Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: PLX on November 19, 2007, 03:15:47 pm

Title: End of 9th Derelict mission problem
Post by: PLX on November 19, 2007, 03:15:47 pm
Hi!
I play a Derelict campagin. I can't go through the 9th mission (Rites of Passage). At the end of mission a governor should dock to Luxor but his vessel hit the station, then it tries to dock again and again hit. Finally, it crashes.

Can you help me? What should I do?
BTW My english isn't too good, I hope you'll understand :)

PS Maybe I should download the newest version of campagin core but I can't find link to it (this one wchich I know is rather old, I think). Can you give me this link, please?
Title: Re: End of 9th Derelict mission problem
Post by: Jeff Vader on November 19, 2007, 04:16:51 pm
:welcomered:

Are you playing FSO or retail? If FSO, you'll need to get the mediavps and the easiest way is to use Turey's Installer (link in my signature).
Title: Re: End of 9th Derelict mission problem
Post by: PLX on November 19, 2007, 04:29:33 pm
My version is FSO Core 3.6.9 + Mediavps. Launcher 5.5c
After posted here I thought my Derelict version may be old because my game version is rather good (for example - I played The Procyon Insurgency and I had no problems with it).
Title: Re: End of 9th Derelict mission problem
Post by: Goober5000 on November 19, 2007, 05:34:54 pm
This is a known problem.  Look here for a workaround: http://scp.indiegames.us/mantis/view.php?id=1168
Title: Re: End of 9th Derelict mission problem
Post by: PLX on November 20, 2007, 09:07:16 am
Thanks Goober but I hardly understand this whole fredding thing. I still don't know if there is any solution and how it can be done.
Title: Re: End of 9th Derelict mission problem
Post by: MP-Ryan on November 20, 2007, 10:33:22 am
If you don't know how to fix it in FRED, look for an old 3.6.7 build and play just that one mission in it.  Something about 3.6.9 moves the station.  IIRC, it's actually because there are two station instances in that mission.  I believe someone posted a patch, but I have no idea where you'd find it.
Title: Re: End of 9th Derelict mission problem
Post by: ARSPR on November 21, 2007, 01:14:45 pm
My version is FSO Core 3.6.9 + Mediavps. Launcher 5.5c
After posted here I thought my Derelict version may be old because my game version is rather good (for example - I played The Procyon Insurgency and I had no problems with it).

This problem has been addressed quite a few times in the main Derelict thread. And the last one from this message (http://www.hard-light.net/forums/index.php/topic,38019.msg1015525.html#msg1015525) on.

And as I told BustRobot, you are not using mediavps in a right way because mediavps (3.6.8 + alpha channel patches) fix the trouble.

Nevertheless you can download a fixed mission from the mantis link (dl2-01.fs2). Place it in freespace2\Derelict\data\missions folder
Title: Re: End of 9th Derelict mission problem
Post by: PLX on November 22, 2007, 04:18:37 pm
Thanks ARSPR and everyone who tried to help me.
ARSPR's way is the most easiest and effective IMO. It turned ring so governor was able to dock for coffe and thank alpha 1 ;)
Title: Re: End of 9th Derelict mission problem
Post by: Jeff Vader on November 23, 2007, 02:58:36 am
It sure is the easiest way but nonetheless, if you don't yet have the mediavps, you should get them. I'm telling you, once you've played FreeSpace with the mediavps enabled, the retail will look like crap. Oh, and LightSpeed's Nebulae. You need to get them. Otherwise you won't get any background nebula textures in Derelict and that, my friend, sucks.
Title: Re: End of 9th Derelict mission problem
Post by: PLX on November 24, 2007, 07:49:29 am
I have mediavps but 3.6.9 version - it's why I had troubles.
I had nebulae but I lost it. Can you tell me where I can download it from? It's really hard to found something at this forum  :confused:
Title: Re: End of 9th Derelict mission problem
Post by: Jeff Vader on November 24, 2007, 09:11:53 am
I had nebulae but I lost it. Can you tell me where I can download it from? It's really hard to found something at this forum  :confused:
Behind the Useful Stuff link on my signature. Instructions are on the page.
Title: Re: End of 9th Derelict mission problem
Post by: PLX on November 24, 2007, 09:42:58 am
Thanks Lobo. There's many useful things.  :yes:
Title: Re: End of 9th Derelict mission problem
Post by: ARSPR on November 24, 2007, 06:17:51 pm
I have mediavps but 3.6.9 version - it's why I had troubles.
I had nebulae but I lost it. Can you tell me where I can download it from? It's really hard to found something at this forum  :confused:
You can't have 3.6.9. mediavps version because they just don't exist. Only the exe is 3.6.9.

From 3.6.8. (a beta release nevertheless) we are going to jump to 3.6.10. which are going to be great (included Nebulae, normal maps, unified maps for every single ship, mipmapped dds textures for every single ship and more). DaBrain is working really hard with them.
Title: Re: End of 9th Derelict mission problem
Post by: Objekt on November 25, 2007, 11:22:53 am
I just encountered this problem myself.  Twice now I've watched the gov's shuttle fly around, repeatedly bang itself into the station, and finally die - result, FAIL!
Title: Re: End of 9th Derelict mission problem
Post by: Objekt on November 25, 2007, 09:22:41 pm
I downloaded the replacement mission file, and put it where it should work, but it doesn't.  The ring is still out of position, and the stupid shuttle bashes itself against the station until it dies.

Can't run SCP 3.6.7 as I don't have it, and it doesn't seem to be available for download.

I tried to skip this mission by failing it 5 times on purpose, but the "advance to next mission" doesn't work.  It looks like it does, but then I get put right back in the briefing for this broken mission.  What's that about?!

There are more missions in this campaign, right?  A few campaigns don't actually have a "you finished the campaign" message, but just dump you right back into the final mission, even if you've completed it.  But, I don't think this campaign is one of those, as I've yet to see a trace of the titular "Derelict" or any of the other promised goodies.
Title: Re: End of 9th Derelict mission problem
Post by: Cobra on November 25, 2007, 09:27:12 pm
Here's an idea. Make Luxor and the shuttle invulnerable, then ~+k the Ganymede. It's in the Derelict SCP thread as one of my fixes.
Title: Re: End of 9th Derelict mission problem
Post by: Objekt on November 25, 2007, 09:40:21 pm
Here's an idea. Make Luxor and the shuttle invulnerable, then ~+k the Ganymede. It's in the Derelict SCP thread as one of my fixes.

Do what?  I don't know how to do either of those things.
Title: Re: End of 9th Derelict mission problem
Post by: Jeff Vader on November 26, 2007, 12:48:27 am
Look for FreeSpace 2 cheats, then invulnerabilize the Luxor and the shuttle and kill the Ganymede. With 'dem cheats.
Title: Re: End of 9th Derelict mission problem
Post by: ARSPR on November 26, 2007, 02:24:39 am
I downloaded the replacement mission file, and put it where it should work, but it doesn't.  The ring is still out of position, and the stupid shuttle bashes itself against the station until it dies.

Sorry if this post seem a bit rude...

I'm a bit tired of people saying that something that works DOESN'T WORK.

In this situation you've done something wrong. PERIOD. Ask for help, try to clean your installation or whatever, but don't say that the game doesn't work. The fault is yours.

Computers just do what they are told to do, they are neither creative, nor artists, nor stupid-machines-that-love-disturbing-you.

If you have a good CLEAN FS2 installation, you've installed your mods each one in a different folder, you don't mix pilot between mods, you don't have strange vps or other data in the middle, you are using at least official build 3.6.9. (or even later builds) then:
the problem is gone. YES or YES, there's no possible NO answer.

Please check you fulfil all the "ifs" I've told.
Title: Re: End of 9th Derelict mission problem
Post by: MP-Ryan on November 26, 2007, 04:05:29 pm
I downloaded the replacement mission file, and put it where it should work, but it doesn't.  The ring is still out of position, and the stupid shuttle bashes itself against the station until it dies.

Sorry if this post seem a bit rude...

I'm a bit tired of people saying that something that works DOESN'T WORK.

In this situation you've done something wrong. PERIOD. Ask for help, try to clean your installation or whatever, but don't say that the game doesn't work. The fault is yours.

Computers just do what they are told to do, they are neither creative, nor artists, nor stupid-machines-that-love-disturbing-you.

If you have a good CLEAN FS2 installation, you've installed your mods each one in a different folder, you don't mix pilot between mods, you don't have strange vps or other data in the middle, you are using at least official build 3.6.9. (or even later builds) then:
  • if you rightly use Mediavps 3.6.8. zeta + alpha patches,
    OR
  • if you download and RIGHTLY use the fixed mission,
the problem is gone. YES or YES, there's no possible NO answer.

Please check you fulfil all the "ifs" I've told.

Ummm... the latest media VPs plus patches do NOT automatically fix the issue in 3.6.9 Official.  The mission itself had a problem with the presence of two Ganymede installations, one of which blocks the docking port.  Only the fixed mission conclusively resolves the problem.  That said, this issue does not appear every time in 3.6.9 either, which makes it a bugger.

Really, someone with access to the Derelict VPs on Filefront needs to repack them to include the fixed mission.  Otherwise, this pesky bug is going to continue to appear.

That said, yes, someone is doing something wrong if the known fixes don't correct the issue.
Title: Re: End of 9th Derelict mission problem
Post by: ARSPR on November 27, 2007, 01:36:29 am
I'm really tired...

I was who discovered what happened in that mission. I was who made the fixed mission. AND I SAY THAT MEDIAVPS FIX THE ISSUE. PERIOD

Please read the Mantis report...

This is my last post over this subject.
Title: Re: End of 9th Derelict mission problem
Post by: MP-Ryan on November 28, 2007, 11:26:25 pm
...unless I missed an update of the media VPs (and looking at the thread I don't see an update to the mv_models alpha patch) the issue is still in the old media VPs, so if this has been fixed somebody in the know please say so.  Otherwise, I've been following the Mantis thread and while DaBrain has said he is going to fix the Faustus model, I don't see a fix.

So... did I miss a patch update?
Title: Re: End of 9th Derelict mission problem
Post by: ARSPR on November 29, 2007, 01:51:19 am
I'm breaking my vow.  :wtf: :wtf:

+ If you use Mediavps 3.6.8. zeta mv_models.vp HTL faustus, (ie you are properly using the Mediavps): The mission works fine.

BUT

+ If you don't use mediavps, (or if they are wrongly used), then you use retail faustus from sparky_fs2.vp: The docking ring is rotated.

CHECK how you've installed your mediavps.

With future new mediavps (3.6.10), DaBrain is supposed to FIX the HTL faustus so it will behave exactly like retail, (maintaining compatibility motto). So with future mediavps releases, you will need the fixed mission.
Title: Re: End of 9th Derelict mission problem
Post by: Cobra on November 29, 2007, 02:24:06 am
/me raises hand

I use the mediavps and the Ganymede is still off. :P
Title: Re: End of 9th Derelict mission problem
Post by: MP-Ryan on November 29, 2007, 09:40:49 am
/me raises hand

I use the mediavps and the Ganymede is still off. :P

Seconded.

I've got the latest mediavp set, installed properly in its own folder and added to the mod.ini for Derelict as a secondary mod, and I'm still getting the rotation.  The only way I don't get the rotation is if I use the fixed mission, or the 3.6.7 build.

So something else is goofy, because the media VP set doesn't fix the problem, as is evidenced by my original Mantis report.
Title: Re: End of 9th Derelict mission problem
Post by: ARSPR on November 29, 2007, 02:49:00 pm
Are you fully sure you are using just mediavps?
IIRC there was another HTL faustus release by VA which maybe is retail-compliant.

As a fast test, I upload science01.pof just extracted from mv_models.vp. Install it in derelict\data\models (ie, the highest priority place), and check what happens.


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Title: Re: End of 9th Derelict mission problem
Post by: Cobra on November 29, 2007, 04:01:22 pm
Oh for pete's sake, some of us know what we're talking about.
Title: Re: End of 9th Derelict mission problem
Post by: MP-Ryan on November 29, 2007, 05:55:07 pm
Are you fully sure you are using just mediavps?
IIRC there was another HTL faustus release by VA which maybe is retail-compliant.

As a fast test, I upload science01.pof just extracted from mv_models.vp. Install it in derelict\data\models (ie, the highest priority place), and check what happens.

ARSPR, here's what I've done (a few times):

-Create Mods\derelict
-create Mods\mediavps
-Download and place all derelict VP files into appropriate folder.
-Download and place mv_core, mv_music, mv_effects, mv_textures, and mv_models in the appropriate folder.
-Download the effects and models patches and place in appropriate folder (mediavps).
-Edit mod.ini to point SecondaryList to Mods\mediavps

With a correct Derelict and mediavps configuration, the bug in Rites of Passage still occurs.  It is NOT repaired by the latest mediavp set, just as the problem occurred in the original bug report.

My installation is, if anything, more organized than the recommendations.

As Cobra said, some of us know what we're talking about.

There are only two solutions that I know of that fix the problem for me:  3.6.7, or the fixed mission.
Title: Re: End of 9th Derelict mission problem
Post by: ARSPR on November 30, 2007, 02:08:01 am
I've just retested the issue with 2007-10-28 build (http://www.hard-light.net/forums/index.php/topic,50258.0.html) and it happens as I told:
And, take in mind that, since the time I "solved" the issue in Mantis 1168 (http://scp.indiegames.us/mantis/view.php?id=1168), I've changed my PC, I'm using another build, I'm using another OS (Vista instead of XP)...

So there are just two possibilities:

Because of the last possibility I've being answering your posts. But this is the end, I cannot do anything more. If you still have a trouble it's your turn to exactly say when and how it happens.

Last hints and checks: Mediavps HTL Faustus generates a cache file of 504 kb while retail ibx is just 82 kb. I also upload my just created mediavps HTL ibx. Disable -normal, (because tsb generation needs ibx regeneration), and check if when you use this ibx, (place it in Derelict\data\cache), it is regenerated, (ie. you see a change in its time/date). If the answer is yes then you are not using mediavps Faustus but another one. If the answer is no, then you have probably discovered a hidden bug, but please NARROW it down.

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Title: Re: End of 9th Derelict mission problem
Post by: Objekt on November 30, 2007, 07:17:35 am
There are only two solutions that I know of that fix the problem for me:  3.6.7, or the fixed mission.

How exactly do you do the second option?  Is there something more to it than placing the updated mission file (dl2-01.fs2) in the derelictscp\data\missions folder?  I don't understand how SCP would "know" to use the single file, rather than the one contained in the derelictscp.vp file, and so far, it doesn't fix the problem for me.
Title: Re: End of 9th Derelict mission problem
Post by: MP-Ryan on November 30, 2007, 10:02:12 am
And in a classic moment of stupidity, I forget that the original bug report was submitted using a 3.6.9RC build, not final.

I just loaded up Derelict and tested again with both 3.6.9 final and the latest 3.6.10 experimental build; the issue is fixed in both when the mediavps are present.  I don't have a 3.6.9RC7 build to go back to to try again.

So I stand corrected; with a proper recent build and mediavp installation, the bug is repaired, for now anyway.  I'll mark it accordingly in Mantis.
Title: Re: End of 9th Derelict mission problem
Post by: Cobra on November 30, 2007, 02:26:03 pm
Hmm. I DID play Rites of Passage in a pre-3.6.9. My bad. :nervous:
Title: Re: End of 9th Derelict mission problem
Post by: Objekt on December 06, 2007, 05:59:15 pm
Since starting this thread, I've done a fresh SCP reinstall, including Derelict SCP.  I'm now back at the 9th mission.

Would someone please post a screenshot of how the Ganymede/Typhon combo is SUPPOSED to look?  I think it's fixed, but I'm not sure.
Title: Re: End of 9th Derelict mission problem
Post by: Objekt on December 09, 2007, 10:31:38 am
Nevermind, it's fixed.  If anyone's wondering, the Ganymede docking ring is supposed to have its openings parallel to the length of the Typhon, attached about halfway along the ship.  It makes the Typhon look as if it could roll down a hill sideways.  The important part is that the Typhon's fighterbays are not blocked, so the shuttle can land instead of bashing itself to bits.