Author Topic: http://icculus.org/freespace2/  (Read 4645 times)

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Offline RandomTiger

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http://icculus.org/freespace2/
Quote
Originally posted by zakk

I don't believe I was starting anything, just listing a feature of the icculus.org/freespace2 project.


He was probably talking to me :)

 

Offline Inquisitor

http://icculus.org/freespace2/
Yeah, sorry Zakk, I was sorta generally ranting :)
No signature.

 

Offline RandomTiger

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http://icculus.org/freespace2/
Every month or so a new member turns up and asks about mve files and then we all have a big fight. :lol:

Some people are getting a little tired of it.

 

Offline RandomTiger

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http://icculus.org/freespace2/
Does their code still use pre gfx card projected polygons?

 
http://icculus.org/freespace2/
Quote
Originally posted by RandomTiger
Does their code still use pre gfx card projected polygons?


I frankly don't have a clue what you're asking.  Here's my best guess at an answer.

YES we are still using orthographic projection because that is how the engine is written and changing it would be too much work for too little (if any) gain.
« Last Edit: October 03, 2002, 08:51:25 pm by 777 »

 

Offline RandomTiger

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http://icculus.org/freespace2/
Thats exactly what i wanted to know, thanks :)

However I think there is a lot of gain by making it true 3D.
At least in DX8 there will be.