Otherwise it is just what I thought, but...
1) A "normal" mission is recorded.
2) This recorded mission is saved to a file, but this mission file contains extra record data which is needed to determine what happened in the recorded mission.
3) Now a new player who now plays this recorded mission can't do anything else but watch what happens.
-You can select if you want that player is able to change views while recorded mission is playing.
-You can actually DIE in the recorded mission and still move forward in the campaign.
So, this is not a cutscene or command briefing animation, but a mission. Recorded mission. It's like you're watching a movie where you see everything from pilot's eyes.
This one's hard to explain when you don't know how to explain, eh.
It would be even better if you could make in-game cutscene so that by certain event, a normal mission turn to cutscene. Think of I-War 2 for example. When you're returning home after a succesful mission, suddenly it turns to in-game cutscene showing you a raider fleet jumping in. This cutscene may contain chatter and prerecorded conflict with few ships and then cutscene mode turns back to normal mission mode and you can start playing again. Of course what happened during cutscene mode, is already happened in the mission mode.
Argh... now nobody won't get what I mean...
Aww... hopefully few I-War2 and X-Wing Alliance players hops in to assist me.