration from were games for filthy casuals that let you save everywhere whenever you wanted.