Author Topic: Freespace/Blue Planet Illustrations  (Read 74287 times)

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Offline General Battuta

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Re: Freespace/Blue Planet Marker Illustrations
Uuuuuuuuuuuunf

 

Offline redsniper

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The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

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Offline CKid

Re: Freespace/Blue Planet Marker Illustrations
 :pimp:
If I agreed with you, we would both be wrong

 
Re: Freespace/Blue Planet Marker Illustrations
Yeah, its pretty good.

 

Offline General Battuta

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Re: Freespace/Blue Planet Marker Illustrations
Laporte executes plan B at the Kostadin habitat. New aspect ratio should work better as a 16:9 wallpaper.



https://dl.dropboxusercontent.com/u/51375909/1802.jpg

Quoting for new page

 

Offline Makhpella

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Re: Freespace/Blue Planet Marker Illustrations
Holy ****, I hadn't noticed the Morena in the background on your teaser. Well, I barely recognized the Custos-X at 500% zoom..

Loving all your stuff.
'I'm from the marksman school of conversation.' -Kovacs

 

Offline Mito [PL]

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Re: Freespace/Blue Planet Marker Illustrations
"Farewell Feds"

 :lol:

Soooooooo coooooool
How do you kill a hydra?

You starve it to death.

 

Offline Nyctaeus

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Re: Freespace/Blue Planet Marker Illustrations
Yay! Vindicator looks even better than ingame model :P
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

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All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 
Re: Freespace/Blue Planet Marker Illustrations
Something new on the way.

« Last Edit: June 24, 2019, 02:57:50 am by OneOneThree »

 
Re: Freespace/Blue Planet Marker Illustrations
Here's my take on a post-Capella GTVA black site.



Timelapse: https://streamable.com/uaygr

Quote
Capella was a decisive blow with unexpected consequences.  More than a military disaster, it instigated a new epoch of strategic thought.  The scale and strength of the Juggernaut fleet left the Alliance’s political climate reeling.  Skepticism abounded regarding the value of last generation’s “big stick” policymakers in an increasingly lopsided fight for survival.  Through no particular fault of their own, traditionalists were lampooned into oblivion and military minds were quietly replaced.  But amidst the turmoil, a new element began to gain traction with high command and the private sector alike.

The GTVI’s Guideline Investigation Group, once derided as a purveyor of farfetched blue-sky projects, was making waves.  The Shivans, they reasoned, did not possess conventional intelligence in spite of their unlimited capacity for destruction.  Their idiosyncrasies and inability to quickly adapt proved as much.  And by cracking their operational mechanisms, critical vulnerabilities would surely be discovered.  Fight smarter, not harder.  The proposal would turn existing doctrine on its head.  By their reckoning, the time for superdestroyers was over.  Direct firepower would be of secondary concern in the coming years – a coup de grace against opponents compromised from the inside out by an entirely new type of information warfare.

The Guideline’s proposal was received favorably by Alliance leadership:  Armed with the inexhaustible resources of an interstellar economy and unimpeded by legislative oversight, they engineered a strategic infrastructure befitting of the Shivans themselves.  A shadow world of special access installations formed its backbone.  Ozymandian in scope and ambition, the new arrangement eclipsed earlier efforts by an order of magnitude.

The GTVA's primary computational asset, designated STYGIAN RESPITE, was the linchpin of it all.  Based in Antares, Stygian Respite assumed the daunting task of integrating every shred of Shivan-related intelligence into an actionable roadmap to victory.  A technological breakthrough allowing electron transmission across metastable subspace bridges made Stygian Respite the fastest manipulator of information in human history.  Varyingly described by staff as “a nightmare on a leash” and “the boiler”, and known only as “Puff Island” to outsiders, the number of living souls privy to the installation’s strategic purpose could be expressed in three digits.

A blistering cinder only an ocean could hope to quench, Stygian Respite’s site was selected for its unlimited access to liquid water.  Partially constructed in orbit using state of the art automation to minimize the project’s chatter footprint, Stygian Respite encased a reactor with enough output to charge a destroyer’s beam cannon.  A submerged labyrinth of molten salt exchangers funneled waste heat to radiator panels at a safe distance.  That same heat drove cyclonic cloud patterns with the unintended benefit of masking the installation from visual observation.

Stygian Respite was home to a variety of abstract entities – computational enzymes formulated to digest a diet often composed of cryptic and seemingly irrelevant data.  From the microcrystalline grain structure in Shivan hull samples and minuscule asymmetries in the magnetic confinement of their beam weapons, to the gestalt design of Shivan warships and their bulk deployment patterns, nothing was overlooked.  Deep cross-comparison, pattern recognition, and structure interpretation revealed behavioral profiles, later enacted by cellular automata to extrapolate past and future timelines.  But the most tactically useful deductions came from the systematic (and perplexing) manifestation of irrational number segments found in the ratios between areas and volumes of stellated polyhedra – a gossamer thread of structural basis that would pave the way for unconventional methods of attack.

When the great destroyers resurfaced, they bit hard – and sprung a trap two decades in the making.  Armed with pre-adapted jamming, countermeasures, and military viruses, GTVA flotillas achieved parity against Shivan deployments five times their size.  The most impressive weapon of all was a direct product of Stygian Respite’s simulations. The Berryman-Turner family of fractal-based imagery attacks sent Shivan behavioral routines into self-referential loops, dooming them to perpetually repeat trivial actions to the end.  The initial surge of successes culminated in the Döbringer Offensive, and the destruction of three Sathanas juggernauts and several dozen escorts within an eight-hour period.

This particular event was the threshold of a paradigm shift.  An external and uniquely deliberate signal, which remains the subject of considerable debate, triggered the manifestation of hardened traits within the local presence:  Shivan ships entrenched themselves behind an impermeable causal firewall, trading one deficiency for another.  Blind to both GTVA subversion and their own strategic landscape, Shivan forces fragmented into cells capable of limited independent action but prone to erratic, counterintuitive behavior.  Even in this degraded state, their numerical superiority blunted the Alliance offensive, leaving them off balance and wide open.  An alarmed leadership pressured Stygian Respite for some measure of respite, but they were stonewalled by an absence of expedient data.  The move away from heavy warships fathered a brittle and inflexible doctrine with no margin for error, and the loss of several critical installations sparked a cascade of failures that left the Alliance’s command structure in pieces.  A handful of military assets were able to avoid detection during the ensuing catastrophe, but Stygian Respite was not among them: on September 17, 2392, the terrestrial world it stood upon was vitrified by a small group of Sathanas juggernauts.



« Last Edit: June 24, 2019, 02:53:08 am by OneOneThree »

 

Offline General Battuta

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Re: Freespace/Blue Planet Marker Illustrations
Holy ****in' wow. Like god damn

 
Re: Freespace/Blue Planet Marker Illustrations
Also I wanna give credit to Aesaar for the Perseus-M design which I generally based these fighters on!

 

Offline AdmiralRalwood

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Re: Freespace/Blue Planet Marker Illustrations
[snip]
Both the illustration and the text that goes with it are awesome.

And I do mean that in the full-blown, "I am filled with awe" sense.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Rodo

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Re: Freespace/Blue Planet Marker Illustrations
Just picked this up.

All I can say: Wow nice!
el hombre vicio...

 

Offline Trivial Psychic

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Re: Freespace/Blue Planet Marker Illustrations
That is like a BP-quality techroom description.  :yes:
The Trivial Psychic Strikes Again!

 

Offline AdmiralRalwood

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Re: Freespace/Blue Planet Marker Illustrations
That is like a BP-quality techroom description.  :yes:
Until I got to the part where there was apparently a third Shivan Incursion, I thought it was something written for BP that I somehow hadn't already read.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: Freespace/Blue Planet Marker Illustrations

 
Re: Freespace/Blue Planet Marker Illustrations
The art is beautiful. The writing is even better. I want to see more of it!

 

Offline Goober5000

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Re: Freespace/Blue Planet Marker Illustrations
That is like a BP-quality techroom description.  :yes:
Until I got to the part where there was apparently a third Shivan Incursion, I thought it was something written for BP that I somehow hadn't already read.
Me too.

 

Offline Colonol Dekker

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Re: Freespace/Blue Planet Marker Illustrations
Reading that, I thought all the shivan data would cause it to go full on "demon seed".......
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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That one time I got permabanned and got to read who was being bitxhy about me :p....
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