I liked Sync/Transcend where you get that "journey through hell" feeling after fighting through 40+ repetitive missions.
The only fighting I recall experiencing in Sync was to stay awake. Chatter, jump, chatter, jump, chatter, jump. By the time I quit, the only mystery I was interested in was whether I'd get to hit the jump button, or if the mission's scripting would do it for me.
Ten to twenty mission campaigns have a lot of appeal to me for two basic reasons. First, you know you'll be doing something meaningful and exciting in each mission. If somebody puts out a ten mission campaign, they're probably not wasting missions with scenarios like, "Oh, look! Yet another Knossos! Let us jump, for there is obviously nothing to do on
this side." You might have part of a mission set aside for chatter, but the rest will involve an actual fight. The other big reason I like shorter campaigns is because they're less apt to be canceled or abandoned. At this point, I get a lot more excited when somebody says they're going to pump out a four-mission minicampaign because that's something I can expect to see released in a couple months or less. When I hear an announcement for 30-40 missions with a new faction, a far-advanced GTVA fleet, uber-Ancients vessels (for a dead race, they're awfully prolific), etc., etc., etc., I laugh, and I laugh, and I laugh, and I say a few things that would probably get my account suspended, if I were to repeat them on the boards.
Anyway, to the point of the thread, thank you for the release, CP. I look forward to playing Procyon Insurgency, though I've had some other obligations preventing me from playing it just to date. (I might end up having my first romp through it in 3.6.10, at this rate....)