Author Topic: RELEASE: The Scroll of Atankharzim, Part I  (Read 204040 times)

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Re: RELEASE: The Scroll of Atankharzim, Part I
A support ship turning hostile? Outside that one Hygeia in the 2nd SOC mission in Freespace 2 Vanilla, I never heard that one before

 

Offline Antares

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Re: RELEASE: The Scroll of Atankharzim, Part I
A support ship turning hostile? Outside that one Hygeia in the 2nd SOC mission in Freespace 2 Vanilla, I never heard that one before

This looks like it might be a scripted event.  :nono:

The mission is set up so that a Moloch jumps onto the battlefield about thirty seconds after the fourth bomber is disabled (disabled, not captured). If the other three bombers have already been captured by this time, then Kidnapper will jump out with the fourth one right around the time the Moloch arrives, and the mission will just end. However, if all four bombers are disabled relatively quickly, Kidnapper will capture them one at a time (which takes a while), and the Himnoltep will jump in soon after the Moloch does in order to provide fire support.

A hostile Vasudan support ship deploys from the Himnoltep the moment it jumps in, so either the Shivans are calling for help, or someone on the Scroll team did a sneaky.
We have returned to continue our purification of this galaxy. It is again your turn to be crushed beneath the great force that is the Antaran army. All your petty squabbling with the other beings in this galaxy is meaningless. The Antaran fleet will destroy you all, one by one. You may not surrender. You cannot win. Your only option is death.

 
Re: RELEASE: The Scroll of Atankharzim, Part I
Well, the Freespace 2 lore indicated there were some Hammer of Light possibly still out there, and I wouldn't put it past the modders to foreshadow.  I doubt the idea of the Shivans communicating with Vasudans, and it can't be NTB because a Terran would stand out too much

 

Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
Well, the Shivans are apparently calling for support, since they are being specifically changed to an IFF that allows support ships.  It used to be the case that no support ship could be deployed because there was no Shivan support ship in ships.tbl, but maybe support ship behavior has changed.  Regardless, we have the no-disabled-self-destruct ship flag now - and, in fact, it's already used in that mission - so I'll remove the IFF trick.

 

Offline CT27

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Re: RELEASE: The Scroll of Atankharzim, Part I
Will there be an update to make this MVP 4.5 playable or is it already playable with 4.5 and we can just manually change the mod.ini?

  

Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
Scroll is compatible with MVP 4.5, so if you want to edit the mod.ini or mod.json, you can do so.

 

Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
Version 1.8.8 is out (belatedly) on Knossos and FSO Installer.  This fixes the support ship bug in Live Trapping, and also fixes some ship references in Crashing the Party that are caught by newer FSO builds.

 

Offline Antares

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Re: RELEASE: The Scroll of Atankharzim, Part I
Irkalla Passes fails to load from the tech room. Using the latest nightly.
We have returned to continue our purification of this galaxy. It is again your turn to be crushed beneath the great force that is the Antaran army. All your petty squabbling with the other beings in this galaxy is meaningless. The Antaran fleet will destroy you all, one by one. You may not surrender. You cannot win. Your only option is death.

 

Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
Thanks.  Uploading 1.8.9 to fix it.

 

Offline CT27

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Re: RELEASE: The Scroll of Atankharzim, Part I
I forget the name of the mission, but it's I believe a few missions into the GVTA path (after you choose the branch point).  It's the mission where you're trying to escort cargo to establish a supply chain to assault the NGC system. 

When the Shivans send their own ships to capture some of your cargo people speculate about why they did that as it's unlike what people have seen from Shivans.  Even the debriefing is confounded by it.


Will we learn more about that atypical Shivan behavior in Scroll 2 or was that a one off incident?

 

Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
There is an explanation for it, but it exists only in the mind of Sesquipedalian.  Unfortunately he is not around these days to provide story guidance.

 

Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
Version 1.8.10 is out with the following updates:
* Use a 22.0 flag to fix turret impact detection on the Arachnas
* Fix which turrets the AI targeted in Arachnophobia
* Restore shields on the Irkalla in Lucifer's Cloak
* Use fixed AI pathing behavior
* Fix a bug in Through the Looking Glass that made the distraction event impossible in 1/3 of situations

 

Offline CT27

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Re: RELEASE: The Scroll of Atankharzim, Part I
Thank you for the update.

A minor suggestion:  I noticed that the newest version of Scroll is on the FSO Installer.  However, I also noticed that the most recent official build on the Installer is 21.4.0.  Since the newest update needs 22.0 (also assuming you want to continue to post stuff on the Installer), could the Installer be updated to have 22.0 as well?

 

Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
Yeah, I'll update that.

 

Offline CT27

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Re: RELEASE: The Scroll of Atankharzim, Part I
Thanks.   :)

Sorry to bug you about this, but since you're still working with the Installer, could you put on the new 4.6.X MediaVPs as well if possible?

 

Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
I'll do that.  I want to wait for a week for any more patches to be released though.

 

Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
MVPs 4.6 are on the installer.  A Scroll update will follow after FSO 22.2 is out.

 

Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
Version 1.9.0 is now available on Knossos and the FSO Installer.  This is a major update with the following changes:

  • Upgraded Udjat, courtesy of Nyctaeus
  • Jury-rigged Knossos model, courtesy of Gwyvern
  • Upgraded banner image, courtesy of Gwyvern
  • New squadron logos, courtesy of Gwyvern
  • Update mission lighting appropriate to the system backgrounds, courtesy of Durandal
  • Polished GVFr Petbe model + cargo, courtesy of Galemp
  • MediaVPs 4.6 compatibility
  • Rewrite a bunch of scripts to improve the design, use scripted SEXPs, and add clarity
  • Improve multiple-resolution support by using the HUD gauge table to adjust scaling for scripted text and drawings
  • Use prompt box instead of subtitles for checkpoints
  • Add a nebula storm to Masks
  • Fix a state machine bug in Through the Looking Glass
  • Update Fornacis skybox
  • Replace the GTF Claymore with the GTF Banshee
  • Replace GTVA weapons on Shivan ships with their Shivan equivalents
  • Rename Cyclops#weak and Cyclops#short to Cyclops#HalfDamage and Cyclops#HalfRange because they are somewhat distinct from the MVP weapons
  • Add some subsystem flags to turrets ("check hull" etc.)
  • Move the directive list on the hi-res hud closer to where it is on the low-res hud
  • Adjust scanning times on some ships and ship subsystems
  • Various minor model, mission, and table fixes

The new changes, particularly in the scripts, require FSO 22.2 stable.  Another minor update will follow once 22.4 stable is released.

 
Re: RELEASE: The Scroll of Atankharzim, Part I
It crashed on mission 5 for me, and not at a point where I could have used the "die 5 times" trick to skip.  I sent a bug report in Knossos. On a minor note, the Hercules fighter uses the vanilla non MVP model

 

Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
I don't get the bug reports submitted through Knossos unfortunately.  Can you be more specific about the mission 5 crash?  What were you doing at the time, and did the crash have any sort of error message?

Also, to double check that we have the same mission in mind, what was the mission name?  Or if the mission didn't load, what was the mission before it?

The Hercules bug is easy to identify so I'll be able to make a fix for that quickly.