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Author Topic: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior  (Read 41917 times)

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Offline General Battuta

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
Quote
I am confuse, I'm getting loads of errors trying to run this.  It works when I skip them but I got way too many for I think mission 3 so I'm pretty much stuck since I spent ten minutes clicking errors away before giving up.

Getting this as the first error.  fs2_open.log attached.

ERANGE: String error. Please Report.
Trying to put into 127 byte buffer:
fenris-htl_debris-height.dds
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_18_NO-SSE.exe! <no symbol>
fs2_open_3_6_18_NO-SSE.exe! <no symbol>
fs2_open_3_6_18_NO-SSE.exe! <no symbol>
fs2_open_3_6_18_NO-SSE.exe! <no symbol>

Your filepath is WAY too long. Move your FreeSpace 2 install to C:\Games\FreeSpace2.

 

Offline QuakeIV

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
e: Thanks, that worked.


Alright.  Its never been a problem before.
« Last Edit: March 27, 2013, 01:27:35 am by QuakeIV »

 

Offline General Battuta

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
e: Thanks, that worked.


Alright.  Its never been a problem before.

It's an odd error, and a lot of people never hit it. BlackWolf didn't even know it existed.

 

Offline mralexs

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  • I'm White and Nerdy
Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior

I'm playing the Main Freespace campaign with this, and this is what my HUD looks like

Can anyone help me with my problem?

 

Offline General Battuta

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
You shouldn't be playing the main FreeSpace campaign with this.

 

Offline mralexs

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  • I'm White and Nerdy
Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
I also got the same HUD problem when i extracted to cockpit stuff to my Normal Freespace 2

 

Offline General Battuta

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
You are probably seeing a conflict between the MediaVPs hud gauge table and the cockpit one.

 
Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
I am using 3.6.18, I disabled the two mentioned options in the launcher, but I don´t see a cockpit or my hud, only a black outline or frame at the spot where the cockpit should be visible. This makes the campaign uplayable for me :-( Any tips on how I could fix this problem? ;-)

 

Offline General Battuta

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
I am using 3.6.18, I disabled the two mentioned options in the launcher, but I don´t see a cockpit or my hud, only a black outline or frame at the spot where the cockpit should be visible. This makes the campaign uplayable for me :-( Any tips on how I could fix this problem? ;-)

Post a debug log.

 
Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
I am using 3.6.18, I disabled the two mentioned options in the launcher, but I don´t see a cockpit or my hud, only a black outline or frame at the spot where the cockpit should be visible. This makes the campaign uplayable for me :-( Any tips on how I could fix this problem? ;-)

Post a debug log.

Sorry, never had to do that before, don´t I need to use the debug build to do that? Unfortunately, while the mod runs fine on the normal 3.6.18 build (just without cockpits), it crashes on the debug build. Crash log:

Unable to find WEAPON_LIST_TYPE string "P-16"
in ship: GTF Hercules's primary banks.

ntdll.dll! ZwWaitForSingleObject + 21 bytes
KERNEL32.dll! WaitForSingleObjectEx + 67 bytes
KERNEL32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_18_DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_18_DEBUG.exe! Warning + 416 bytes
fs2_open_3_6_18_DEBUG.exe! stuff_int_list + 559 bytes
fs2_open_3_6_18_DEBUG.exe! parse_ship_values + 11167 bytes
fs2_open_3_6_18_DEBUG.exe! parse_ship + 1013 bytes
fs2_open_3_6_18_DEBUG.exe! parse_shiptbl + 374 bytes
fs2_open_3_6_18_DEBUG.exe! parse_modular_table + 267 bytes
fs2_open_3_6_18_DEBUG.exe! ship_init + 578 bytes
fs2_open_3_6_18_DEBUG.exe! game_init + 1686 bytes
fs2_open_3_6_18_DEBUG.exe! game_main + 519 bytes
fs2_open_3_6_18_DEBUG.exe! WinMain + 330 bytes
fs2_open_3_6_18_DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_18_DEBUG.exe! WinMainCRTStartup + 15 bytes
KERNEL32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

 

Offline fightermedic

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
I am using 3.6.18, I disabled the two mentioned options in the launcher, but I don´t see a cockpit or my hud, only a black outline or frame at the spot where the cockpit should be visible. This makes the campaign uplayable for me :-( Any tips on how I could fix this problem? ;-)
are you playing with a resolution below 1440*900? if so, check the first post
the debug is a bit flawed since i forgot to remove a few ship and weapons entries i was playing around with, so you're getting errors for those, this has nothing to do with the hug

@mralxes: is this happening with every ship? i'm asking because this screen has been taken relatively far into the campaign, so i guess you could play the first missions? could be a wrong entry for a specific fighter
i can play the first missions of retail campaign perfectly well, only the balancing is not perfect of course
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 
Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior

are you playing with a resolution below 1440*900? if so, check the first post
the debug is a bit flawed since i forgot to remove a few ship and weapons entries i was playing around with, so you're getting errors for those, this has nothing to do with the hug



Nope at 1920x1200...

But the problem is simple: the cockpit DOES show, I just noticed, but the hud isn´t visible on it. IF I remove the cockpits, I can see the hud as normal tough...

 
Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
EDIT: only now do I see that I have the exact same problem as one of the other posters above... (no hud)

EDIT: All right I got a smart idea and put the resolution on 1440x 900. Loo and behold: it works perfectly!

So apparently, it doesn´t just not show the hud below 1440x900, but also not above that resolution (or at least, not at a resolution of 1920x1200).

I will just play in the lower resolution for now :3 Cool work! :D
« Last Edit: March 27, 2013, 03:42:35 pm by eragon2890 »

 

Offline fightermedic

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
 :banghead:
seems like i'll have to do some more work here - this is odd, why does the 16:10 stuff work on 16:9 resolutions but not on 4:3 *scratch head*
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 
Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
:banghead:
seems like i'll have to do some more work here - this is odd, why does the 16:10 stuff work on 16:9 resolutions but not on 4:3 *scratch head*

1920x1200 is 16:10 right? At least for me ,it does NOT work at my native 1920x1200 (16:10) resolution, but *only* on exactly 1440x900 (well I didn't try between 1440x900 and 1920x1200, but 1920x1200 itself did not show any hud on the cockpit, and we already know that lower than 1440x900 doesn't work either.) But once I set it to 1440x900 it displays fine, and I really like to see the cool cockpits, so I am just playing on a bit lower resolution than usual for now ^^

 

Offline fightermedic

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
double  :banghead: :banghead: for being too stupid to calculate  :hopping:
the hud files are built for a standard of 1440*900 - but everything runs fine here with my native 1920*1080
why the hell does it break other resolutions?
gotta investigate this  :ick:
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 
Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
Yeah I just checked and 1900 x 1080 works for me too -- so it´s made for 1440x900 (16:10) and works on that, but does not work an another 16:10 res (1920x1200) but does work on 16:9 1920x1080 ....

EDIT: Again, I only noted this right now, but my wingmen status screen which was missing has now appeared below the diagram with the shield strength of my ship on the right side of the hud. So apparently, at 1440x900, some interface elements werent´s displayed because they didn´t fit on the screen....
« Last Edit: March 28, 2013, 01:33:11 am by eragon2890 »

 

Offline WolfShepard

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
I got an error during decompression for 1 file LM1_MN2_DB03.ogg.  I haven't gotten a chance to test everything, but I do suspect the campaign will work.  I'm just letting you know that that happened.


I'm getting the same thing using IzArc, in part 2 of the download.
Bad block: "FSCRP_The Lightning Marshal\data\voice\debriefing\LM1_MN2_DB03.ogg"
It's late here, so I haven't tested it yet.

  

Offline fightermedic

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Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
apparently something went wrong when packing the files, i will have to upload it again anyway when those hud problems are fixed
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 
Re: [Release] Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior
I have a 1280x1024 monitor and I cant see the HUD details either with 1280x1024 nor with 1152x864. But it is "playable" with 1280x720 which is no fun at all. Any ideas? BTW: I am using Ubuntu 12.04 32bit.