Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Ace on May 28, 2002, 06:04:18 pm

Title: Missile turrets and fighter trails
Post by: Ace on May 28, 2002, 06:04:18 pm
One thing that I thought of when looking through the threads here are standoff torpedoes like the ones the NTU has in Nodewars. (you fire a torpedo, and when within range it stops fires a beam cannon onto it's target. If it doesn't reach it's target or once the beam is fired, the missile then drops and starts to drift eventually self-destructing)

An easy way of doing this is a turret on the weapon for the beam, the rest might be tricky.

Another idea is either having nebula trails work in non-nebula environments (mission or ship flag) or missile trails being assigned to engine subsystems.

Overall, more flexibility with secondaries would be a good thing. (i.e. ability to set hitpoints and shield hitpoints like what was attempted with FS1's Stiletto)
Title: Missile turrets and fighter trails
Post by: Stryke 9 on May 28, 2002, 06:52:22 pm
Torpedo sounds like it's nothing really ne, except for a special effect, but the nebula would be cool. That, and the EMP tag should be enabled for non-nebula missions, too, as a temporary thing. So that, for example, you can have an AWACS jam your system, or an actual EMP that doesn't have to be a bomb.
Title: Missile turrets and fighter trails
Post by: LAW ENFORCER on May 28, 2002, 07:21:26 pm
the beam cannon in a missile (or torpedo) sounds kinda silly, make if you wish but I think a missile with a weapon would be better to make, any weapon, any numner of weapons, so you can shower a cap ship in anti cap ship charges (thus beating a ships HIDR (Hull Integrity Damage Relocater, proncounced hider) system (i have not fully though it out so it still has holes... AH AHA !!! man thats funny! Holes! In a ship hull defense system!! ??? *no one else laughs*  Ah, forget it!)

so missiles with in missiles = good :D
Title: Missile turrets and fighter trails
Post by: Stryke 9 on May 28, 2002, 07:24:19 pm
Ain't that what a Pirahna is?
Title: Missile turrets and fighter trails
Post by: LAW ENFORCER on May 28, 2002, 07:36:52 pm
sort of, but I want it to explode in an angle not all around (much more targeted and crontroled, but it could be used for a number of smaller anti-cap missiles that fly into lots of subsystems etc)
Title: Missile turrets and fighter trails
Post by: Nuke on May 28, 2002, 10:31:25 pm
i think simple turrets on big torpedoes (like ragnarok's meson torpedoes) would be really cool. however i think a bunch of extra fields for long range criuse mssiles would allow for better capship missile launcher systems. it would also allow powerfull warheads like my mesons to have a little more personality on their way to their targets. i think it should allow for turrets, subsystems, and shields, as well as advanced ai. il like to see my warheads do evasive manuvers and be able to defend themselves a little better. as for now, my torpedoes lack the bomb flag that makes it possible to shoot them down. i want my torpedoes to be tough, not invulnerable.

as for trails id like to be able to do multiple trails on missiles with the offset flag defining their positions. combine this with some kind of rotation flag for some cool effects.
Title: Missile turrets and fighter trails
Post by: LAW ENFORCER on May 28, 2002, 10:40:39 pm
Ah, the cruise missile, I don't know why but every time some one says something like this I have it penciled to include in my TC....
oh well, I agree, torpedos need full ship (equal) systems!