Author Topic: RELEASE: Warzone  (Read 39789 times)

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Offline MP-Ryan

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People,

you may remember that Warzone is planned to get voice acting.
I am collecting all the voice files for Warzone, and a lot is done already. Thanks to all of you, who sent me their voice files.  :yes:
And thanks to all of you, who are working hard to get it done.

I have opened a repository called WarzoneSCP at https://opensvn.csie.org/. A anonymous checkout is allowed so everyone can use it.
I committed (the expanded VP) Warzone directory released in this thread and added the available voice files for E1M1 (and changed the mission file) and will continue to add the voice files for the other missions.

Please, to all of you working on Warzone use this repository so we can combine our efforts for this nice campaign.
All of you who want to commit changes, drop me am PM and I give you access.

MP-Ryan and Admiral Nelson, both of you are working on this, please drop me a PM. I can also help to set up subversion if needed.


I haven't been involved in the voice acting, merely the plot corrections and FRED work.  You can PM me the information if you like but my priority is getting a final version of the Warzone VP out, which was the original intent of this project.  I'm not going to be involved in getting the voice acting in place.
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Offline Tinman

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This has nothing to to with voice-acting. This repository is a way to combine the work of all people working on the project.

That way I can implement the "+Wave Filename: ***.wav" parts in the mission-files and we can release the voice-acting *.vp later without changing the mission-files later.  And - I do not have to change all the 19 missions again and again to test them. That will improve the work a lot.

So i send you the necessary info.

 

Offline Macfie

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This has nothing to to with voice-acting. This repository is a way to combine the work of all people working on the project.

That way I can implement the "+Wave Filename: ***.wav" parts in the mission-files and we can release the voice-acting *.vp later without changing the mission-files later.  And - I do not have to change all the 19 missions again and again to test them. That will improve the work a lot.

So i send you the necessary info.

We already have a repository on filefront under FSCRP
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Offline Mobius

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Offline Mobius

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We have a naming convention for that...
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Inferno: Nostos - Alliance
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Offline ARSPR

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Hi, I've just played the first 3 missions and I've noticed some small issues:

Spoiler:
+ In the first one, some of the shivan bombers use cyclops rather than shivan bombs

+ In the second one briefing, you've used a Hecate icon for an Orion  destroyer
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
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Offline blowfish

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I think the
Spoiler:
shivan bombs
are still Cyclops because they were originally Cyclops#Short, and no one ever bothered to make a Shivan Bomb#Short to match.

And also, a lot of hostile warships don't show up on the escort list.

 

Offline CaptJosh

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The closest star system to us is in fact a trinary star system, consisting of a G2V yellow dwarf, a K1V yellow dwarf, and a red dwarf. These stars are known as, respectively, Alpha Centauri, Beta Centauri, and Proxima Centauri. If you've never heard of a trinary star system, you really need to actually study some basic astronomy, Norbert. Seriously. Also 40 Eridani is also a trinary star system, which you could find out just from reading Spock's World, by Diane Duane. And those are just the two I can think of off the top of my head.
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Offline blowfish

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Hmm ...

Code: [Select]
+Formula: ( cond
   (
      ( and
         ( is-previous-goal-true
            "WarzoneE2M1.fs2"
            "Convoy"
         )
         ( is-previous-goal-true
            "WarzoneE2M1.fs2"
            "Convoy 2"
         )
         ( is-previous-goal-true
            "WarzoneE2M1.fs2"
            "Convoy Escort"
         )
      )
      ( next-mission "WarzoneE2M2.fs2" )
   )
   ( ( true ) ( next-mission "WarzoneE2M1.fs2" ) )
)

Except the goals "Convoy" and "Convoy 2" don't exist in the mission :wtf:

 

Offline Admiral Nelson

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The fix for this is in post#4 in this thread.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Rodo

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just finished playing this campaign, great work!! damn I wanna know what happens next!! do I have to wait for warzone to get a hint?? ^^
el hombre vicio...

 

Offline Droid803

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just finished playing this campaign, great work!! damn I wanna know what happens next!! do I have to wait for warzone to get a hint?? ^^
Didn't you just finish Warzone?
You mean BWO?  :confused:
(´・ω・`)
=============================================================

 

Offline Rodo

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just finished playing this campaign, great work!! damn I wanna know what happens next!! do I have to wait for warzone to get a hint?? ^^
Didn't you just finish Warzone?
You mean BWO?  :confused:

yes I just finish playing warzone and I want to know what's going happen next.. I'm confused about the Odin jumping out at the end of the campaing ... (mm was it the Odin.. I don't remember?)
el hombre vicio...

 

Offline MP-Ryan

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Spoiler:
We cannot promise you will get any answers about the Odin in BWO or any other Cold Element campaign.  We took a few liberties in the final mission touch-up that deviated from the original mission design.  The disappearance of that ship (look carefully) is one of them, and it's open-ended for a reason.
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Offline Rodo

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Spoiler:
good that's what I wanted to know.

and so there are other mysteries around... mmm I'll replay it!
el hombre vicio...

 

Offline Mobius

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Spoiler:
Ryan told me to place the Odin far away from the battlefield at the end of the campaign and, well, I did it...

:)[/mobius]
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Offline Droid803

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I found a bug in the mission where I escort the convoy to the Knossos. After the Tatenen destroys the Moloch, I'm ordered to return to base while there are still a wing of SF Dragons, a wing of Basilisks and a wing of Manticores zipping around. The RTB directive comes up, so I jump out, expecting that its fine to leave things hanging and that there will be 99 wings of SF Dragons waiting for me if I decide to sit there and slug it out.

Lo and behold, I jump out and get a 100% positive 'you passed' debreifing along with saving the GTC Nicholas, though the campaign says I failed and doesn't let me continue.
(´・ω・`)
=============================================================

 

Offline Rodo

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I found a bug in the mission where I escort the convoy to the Knossos. After the Tatenen destroys the Moloch, I'm ordered to return to base while there are still a wing of SF Dragons, a wing of Basilisks and a wing of Manticores zipping around. The RTB directive comes up, so I jump out, expecting that its fine to leave things hanging and that there will be 99 wings of SF Dragons waiting for me if I decide to sit there and slug it out.

Lo and behold, I jump out and get a 100% positive 'you passed' debreifing along with saving the GTC Nicholas, though the campaign says I failed and doesn't let me continue.

check first page of this thread, there's an error on the campaign file that makes you loop in that mission even if you succeed, you have to redownload the campaign file again.
el hombre vicio...

 

Offline Droid803

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Ah crap, I should have saw that.
Instead, I just saw the error thing and went tl;dr.
(´・ω・`)
=============================================================