Author Topic: Release: Between The Ashes [UPDATED 16th of October 2023]  (Read 51762 times)

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Offline mjn.mixael

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Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Updated to 1.5.6

  • Fixes issues with tstrings in regards to new FSO builds
  • Fixes issue that could cause Operation: Garden to softlock
« Last Edit: October 27, 2021, 12:11:17 pm by mjn.mixael »
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Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Updated to 1.5.7

  • Compatibility with MediaVPs 4.3.1
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Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Updated to 1.5.8

  • Re-add the AFC Garm which got removed somehow.
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Offline mjn.mixael

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Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Updated to 1.6.1

  • Major mod refactor. This brings the modpack in line with BtA 2.0
  • Most scripts and missions have been updated to use lua-sexps
  • Removal of deprecated scripts and features to increase performance
  • Major expansion of XSTR support mod-wide. Localization is otherwise unchanged. Expect more in 2.0
  • New features added like mainhall notifications and bonus ship unlocking
  • An incredibly long bugfix list

Full SVN Revision log if you're interested in that sort of thing. Like I said. This is a major update.
Code: [Select]
r1
Initial structure.
---------------------
r2
File setup
---------------------
r3
BtA 1.6 complete
---------------------
r4
Ensure the cargo is not docked when it cloaks and vanishes
---------------------
r5
m2_06: add additional 'Press B' directive for those who skip the tutorial. m2_07: Stop Alpha from chasing the Cardinal during the cinematic. They still don't fly in a straight line.. something about the AI has changed in the engine. m3_01: ...
---------------------
r6
Add a slight delay between container jettison and container cloak/vanish
---------------------
r7
Remove these because they aren't used in 1.6
---------------------
r8
Ignore this file
---------------------
r9
Limit to MediaVPs 4.3
---------------------
r10
Add logic to The Gulnara Heist to check for a player with a happy trigger finger.
---------------------
r11
Minor c.brief fix
---------------------
r12
BTA Demo #1 "Shell Game"
---------------------
r13
Adjusting mainhall data to match BtA 2.0.0 in terms of reliance on the mainhall mod.
---------------------
r14
Compatibility with the mainhall mod.
---------------------
r15
Set loop arguments in game settings tbl
---------------------
r16
Add the mainhall notifications script and appropriate notices on first-boot and campaign complete.
---------------------
r17
mainhall notices update
---------------------
r18
Additional notification updates.
---------------------
r19
Bump build requirement to 21.0.0.
---------------------
r20
Set max targeting range to 0 during subspace warp.
---------------------
r21
Update scripts to remove deprecated functions
---------------------
r22
Adjust Kephri positioning
---------------------
r23
Enable in-game options menu.
---------------------
r24
Specify MediaVPs 4.4.x requirement
---------------------
r25
Disable argument loop fix
---------------------
r26
Lock all of Alpha's afterburners now that we use the free-afterburner flag mod-wide
---------------------
r27
Copy over fixed XSTR conflict from 2.0.0
---------------------
r28
Newer builds don't like these entries being empty, so I set them to 165. Based on my reading the tables, this should be an empty sound.
---------------------
r29
Fix bad integer
---------------------
r30
Remove Antares Station Girders A/B ships because I have merged the models into the unique Antares Station Arcadia POF as subobjects.
---------------------
r31
Include these textures from MV_Compatibility.
---------------------
r32
Ensure we use proper $$ tags around keybinds and ensure we use hud-set-directive instead of hud-set-text when using keybinds.
---------------------
r33
Require a nightly that includes custom keybinds fixes
---------------------
r34
Faith -> Rosemary
---------------------
r35
Fixed Selket POF
---------------------
r36
Remove callsigns
---------------------
r37
Port over controlconfigdefaults and strings fixes from 2.0.0
---------------------
r38
remove rogue $b from a c.brief
---------------------
r39
Port velocity change from 2.0.0.
---------------------
r40
Remove scripted particles and use engine based $pspew particles instead.
---------------------
r41
Remove has sign from $Alt Name in the ships.tbl. This commit also adds the GTS Centaur#Para for fighters under the Paramilitary faction.
---------------------
r42
Disabled the snails in Mefistofele because they don't do anything. Lock snail weapons/afterburner in all missions where it exists.
---------------------
r43
Sync multiple bug fixes from 2.0.0
---------------------
r44
Clear some erroneous +Event Flags: ( "interval & delay use msecs" )
---------------------
r45
Avoid buffer overrun regarding pilot and campaign names
---------------------
r46
Port multiple fixes from 2.0.0 and also activate unlocking the Battle Snail as a playable ship.
---------------------
r47
Contusus now with LODs to hopefully improve performance
---------------------
r48
Some more Operation:Garden optimizations and a spelling error fix
---------------------
r49
Another spelling fix
---------------------
r50
remove reference to keybind in briefing
---------------------
r51
Because Fusion recently finished the entire Slaves of Chaos campaign in 2.0.0 with no issues, I'm confident in porting over these game settings flags.
---------------------
r52
Word the first notices a little better
---------------------
r53
Remove old particle script(s)
---------------------
r54
Remove unused file and commit new utils script
---------------------
r55
Copy over briefing music track name changes
---------------------
r56
Update scripts, tables and missions based on 2.0.0 changes
---------------------
r57
Removed missed references to 2.0.0 weapons.
---------------------
r58
Some misc fixes
---------------------
r59
Fix flags not being unset
---------------------
r60
Multiple bugfixes
---------------------
r61
Remove demo snail hints
---------------------
r62
Explicitly define debrief music
---------------------
r63
Some fixes
---------------------
r64
Updated ship save script.
---------------------
r65
Revert savestate conversion
---------------------
r66
Use the new save/load
---------------------
r67
Update to the new save/load script
---------------------
r68
Disable Offer cutscene per discussion
---------------------
r69
Convert script-evals and several bugfixes.
---------------------
r70
Convert script-evals, bugfixes, and updated loadscreen
---------------------
r71
Enable Team Colors for Prominence and Proton
---------------------
r72
Add additional team colors
---------------------
r73
convert mission and fix table spelling
---------------------
r74
This version of the mission hasn't been updated in years and I'm sure is entirely broken. So let's just remove it.
---------------------
r75
convert script-evals + bug fixes
---------------------
r76
Slight reorganization
---------------------
r77
convert script evals + lots of bug fixes
---------------------
r78
Convert script evals + bug fixes
---------------------
r79
covnert script-evals + fix bugs
---------------------
r80
convert script-evals + bug fixes
---------------------
r81
convert script-evals + many bugfixes/improvements
---------------------
r82
Match shipsave filenames for consistency
---------------------
r83
convert script-evals + many bugfixes
---------------------
r84
convert script-evals + bugfixes
---------------------
r85
port over fightterm script
---------------------
r86
convert some script-evals
---------------------
r87
Updated loading image for m2_07
---------------------
r88
Convert bta1_m2_08 to the new terminal script
---------------------
r89
Remove the old terminal script
---------------------
r90
Updated loading image for bta1_m2_09
---------------------
r91
Disable this flag for now.
---------------------
r92
convert script-evals
---------------------
r93
Set team colors
---------------------
r94
convert script-evals
---------------------
r95
Use additional fighterm features to more accurately reproduce the original setup
---------------------
r96
convert script-evals + bug fixes
---------------------
r97
convert script-evals
---------------------
r98
convert script-evals + adjustments to use hud-set-xstr
---------------------
r99
Convert script-evals + bugfixes and new loading screen
---------------------
r100
Update mainhall notices to handle axcredits
---------------------
r101
convert some script-evals
---------------------
r102
Convert script-evals and fix axscroll
---------------------
r103
I missed one
---------------------
r104
Remove old saveload script
---------------------
r105
convert script-evals and lua-jump-to
---------------------
r106
minor edits
---------------------
r107
convert script-evals
---------------------
r108
create Show-Warp-Effect sexp and remove legacy-functions-sct.tbm
---------------------
r109
updated loading image
---------------------
r110
Screencam relies on legacy functions
---------------------
r111
Implement a force-credits sexp because why not
---------------------
r112
Update missile notify with a sexp
---------------------
r113
Redundant script file
---------------------
r114
launch-probes sexp
---------------------
r115
These are now required for Antwerp
---------------------
r116
Minor musical bugfix
---------------------
r117
Savestate script removed. Please use Save/Load sexps instead.
---------------------
r118
harmonize ship naming scheme
---------------------
r119
Formalize the carrot shooting feature to only be available in the bta1 campaign and the bonus mission. Also update the bonus missions from script-evals to sexps.
---------------------
r120
Add 'qwerty' as a valid response in most cases for bta1_m2_05 for azerty progression
---------------------
r121
GTF Angel > TF Angel
---------------------
r122
Some ship/species reorganization and port over explicit armor/trails definitions from 2.0.0
---------------------
r123
GTG Bromios > TG Bromios
---------------------
r124
GTM Florence > TM Florence
---------------------
r125
PVB Hesat > HLB Hesat
---------------------
r126
PVB Sekhmet > HLB Sekhmet
---------------------
r127
PVC Newet > HLC Newet
---------------------
r128
PVC Selket > HLC Selket
---------------------
r129
The great re-naming. Terran > Galactic Terran Alliance - Vasudan > Parliamentary Vasudan Navy
---------------------
r130
Eh.. we probably use some of the detail distance data, so let's not zero this out completely.
---------------------
r131
Port these configs over from 2.0.0
---------------------
r132
ooops
---------------------
r133
I changed my mind... Empire is better because it then encompasses more than just military vessels
---------------------
r134
Make terminal script case insensitive
---------------------
r135
Fix a detail distance bug RTSPlayer > InvisPlayer (I almost deleted this 'ship' because the RTS script was cut years ago) PVC Aten#Hulk3 > PVC Aten#Hulk
---------------------
r136
Fix detail distance errors
---------------------
r137
FSU Updated. We don't need this anymore
---------------------
r138
ocd
---------------------
r139
Do custom controls localization better and re-activate glide keys for screencam
---------------------
r140
Port over updates to the fighterm script and related mission
---------------------
r141
Specify MediaVPs 4.4.2
---------------------
r142
Scarab#HoL
---------------------
r143
-Engine Wash Data is not picked up when it's in a TBM at parse time, so as annoying as it is.. this must be at the top of ships.tbl -Remove invalid armor from Cairo subsystems
---------------------
r144
Port over screencam updates and messages.tbl species fixes
---------------------
r145
Adjust script timing to avoid hud-related errors
---------------------
r146
Remove trailing comma
---------------------
r147
Add missing textures
---------------------
r148
Update to 21.2.0
---------------------
r149
Move battle snail to the top of the list to get around a code bug preventing it from being unlockable.
---------------------
r150
Port over updates to keypress-sct and mention Alt-3 Hints in the notification.
---------------------
r151
Add Ch2 Teaser
---------------------
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Offline mjn.mixael

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Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Updated to 1.6.2

  • Fix strings.tbl issue causing custom controls to have XSTRs off-by-one.
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Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Updated to 1.6.3

  • Fix carrot-sct bad argument error.
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Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Updated to 1.6.4

  • Many misc mission and spelling fixes
  • MediaVPs 4.5.x compatibility
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Offline mjn.mixael

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Re: Release: Between The Ashes [UPDATED 26th of October 2021]
Updated to 1.6.5

  • Resolves issues with fiction files being incorrectly named.
  • Some minor modpack changes to match BtA Dev Branch
« Last Edit: October 27, 2021, 12:10:48 pm by mjn.mixael »
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Re: Release: Between The Ashes [UPDATED 26th of October 2021]
Updated to 1.6.6

  • Prevent crashes from inputs longer than 32 characters in the terminal sequence.
  • Add missing sun bitmaps
  • Resolve crash in Rebels and Renegades
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Offline mjn.mixael

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Re: Release: Between The Ashes [UPDATED 15th of November 2021]
Updated to 1.6.7

  • Fix issues with unlockable missions that would make them unplayable
  • Ported sunglare script from 2.0.0, updated missions to use it
  • Ported unified escort brackets script from 2.0.0, updated missions to use it
  • Fix pop-in issue with Operation: Market after the in-mission jump
  • Update mainhall notices.. BtA 2 will not release in 2021.. RIP
  • Add mainhall notice 'Getting Started' for first run
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Re: Release: Between The Ashes [UPDATED 28th of November 2021]
Updated to 1.6.8

  • Reduce volume of a Mefistofele briefing audio file
  • Add missing solar flare HUD Gauge
  • Add directive to Gulnara Heist instructing the player to wait
  • Correctly clear the Haupman directive in Shell Game
  • Remove the ability to give Gavel orders in Shell Game
  • Make sure Gavel avoids the blast area in Shell Game
  • Make sure the cargo crate in Shell Game doesn't disappear too early
  • Antares Station in the system map now shows the under-construction Arcadia instead of the completed one
  • Fix issue with training directives in Camp Angel
  • Fix broken transition cutscene in Camp Angel
  • Give Intrepid some armor in Gerar's Judgement to ease the difficulty
  • Remove the custom Typhon pof and remove references to unused turrets 16-27
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Re: Release: Between The Ashes [UPDATED 6th of December 2021]
Updated to 1.6.9

  • Limit how long Famine wing sticks around at the end of Shell Game
  • Adjust debrief recommendations in Black Flag
  • Ensure Kuk lives in Camp Angel
  • Ensure the Cardinal's hull cannot be saved at 0 even if the easter egg is triggered in Camp Angel
  • Change the easter egg trigger to require that the player has cheats enabled
  • Prevent the easter egg from triggering by resetting the trigger key in Camp Angel
  • Change Alpha wing briefing icons to Hercules in To Steal A March On
  • Ensure the Cardinal cannot be set to 0 health in To Steal a March On and The Texas Seven
  • Revoke ability to give orders to special Alpha marker ship in To Steal A March On
  • Fix duplicate event name in To Steal A March On
  • Add additional checks to ensure the player AI really does play dead during the terminal sequence in The Texas Seven
  • Revoke ability to give orders to Commander Rai dummy object in The Armageddon Clock
  • Replace The Texas Seven loading image
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Re: Release: Between The Ashes [UPDATED 16th of December 2021]
Updated to 1.6.10

  • Remove Greenbark from the comms board in The Armageddon Clock
  • Prevent Support from kidnapping Alpha 1 in Rebels and Revolutionaries
  • Stop maneuver events from repeating as an attempt to fix the runaway dropship in Rebels and Revolutionaries
  • Remove GTC from Bunker Hill in Operation: Market
  • Resolve spelling error in Operation: Garden briefing
  • Mark the waypoint in Warm Welcome even if the player untargets it
  • Match briefing icons to in-mission ships in Acts of Volition
  • Delete various events that never worked and are now flagged by FSO builds greater than 21.4
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Re: Release: Between The Ashes [UPDATED 21st of January 2022]
Updated to 1.6.11

  • Prevent Vizer tag directive from becoming true early in Black Flag
  • Make the Zoom In and Close buttons more visible on the System Map
  • Instruct the player to use a specific node in Chasing the Threat (Templar)
  • Disallow wingment from attacking Taurus wing in Chasing the Threat (Templar)
  • Discourage player from spawn camping Nagada Outpost in Final Outpost (Templar)
  • Set Egress nodes to new model and change color to orange in Camp Angel
  • Match briefing icons to in-mission ships in Groundhog Day
  • Change Masada Station to Endymion instead of Archeron on the System Map
  • Change Antares Federation ships on the System Map to match the ships seen in missions
  • Add a branch to How the West Was Lost for the player clears hostiles early to allow the player to depart early. Add new voice lines to the branch.
  • Prevent accidental AWOL in How the West Was Lost
  • Change planet bitmap in Going Out With A Bang to one of the 8 Antares planets instead of a generic bitmap
  • Allow Tempest missile in Templar
  • Many miscellaneous spelling fixes and mission file cleanups
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Re: Release: Between The Ashes [UPDATED 9th of May 2022]
Updated to 1.7.0

This is a major update bringing the public modpack to parity with the development BtA2 modpack.

  • Updates most lua sexps and scripts to add functionality and bugfixes
  • Updates all checkpoints to use new checkpoint notification sexps
  • Fix Albanus POF issue
  • Rename HoL Aten in Acts of Volition from Taweret to Resheph
  • Ensure Faustus solar panels are not rotating in The Armageddon Clock
  • Backport some additional text-only HUD gauges from BtA2
  • Update Axmsg script with custom functionality to display when messages are on a secure channel and update missions to use the feature
  • Backport ai profiles and game settings flags from Bta2 for modpack parity
  • Restructure modpack files to match BtA2
  • Use updated Templar voice files
  • Minor updates to briefing icons and allow additional colors for icons and text, a BtA2 feature
  • Upgrade torpedo particles
  • Add some cockpit warning sounds for various events
  • Many spelling fixes in tables and missions
  • Masada Redoubt arms are now fully animated in The Armageddon Clock and Groundhog Day
  • Angel Outpost gets a custom closeup label in Camp Angel
  • Add loading screen sounds feature and use that to place subspace effect for The Texas Seven
  • Add new in-mission jump script and convert all missions to use the script jump instead of manual sexps to jump
  • Fix discrepancy between Campaign and Barracks mainhall hotkeys
  • Require MediaVPs 4.6.x and update modpack to be compatible
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Re: Release: Between The Ashes [UPDATED 15th of May 2022]
    Updated to 1.7.1

[list
  • Minor bugfixes to fighterm script
  • Ensure missile notify brackets are removed with HUD is off
  • Fix issues with in mission jump script causing players ship to keep turning briefly
  • Add feature that marks some messages as INTERCEPTED and update missions to use the feature
  • Remove special background from The Texas Seven's briefing that caused a strange ui bug
  • Fix for newsroom's entry list scrolling buttons being out of place
  • Update scpui elements to use backgrounds based on the selected campaign
« Last Edit: May 16, 2022, 02:25:30 pm by mjn.mixael »
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Re: Release: Between The Ashes [UPDATED 16th of May 2022]
Updated to 1.7.2

  • Hotfix that resolves background issue for scpui backgrounds
  • Fix for system map showing the incorrect map when launched from the C.Briefing or Briefing game states
  • Re-enable mission dates (brieftitle) and system viewer access in the Briefing game state
  • Internal changes in handling newsroom game state to allow for additional custom game states in the future
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Re: Release: Between The Ashes [UPDATED 16th of May 2022]
Updated to 1.7.3

  • Translatable System Viewer
  • Translatable Newsroom
  • Ensure both System Map and Newsroom properly return to previous game state on exit
  • Fix HoL wing ramming the station in The Will To Act
  • Rename empty turrets to Torpedo Tube in Going Out With A Bang
  • Various minor bugfixes to fighterm, flashlight, mainhall-notice, and mark scripts
  • Unify Alt Subsystem Names with XSTRs
  • Add XSTRs to all SCPUI interfaces
  • Add and implement Turret Renamer script
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Re: Release: Between The Ashes [UPDATED 6th of August 2022]
Updated to 1.7.4

  • Re-Enable In-Game FSO Options to allow the player to change graphics settings directly in the F2 menu
    • NOTE: This may require re-setting some of your preferences there instead of the command line
  • Fully implemented mod options
    • Ability to toggle Easter Eggs on and off
    • Ability to set font size multiplier
    • Ability to toggle debugging options specific to BtA
    • Ability to toggle Lafiel's HUD Icons on and off
  • Translatable terminal sequence in The Texas Seven
  • Various script bugfixes
  • Remove one custom keybind and merge the existing one into another
  • Add Lafiel's HUD Icons script
  • Add missing nameplates, especially for Canberra class ships
  • Convert all mission files to the newer 22.2.0 format and require 22.2.0 or greater FSO build
« Last Edit: August 06, 2022, 10:41:23 pm by mjn.mixael »
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Re: Release: Between The Ashes [UPDATED 16th of October 2023]
Updated to 1.7.5

  • Fix compatibility issues with SCPUI and the latest versions of FreespaceOpen
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Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.