I had FSOpen v. 3.6.5, but I wanted to download a newer version so I could play Transcend, so I downloaded a new mv_core Media VP file (although the readme still said it was for 3.6.5, but it wasn't the same as my old one). I can confirm it's working because I get a nifty new Sobek loadup screen instead of the old Orion/Fenris one. Anyway, I also downloaded the build specified in the Transcend thread, and it had four files: Two applications named "Goober build (with a lot of numbers after it)" and one that was the same except it had "dbg" at the end. There were also 2 MAP files that corresponded to them. I figured the "dbg" stood for debug, so the other one was more reliable. I copied it and its corresponding MAP file (I didn't know what to do with the MAP file, I had never seen or used one before) into my main Freespace2 directory, and made a subfolder called "old" in which I put my 3.6.5 build in case I needed to revert. I opened up the launcher and used the browse button to select the new build instead of the old one, and switched the graphics to OpenGL. However, I got the "missing cruiser file" error, so I went to the thread about it and downloaded Karajorma's 2 VP files to fix that, and put them both in my main directory. However, I have 2 problems when running the campaign:
1. White squares of doom appear around ever engine and glow effect and weapons fire. I'm pretty sure this is because of the OpenGL graphics.
2. The Fenris and Leviathon models are invisible unless I get about 2500k away from them.
What do I do?