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Archived Boards => The Archive => The 158th Banshee Squadron => Topic started by: Polpolion on March 16, 2008, 03:56:21 pm

Title: The 158th Banshee Squadron Returns! And we have positions open!
Post by: Polpolion on March 16, 2008, 03:56:21 pm
Back from the graves, and under new management! Thanks to the benevolence of the previous team, we are able to resume work on this project! Currently we're still in the logistical phase of starting the project up; unlike a lot of other resurrected projects we were left with a nearly completed demo, so we won't need a massive team right away.

Please include examples of your work.

We are currently looking for:
MUSIC COMPOSERS - Although we probably won't include new music with exposition right away, we plan to have another release in the future.

We will be looking for in the future (not yet):
MODELERS



If any previous members have important documents they want us to have, PLEASE PM me or another member!

And expect more updates in the near future!
Title: Re: The 158th Banshee Squadron Returns!
Post by: Hades on March 16, 2008, 06:14:48 pm
I would like to sign up for modeler whenever you need one.
Examples: Here (http://www.hard-light.net/forums/index.php/topic,50451.0.html)
Title: Re: The 158th Banshee Squadron Returns! And we have positions open!
Post by: Polpolion on March 16, 2008, 06:18:48 pm
I would like to sign up for modeler whenever you need one.
Examples: Here (http://www.hard-light.net/forums/index.php/topic,50451.0.html)

The models look nice (provided the freighters can't take down a Ravana :p); I'll let you know if you're on once we need modelers. :)
Title: Re: The 158th Banshee Squadron Returns! And we have positions open!
Post by: Hades on March 16, 2008, 06:22:33 pm
I would like to sign up for modeler whenever you need one.
Examples: Here (http://www.hard-light.net/forums/index.php/topic,50451.0.html)

The models look nice (provided the freighters can't take down a Ravana :p); I'll let you know if you're on once we need modelers. :)
The first one is a cruiser, the second one the Cargo Frigate is a frigate with cargo pods. :P
And sounds great.
Title: Re: The 158th Banshee Squadron Returns! And we have positions open!
Post by: Talon 1024 on March 16, 2008, 08:19:30 pm
I can do simple FREDding and I can also do 3D modelling.  I can also help with importing models into the game.  However, I am very poor at texture art.  I'm a very skilled pilot, however, and I don't know how much time I can commit to you guys, since I am already involved with WCS.

For model samples go here (http://www.crius.net/zone/showthread.php?t=23343), here (http://www.crius.net/zone/showthread.php?t=23281), or here (http://www.crius.net/zone/showthread.php?t=22630).

For mission samples go here (http://www.crius.net/zone/showthread.php?t=22515) or here (http://www.crius.net/zone/showthread.php?t=22162).

I may or may not be interested in joining 158th...  I'll have to think about it.

But at least your missions won't involve autopilot.  Man, it is hard to work with!
Title: Re: The 158th Banshee Squadron Returns! And we have positions open!
Post by: Jake2447 on March 16, 2008, 08:36:59 pm
I would like to help with FREDding if that is needed.  You can find a simple mission I just FREDded here.  (If you want to see a more complex mission I can upload one.)  if you need the help, PM me.
Thanks.
Title: Re: The 158th Banshee Squadron Returns! And we have positions open!
Post by: Polpolion on March 16, 2008, 08:43:44 pm
I can do simple FREDding and I can also do 3D modelling.  I can also help with importing models into the game.  However, I am very poor at texture art.  I'm a very skilled pilot, however, and I don't know how much time I can commit to you guys, since I am already involved with WCS.

For model samples go here (http://www.crius.net/zone/showthread.php?t=23343), here (http://www.crius.net/zone/showthread.php?t=23281), or here (http://www.crius.net/zone/showthread.php?t=22630).

For mission samples go here (http://www.crius.net/zone/showthread.php?t=22515) or here (http://www.crius.net/zone/showthread.php?t=22162).

I may or may not be interested in joining 158th...  I'll have to think about it.

But at least your missions won't involve autopilot.  Man, it is hard to work with!

The models look good. We'll let you know, assuming you're okay with joining. :)


I would like to help with FREDding if that is needed.  You can find a simple mission I just FREDded here.  (If you want to see a more complex mission I can upload one.)  if you need the help, PM me.
Thanks.

Umm... Where? :confused:
Title: Re: The 158th Banshee Squadron Returns! And we have positions open!
Post by: Jake2447 on March 16, 2008, 08:50:50 pm
Quote
Quote from: Jake2447 on March 16, 2008, 07:36:59 PM
I would like to help with FREDding if that is needed.  You can find a simple mission I just FREDded here.  (If you want to see a more complex mission I can upload one.)  if you need the help, PM me.
Thanks.


Umm... Where?

Doh!
Wow do I feel stupid.
Actually, the mission is here...
http://www.megafileupload.com/en/file/52499/Beginnings-bak.html
Hopefully that works.
Title: Re: The 158th Banshee Squadron Returns! And we have positions open!
Post by: Woolie Wool on March 16, 2008, 10:48:52 pm
http://upload2.net/page/download/RPYG1YK9wTPqimn/effects.rar.html
Here are my updated versions of the Exposition weapons. Effects are based on those by DaBrain and Lightspeed, and sounds come from Descent and Babylon 5.
Title: Re: The 158th Banshee Squadron Returns! And we have positions open!
Post by: shiv on March 17, 2008, 09:39:25 am
Also a short note for FREDers.
We're going to release quality mod with high-quality missions. We're putting our efforts to make good and playable campaign so we'll hire only really good FREDers. If you want to FRED check if you include in your missions those things:


Those are just my suggestions that could improve mission quality ;)
Title: Re: The 158th Banshee Squadron Returns! And we have positions open!
Post by: starlord on March 17, 2008, 10:31:53 am
Welcome back to the living world, 158ths.

I'll keep an eye on you! ;)
Title: Re: The 158th Banshee Squadron Returns! And we have positions open!
Post by: Mobius on March 17, 2008, 02:38:59 pm
Is there an introduction to the MOD? I read "two campaigns in the making and a fighter squadron combine etc. etc."...what about the campaigns? Are they post-Capella? Is the MOD full of new models, textures, etc. etc.?
Title: Re: The 158th Banshee Squadron Returns! And we have positions open!
Post by: Polpolion on March 17, 2008, 03:05:18 pm
Is there an introduction to the MOD? I read "two campaigns in the making and a fighter squadron combine etc. etc."...what about the campaigns? Are they post-Capella? Is the MOD full of new models, textures, etc. etc.?
I actually have no idea where that description came from. There isn't really two campaigns, it's more of three to six, demo excluded. Anyway, once we figure out how to get the website working and root around through the plans the original team had a bit more, we'll have official descriptions put up on the website. So just for now: Be patient with that!

It'll most likely come after exposition, unfortunately. Unless, by some miracle  we figure it out right away...
Title: Re: The 158th Banshee Squadron Returns! And we have positions open!
Post by: Mobius on March 17, 2008, 03:11:23 pm
LOL! That's the subforum description!

Before joining the team people should know something about the project.
Title: Re: The 158th Banshee Squadron Returns! And we have positions open!
Post by: shiv on March 17, 2008, 03:21:01 pm
Go to our website and read plot description :)
Title: Re: The 158th Banshee Squadron Returns! And we have positions open!
Post by: Polpolion on March 17, 2008, 03:28:48 pm
LOL! That's the subforum description!

Before joining the team people should know something about the project.


Duh :rolleyes:. I couldn't have possibly meant that I don't know where the original team got that description from. I mean, all I am is the stupid project leader...

Oh, and please will you not write in italics on this subforum? I don't care about the blue, but no italics from now on, please.
Title: Re: The 158th Banshee Squadron Returns! And we have positions open!
Post by: Mobius on March 17, 2008, 03:34:06 pm
What happened to Spicious? I see him on MSN...did he left the team?

Ok, I'll read the description(I'm curious).

EDIT: Whoops :P


Title: Re: The 158th Banshee Squadron Returns! And we have positions open!
Post by: Polpolion on March 17, 2008, 03:38:28 pm
Thank you for not writing in italics. I appreciate it. :D

And beware, the website has nothing after Exposition, which is the demo. I'm not going to post individual descriptions of the following chapters yet because A) from what I've read so far they weren't even finalized by the original team and B) I don't want to make up random **** just because people want to know stuff right away.
Title: Re: The 158th Banshee Squadron Returns! And we have positions open!
Post by: Hades on March 17, 2008, 03:40:03 pm
Thank you for not writing in italics. I appreciate it. :D
...You guys must be magic... a lot of other people have tried to make him stop but they failed... :shaking: :eek2:




 :P
Title: Re: The 158th Banshee Squadron Returns! And we have positions open!
Post by: Polpolion on March 17, 2008, 03:51:21 pm
Thank you for not writing in italics. I appreciate it. :D
...You guys must be magic... a lot of other people have tried to make him stop but they failed... :shaking: :eek2:




 :P

Yep, it's magic. It's a little spell I call "stillfiguringoutmoderating". You all (and me too actually) should hope that it doesn't level up into "superoppressivenaziregiememoderator". :p
Title: Re: The 158th Banshee Squadron Returns! And we have positions open!
Post by: Mobius on March 17, 2008, 04:25:43 pm
Meh...I have just edited my post :P
Title: Re: The 158th Banshee Squadron Returns! And we have positions open!
Post by: Hades on March 17, 2008, 06:52:59 pm
What is the point of ****ing editing an old post just to have that font?  :rolleyes:
Title: Re: The 158th Banshee Squadron Returns! And we have positions open!
Post by: Woolie Wool on March 17, 2008, 07:18:40 pm
He did it to piss off thesizzler.
Title: Re: The 158th Banshee Squadron Returns! And we have positions open!
Post by: Talon 1024 on March 29, 2008, 04:48:15 pm
I can do simple FREDding and I can also do 3D modelling.  I can also help with importing models into the game.  However, I am very poor at texture art.  I'm a very skilled pilot, however, and I don't know how much time I can commit to you guys, since I am already involved with WCS.

For model samples go here (http://www.crius.net/zone/showthread.php?t=23343), here (http://www.crius.net/zone/showthread.php?t=23281), or here (http://www.crius.net/zone/showthread.php?t=22630).

For mission samples go here (http://www.crius.net/zone/showthread.php?t=22515) or here (http://www.crius.net/zone/showthread.php?t=22162).

I may or may not be interested in joining 158th...  I'll have to think about it.

But at least your missions won't involve autopilot.  Man, it is hard to work with!

Well, I thought about it and I think I'm going to be ok if I join this project.