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Hosted Projects - FS2 Required => Inferno => Topic started by: Woomeister on April 14, 2006, 06:30:54 am

Title: A little extra trailer
Post by: Woomeister on April 14, 2006, 06:30:54 am
Here's a little trailer of a few missions I've been working on featuring my early Sol fleet. This'll be an archives campaign and is set in Sol before the formation of the EA.
http://inferno.hard-light.net/mods/SolTeaser.avi
17.6mb X-Vid codec.

Pics before compression:
(http://inferno.hard-light.net/mods/teaser1.jpg)
(http://inferno.hard-light.net/mods/teaser2.jpg)
(http://inferno.hard-light.net/mods/teaser3.jpg)
(http://inferno.hard-light.net/mods/teaser4.jpg)
(http://inferno.hard-light.net/mods/teaser5.jpg)

This includes ships from the FS1 era such as the Apollo, Hercules and Orion, as well as including 10 new ships and 1 station.
This mod requires INF SCP but uses its own set of tables (no tbms) since it includes changes to main campaign weapons which would break balance. It also includes FS1 music.

This is a very early WIP and many things may change at a later date.
More info will be released as I make progress. This is a solo mod so I'm working on it only when I want to, though progress has been good over the past week or so.
Title: Re: A little extra trailer
Post by: shiv on April 14, 2006, 08:44:11 am
Two words: That's Great!
Good work :)
Title: Re: A little extra trailer
Post by: neoterran on April 14, 2006, 02:45:26 pm
Awesome
Title: Re: A little extra trailer
Post by: starbug on April 14, 2006, 02:51:27 pm
Sweet!!!!! i am interested in that capship, which i gather is the leander
Title: Re: A little extra trailer
Post by: mr.WHO on April 14, 2006, 02:55:06 pm
Questions: This ship with terran huge turrets and silver beam is friendly or foe?
something that shoot EA pulse or railgun is firendly or foe?
Title: Re: A little extra trailer
Post by: Woomeister on April 14, 2006, 03:37:48 pm
The Leander is Zagreus class, a pre great war destroyer brought back into service due to lack of Orions. The only main Orion I plan to feature is the Auriga (you should be able to guess why)

If you haven't figured out who's on which side from the trailer I won't spoil it for the moment :)
Those are FS1 Terran Turrets, though I improved them a bit. The only EA weapons used are the railguns, a few fighter weapons and 1 beam. There's no other EA capship weapons there.
Title: Re: A little extra trailer
Post by: Woomeister on April 15, 2006, 10:27:01 am
Some of todays work:
(http://inferno.hard-light.net/mods/SolShot01.jpg)
There's always one who has to fly different to the rest :D

(http://inferno.hard-light.net/mods/SolShot02.jpg)
The new version of the Enceladus, it was made the day after the trailer so the old one shows up in that.

(http://inferno.hard-light.net/mods/SolShot03.jpg)
Lots of rocks exploding :)
Title: Re: A little extra trailer
Post by: ToecrusherHammerjaw on April 15, 2006, 03:37:37 pm
That's AWESOME!!! .......

You're a cruel man for teasing me like this...... :( ;)
Title: Re: A little extra trailer
Post by: mr.WHO on April 15, 2006, 04:13:55 pm
Any chance that some of your stuff will make it to T-V war mod ??
Title: Re: A little extra trailer
Post by: Woomeister on April 15, 2006, 04:57:40 pm
Well the old versions of the Apollyon and Enceladus are in there, the rest is exclusive to us for now.
Took me a while to produce this set of ships.
Title: Re: A little extra trailer
Post by: Woomeister on April 16, 2006, 04:22:31 am
Extracting stuff into data will actually overwrite the Inferno files completely as that's were they are stored. I wouldn't recommend doing that as it'll probably break something down the line as we release patches. You should use a mod directory for that.

Actually if ani has less priority than eff the explosions I see in the media VPs won't work unless you delete 133 files from the INF core mod effects directory.
Title: Re: A little extra trailer
Post by: mr.WHO on April 16, 2006, 04:39:27 pm
BTW any chance for Inferno trailer?
Title: Re: A little extra trailer
Post by: Woomeister on April 17, 2006, 04:10:47 am
Not until closer to release.
Title: Re: A little extra trailer
Post by: starbug on April 17, 2006, 04:24:50 am
So i take it this will be released after inferno?
Title: Re: A little extra trailer
Post by: Woomeister on April 17, 2006, 04:27:17 am
Well it requires files from Inferno so there's not much choice in that. However if it's done sooner I can release it on the same day.
Title: Re: A little extra trailer
Post by: SuperCoolAl on April 18, 2006, 06:35:26 pm
The FS2 SCP explosions from the new media vps look better. Good part is that I can always extract the vp explosion effects to the effects folder so FS2 will make them take priority over the Inferno ones.

How's the missions on the main release going?

What explosions are you on about? I have the 3.6.8 deltas and the only explosions they have are the new flak effects.
Title: Re: A little extra trailer
Post by: StratComm on April 18, 2006, 06:56:07 pm
The shockwaves, not the explosion anis.  Big difference but people who don't do development aren't expected to know it.
Title: Re: A little extra trailer
Post by: Woomeister on April 19, 2006, 03:21:58 am
exp04 is the same as the SCP one, we use different exp05 and exp06
Title: Re: A little extra trailer
Post by: S-99 on April 19, 2006, 06:26:03 pm
First thing, does the person who flew in that mission in the trailer have the slightest clue about rolling your craft?
All i saw was some nice fireworks, and really ****ty flying because someone needed the mouse on ridiculously high sensitivity to do any type of maneuvering.
Lol
I wouldn't call that maneuvering :lol:
Rolling your craft can not only help you fly more majestically, you can actually pull off some real cool maneuvers like, help evade missiles better, dodge debris, and it's especially useful in keeping your crosshairs on the target (increases accuracy so you can actually spray your target(should you have an automatic weapon)).
Also in realistic thinking, a fighter the size of a small house, is not going to respond so sensitively.
Bring the ****ing sensitivity down a good margin, and try rolling your craft :lol:
Steering your craft and rolling are meant to be used in conjunction, otherwise flight becomes highly limited.
I mean, i saw the video, and that's all i saw. :lol:
Title: Re: A little extra trailer
Post by: Woomeister on April 19, 2006, 06:42:01 pm
Yes I do :p
Well I was more interested in action shots than trying to dodge fire, if I'm spinning the ship trying to dodge fire it would also be harder to notice things in the vid, and I would miss a lot of good shots.
Fraps causes slowdown so there's a bit of a lag so accuracy is reduced. Though the video looks smooth it isn't while I'm taking it.
My mouse sensitivity is at 50%, but it's an old mouse as my usual ones left button doesn't work anymore. I don't know were your getting that from...

Bah next time I won't bother with a vid then if the only comments are how I suck :p
Title: Re: A little extra trailer
Post by: Darius on April 19, 2006, 11:23:41 pm
Bah next time I won't bother with a vid then if the only comments are how I suck :p

No, Woo. Think of it as testament to the awesomeness of the video when the only issues people have are with your piloting ability  :p
Title: Re: A little extra trailer
Post by: S-99 on April 20, 2006, 01:02:40 am
i like good flying :)
Note taken also
Title: Re: A little extra trailer
Post by: Woomeister on April 20, 2006, 04:07:39 am

No, Woo. Think of it as testament to the awesomeness of the video when the only issues people have are with your piloting ability  :p
:lol:
Title: Re: A little extra trailer
Post by: Qwer on April 20, 2006, 04:42:01 am
Well i think this fighter would be better handled by me. Once i've made mission Nemesis vs Me in Mihos. I was agnaist 4 EA Gattlers and several blast turrets. I've managed to dodge their fire without any hit around 20 seconds on medium skill level. :D
Title: Re: A little extra trailer
Post by: S-99 on April 20, 2006, 05:10:11 am
Now that's hard to do.
I believe the hardest thing i've played so far transcend.
I hate fighting perseuses in a herc2.
Title: Re: A little extra trailer
Post by: Woomeister on April 20, 2006, 05:39:27 am
Well i think this fighter would be better handled by me. Once i've made mission Nemesis vs Me in Mihos. I was agnaist 4 EA Gattlers and several blast turrets. I've managed to dodge their fire without any hit around 20 seconds on medium skill level. :D
You should have fun on the mission I'm currently doing for this then :D
Title: Re: A little extra trailer
Post by: SuperCoolAl on April 22, 2006, 05:41:30 am
Well, I'm referring to the anis. The red explosions that have a slightly different but close resemblance to the FS2 ones.

Edit: I just checked the VPs and the explosions that I'm talking about are exp04.ani and exp05.ani in the mv_adveffects.vp.

Yeah I didn't have adveffects until now. Those are the stock shockwaves with the framerate increased (but they look much cooler that way!), beats me why they aren't in normal effects, they're the same filesize.

I've now custom-built my own mv_effects with everything from adveffects except super high-end shockwaves and animated beamglows, cos they kill this rig!
Title: Re: A little extra trailer
Post by: Woomeister on April 24, 2006, 07:59:13 am
I don't use any media VPs :D
Title: Re: A little extra trailer
Post by: aldo_14 on April 24, 2006, 08:28:46 am
How did you vid-cap it?
Title: Re: A little extra trailer
Post by: Woomeister on April 24, 2006, 08:30:48 am
Fraps, though I turned the sound off for this one as it was multi scene, I then put it together using VirtualDub.
Title: Re: A little extra trailer
Post by: mr.WHO on April 24, 2006, 09:34:12 am
DOes it's possible to add own writing to video via VirtualDub?? If yes then how?
Title: Re: A little extra trailer
Post by: Woomeister on April 24, 2006, 09:36:07 am
I wouldn't know if you can do that with current versions. My version is several years old now I should update it when I get the chance.
Title: Re: A little extra trailer
Post by: MetalDestroyer on April 28, 2006, 04:56:09 am

Pics before compression:
http://inferno.hard-light.net/mods/teaser4.jpg

It's so cute !! Damn it, we don't have this in Inferno R1 ? ^^
Title: Re: A little extra trailer
Post by: Woomeister on April 28, 2006, 05:02:22 am
Uh What's cute?

Trying to get this stuff to work with R1 would be pointless, it would be easier to get it running on the latest FS Port.
Title: Re: A little extra trailer
Post by: MetalDestroyer on April 28, 2006, 05:07:48 am
Uh What's cute?

Trying to get this stuff to work with R1 would be pointless, it would be easier to get it running on the latest FS Port.

Oups, I mean the capship ^^
Title: Re: A little extra trailer
Post by: Woomeister on April 28, 2006, 05:13:22 am
Originally I was using another model as the Megaera, however I found a big bug in it and so instead of trying to get permission to fix it I went through my modeldump collection and grabbed that ship. It looks better than I thought it would with my fenris style tile maps.
R1 was released before I ever got that model so it couldn't of been used in R1.
Title: Re: A little extra trailer
Post by: Darius on April 28, 2006, 06:26:35 am
I've just realised why I love the look of that capship so much. It reminds me of a Kushan destroyer on steroids.  :yes: :yes:
Title: Re: A little extra trailer
Post by: Woomeister on April 28, 2006, 06:30:14 am
I sent it up against our Lucifer and it didn't last very long :D
Title: Re: A little extra trailer
Post by: Qwer on April 28, 2006, 08:32:39 am
Well more than 10 seconds of survive would be large success. :p
Title: Re: A little extra trailer
Post by: Woomeister on April 28, 2006, 08:35:23 am
It did, but I didn't put it directly in front of the Lucifer so it wasn't hit by both forward beams.
FS1 Shivans using INF style weapons is quite interesting.
Title: Re: A little extra trailer
Post by: Qwer on April 28, 2006, 08:40:04 am
I always wondered how would EAD Lindos vs MF Sharlin (from TBP) battle would look and which side would win. :D
I think i'll redownload TBP, import all needed maps, effects and weapon entries, then make mission with 2 of them attacking each other. :nod:
Title: Re: A little extra trailer
Post by: SadisticSid on April 28, 2006, 08:52:48 am
Well i think this fighter would be better handled by me. Once i've made mission Nemesis vs Me in Mihos. I was agnaist 4 EA Gattlers and several blast turrets. I've managed to dodge their fire without any hit around 20 seconds on medium skill level. :D

Ah, but could you do anything else in the meantime? That's what 'fighter suppression' is all about ;)
Title: Re: A little extra trailer
Post by: mr.WHO on April 29, 2006, 08:22:16 am
It's only me or that Herc mk.1 that is targeted by HUD has a very crappy textures?

BTW: Arrggg, to much white (new forum), arrgghhh.
Title: Re: A little extra trailer
Post by: Woomeister on April 29, 2006, 08:28:33 am
That's because it's using the stock FS2 lod maps. That one is 64*128. The main lod map is 512^2.
Title: Re: A little extra trailer
Post by: aceofspades on April 30, 2006, 01:28:01 pm
Don't worry, the vid is great...I'm trying to do such a vid myself, except longer (It's 2.5mins) and the scenes will be co-ordinated with the music...
Title: Re: A little extra trailer
Post by: Woomeister on May 23, 2006, 04:11:03 am
Started adding the Vasudan and Shivan bonus ship prototypes. These won't be in the campaign set in Sol of course, but are included for fun.
(http://inferno.hard-light.net/mods/vasshot01.jpg)
(http://inferno.hard-light.net/mods/vasshot02.jpg)
More shots to come later.
Title: Re: A little extra trailer
Post by: Qwer on May 24, 2006, 07:41:48 am
New Het-Ka looks amazing. Can't wait to see its beam battery ripping out Lucifer. :D
Title: Re: A little extra trailer
Post by: Woomeister on May 24, 2006, 07:44:21 am
It lasted 40 seconds against the Lucifer, and that was teamed up with the Megaera.
Title: Re: A little extra trailer
Post by: Qwer on May 24, 2006, 01:34:27 pm
Ok, when i've downloaded prototype Vasudan and Shivan FS1-era fleets i've made Megaera&Het-Ka vs. Lucifer battle on their best positions. Megaera and Het-Ka destroyed 2 main beams and one side one at Megaera's side. Het-Ka was ripped out, but Megaera survived, but still i had to wait half of hour for it to destroy Lucifer. :p
Title: Re: A little extra trailer
Post by: Woomeister on May 24, 2006, 01:36:48 pm
I had them in front and a bit to the side of the Lucifer. The Lucifer could hit one ship with 3-4 beams at once, they didn't stand a chance. Megaera went first, then the Het-Ka.
Title: Re: A little extra trailer
Post by: Woomeister on May 29, 2006, 07:17:27 pm
(http://inferno.hard-light.net/solr1ex.jpg)
An example of some of the R1 ships rebuilt to be added to this little project.
Title: Re: A little extra trailer
Post by: Qwer on May 30, 2006, 01:22:12 am
I got them in the same positions, but in my version destroyers managed to destroy 2 front beams and side beam at Megaera's side. Unfortunelly, Het-Ka couldn't destroy second side beam, which wiped it out.
Title: Re: A little extra trailer
Post by: mr.WHO on May 30, 2006, 02:59:01 am
You reskinned Imset, nice.
Title: Re: A little extra trailer
Post by: Woomeister on May 30, 2006, 03:48:52 am
I reskinned the Hydra too  :nod:

23/25 ships done.
I currently have 17 new ships and 6 remakes of R1 ships. That makes 23 ships as well as the FS1/2 ships that aren't included in that number.
Last ones are a Vasudan strike bomber and a second Shivan destroyer. That'll make all three species have the same number of fighters and capships.

Terran tables have 33 entires
Vasudan tables have 28 entries
Shivan tables have 26 entries

Which is a total of 87 ship entries.
Title: Re: A little extra trailer
Post by: Woomeister on May 30, 2006, 08:30:43 am
Had a play with shader effects on my laptop:
http://inferno.hard-light.net/shader01.jpg
http://inferno.hard-light.net/shader02.jpg
http://inferno.hard-light.net/shader03.jpg
This was using an non INF Build too...
Title: Re: A little extra trailer
Post by: aceofspades on May 30, 2006, 06:30:09 pm
 :eek:

*is fan*
Title: Re: A little extra trailer
Post by: Woomeister on May 31, 2006, 04:00:50 am
Inferno has over 180 entries.

This has 87, which goes over the combined 250 ship limit.
Title: Re: A little extra trailer
Post by: Woomeister on May 31, 2006, 03:56:18 pm
Since I'm the only one here, I'd have to say yes...
Title: Re: A little extra trailer
Post by: Qwer on June 01, 2006, 01:18:36 am
Don't forget about me :D (unfortunelly i'm flooded with school-related things, but i think i'll clean it out in 1-2 weeks).
Title: Re: A little extra trailer
Post by: mr.WHO on June 01, 2006, 03:16:33 am
You don't mean that Inf main is on hold, do you?
Title: Re: A little extra trailer
Post by: Qwer on June 01, 2006, 03:25:29 am
Well...sort of, but it will change soon. ;)
Title: Re: A little extra trailer
Post by: Woomeister on June 01, 2006, 04:02:03 am
No it is not on hold, work gets done on it when work can be done.
Title: Re: A little extra trailer
Post by: Woomeister on June 03, 2006, 08:19:54 am
Took me 2 days but I've managed to make this into a 'hybrid' mod.

(http://inferno.hard-light.net/scpstandard.jpg)
That's running on my very old unused FS2 retail install with a recent SCP CVS build. This would also run on the current INF SCP mod as well. Though there are a few differences:

1. Old head anis used in SCP standard.
2. Sound files from FS2 retail are used instead of the new INF sounds, as it saves me hassle and cuts the filesize down. So it'll sound a bit different depending on what version your playing.
3. Both versions use slightly different sounds, species_defs and weapons tables due to the gutting of most of the Inferno files.
4. Possible chance of multiplayer support in SCP standard version, but no promises on that...

So how does it work on both is there are differences and more files required from the INF mod?

1. The mod is split into seperate VP files. There's Core, Music, INF_Effects and INF_Core. (though those aren't the actual filenames :D )
To run on INF SCP you need: Core and Music only
To run on standard SCP you need: Core, Music, INF_Effects and INF_Core.
(INF_Core contains required Inferno mod files, INF_Effects is optional explosions and shockwave, though without it it'll default to retail effects)

Media VPs are NOT required for any version and probably wouldn't affect much due to the way Inferno is designed. The tables in INF_Core will override the ones in the standard Core VP, as those tables are for use with the full INF mod. HTL models in the media VPs will not work with this mod, and no HTL models are included with the mod. I don't plan on changing that since all the new ships in my fleet are non HTL.

I still have a few bugs to fix in this new version, and a few things to change, but if this works the way I want it to I can release this package before the next release of Inferno, but once the next release is out, you'll be able to use it with Inferno as well.
Title: Re: A little extra trailer
Post by: mr.WHO on June 03, 2006, 08:43:06 am
Quote
To run on standard SCP you need: Core, Music, INF_Effects and INF_Core

Do you have an estimated size of each file/part?
Title: Re: A little extra trailer
Post by: Woomeister on June 03, 2006, 08:53:25 am
Core 46mb (12mb compressed)
Music 45.5mb (44.9mb compressed)
INF_Core 68mb (19mb compressed)
INF_Effects 40mb (8.5 mb compressed)

INF SCP Total ~ 91mb (57mb compressed)
SCP Standard Total ~200mb (85mb compressed)

Note the Core is the only one subject to major changes, the others are finalised except for bug fixing.
Title: Re: A little extra trailer
Post by: Woomeister on June 03, 2006, 04:58:30 pm
(http://inferno.hard-light.net/scpstandard2.jpg)
I think I've got most of the bugs fixed now. Fixed things for both versions. SCP Standard version should be ready for multiplayer testing now.

Now I just have to finnish the campaign, balance the Vasudan and Shivan fleets, and it's nearly ready.
Title: Re: A little extra trailer
Post by: Woomeister on June 04, 2006, 04:45:05 pm
(http://inferno.hard-light.net/mods/ShivBalance1.jpg)
(http://inferno.hard-light.net/mods/ShivBalance2.jpg)
(http://inferno.hard-light.net/mods/ShivBalance3.jpg)
(http://inferno.hard-light.net/mods/ShivBalance4.jpg)
Made a quick mission to start testing the balance of the Shivan ships. Here you help to blockade a node from 4 Shivan cruisers and several fighter wings.
Our Lilith is quite deadly from the front if you don't stop it in time, and you need to make sure those fast Abel cruisers don't get away. Oh and Shivan fighters are very resistant to Terran guns. The Gorgon only takes 10% of the total damage from the original Avenger cannon. So I wouldn't use the Avenger against those :D
Shots are from SCP Standard version.
Title: Re: A little extra trailer
Post by: aceofspades on June 04, 2006, 04:56:48 pm
Perhaps you could release soon a teaser mission or something?
Title: Re: A little extra trailer
Post by: Woomeister on June 04, 2006, 05:17:09 pm
That would be difficult as for instance that Shivan mission there requires all the planned VP files to run as it includes Sol content and INF content.
I may release the modpack without the main campaign though with a few SP and possibly MP missions for you lot to play with. I can then release the campaign when I'm ready.
Title: Re: A little extra trailer
Post by: Woomeister on June 05, 2006, 03:14:05 am
1.  :wtf: Why would the Inferno campaign have Apollos in it? You need to look at this thread again from the start  :nod:

2. The Shivan and Vasudan fleets are a bonus and do not appear in the campaign. They also don't fit into the main timeline (No FS1 capship weapons so any 'GTA' missions would use Sol turrets and railguns) but it's all for fun :)
Title: Re: A little extra trailer
Post by: Darius on June 06, 2006, 11:53:02 am
Are you including the Punisher supercannon? Or is it outside Inferno canon?
Title: Re: A little extra trailer
Post by: Woomeister on June 06, 2006, 11:55:17 am
This is set before that so it isn't included.
Title: Re: A little extra trailer
Post by: Woomeister on June 12, 2006, 08:09:52 am
Updating a few things today to make it work better on 3.6.9 Release Candidate 2

Also more up to date file sizes:
INF SCP Total ~ 82mb (55.6mb compressed)
SCP Standard Total ~193.9mb (88mb compressed)

Just another Shivan destroyer model needed and the modpack should be ready, though I probably still need to tweak a few things here and there.
Title: Re: A little extra trailer
Post by: darkship on June 12, 2006, 10:27:10 am
i lurch out of the shadows and ask a question that was asked dozens of times before.  :blah:


When can we expect it by  :p
Title: Re: A little extra trailer
Post by: Woomeister on June 12, 2006, 10:29:13 am
Depends on how fast I get a Shivan destroyer, and if I decide to release the mod before the campaign is finnished.
Title: Re: A little extra trailer
Post by: Woomeister on June 12, 2006, 04:33:01 pm
No.
Title: Re: A little extra trailer
Post by: Woomeister on June 13, 2006, 03:31:04 am
536mb ~200mb compressed
Title: Re: A little extra trailer
Post by: Woomeister on June 14, 2006, 09:58:05 am
Ok my turn to ask questions :D
These questions are for campaign/mission builders (I won't be adding this stuff to the main campaign)

1. Are there any FS1 era ships that you would really want included that I may not have included already (not included ships I can think of are Fenris, Loki, Zeus and Hades (I'm more likely to include the fenris as it only requires 1 additional table entry and no extra files, the rest are ST ships so didn't really apply)
I may also include mod ships from the latest version of the FS Port, but only if there is demand. I won't include FS2 era ships that aren't in FS1 unless you give me a VERY good reason.

2. Any FS1 weapons you can't do without? (most fighter weapons are dumped except for the Avenger, Prometheus, Fury, Hornet, Interceptor and Phoenix V, I'm also including the original Terran Turrets for capships though they aren't used by default)
Note 1: Vasudan ships used their own capship weapons but they share the Terran/EA fighter wepaons. I don't plan to change this as I don't have enough custom Vasudan FS1 era weapons. Shivans use Inferno weapons so FS1 era Shivan weapons aren't included either (our weapons are better)
Note 2: All weapons will get armour values so they won't be balanced exactly the same as FS1.


Ship wise you should be ok if I add a fenris entry, though if you want to do a FS1 era mission outside of Sol you might want some of the other weapons. Which is the reason for the questions.
Title: Re: A little extra trailer
Post by: Qwer on June 14, 2006, 11:35:36 am
It's not nessesery to ask those questions as desingers can just add proper entries to Inferno Alliance tables whenever they want to. ;)
Title: Re: A little extra trailer
Post by: Woomeister on June 14, 2006, 12:02:35 pm
Yeah but any ships added need to be made compatable with the current release of Inferno. If someone adds new ships themselves, they'll probably use FS2 standard maps which won't work with INF SCP. I also need to make any new weapons work with both versions of the sounds table.
If I do it I know everything will work.
Title: Re: A little extra trailer
Post by: starbug on June 14, 2006, 12:27:17 pm
 i wouldn't mind the zeus, Will the Chronos freighter be included?
Title: Re: A little extra trailer
Post by: neoterran on June 14, 2006, 12:51:04 pm
Man, inferno is the only mod out there with such dramatic changes and it just seems like it'll be forever that it will be released.

I always loved the idea of the EA and liked their ship designs the best anyway. It's too bad Solar Wars sucked so hard because that would have been really fun otherwise. Well, hopefully the new Inferno will be released eventually and people will build mods off it and its storyline.

Title: Re: A little extra trailer
Post by: Woomeister on June 14, 2006, 12:51:43 pm
The Zeus is the only Terran ST ship I like actually :)
Chronos is in the main INF modpack, so it's included in this mod too. There's also an upgraded cargoless version for this mod.
Title: Re: A little extra trailer
Post by: Woomeister on June 14, 2006, 12:59:42 pm
Man, inferno is the only mod out there with such dramatic changes and it just seems like it'll be forever that it will be released.

I always loved the idea of the EA and liked their ship designs the best anyway. It's too bad Solar Wars sucked so hard because that would have been really fun otherwise. Well, hopefully the new Inferno will be released eventually and people will build mods off it and its storyline.

I made those changes for a few reasons:

1. The mod is standalone, so I needed to break the FS2 campaign compatability with it to prevent any legal issues.
2. I didn't want to rely on the media VPs, and I didn't want them breaking things as they update and change a lot. So our major files have different filenames.
3. It gives me full control of what's going on with the mod. Which makes fixing things much easier.
4. Keeping it standalone prevents the end user breaking things by running an INF Build on their regular SCP pilot files by mistake, and vice versa.

EA ships won't be included in this version, just some EA weapons. Though if I do the sequel it'll have the EA in it (though it'll be INF SCP only I'm afraid, no SCP standard version as it would require major updates to the SCP standard version.)
Title: Re: A little extra trailer
Post by: Woomeister on June 17, 2006, 08:06:53 am
This should help you with any requests. This is the current ship list taken from tableview. If a ship isn't on this list it isn't included.
(http://inferno.hard-light.net/INFAList.jpg)
The Vasudans currently lack one bomber to match the Terran list (not too concerned about that)
The Shivans lack a second mainstream destroyer class (is more of a concern)
Title: Re: A little extra trailer
Post by: mr.WHO on June 17, 2006, 10:20:31 am
emm, SB Seraphim from FS2??
Title: Re: A little extra trailer
Post by: Woomeister on June 17, 2006, 10:43:00 am
Silent Threat you mean.
Title: Re: A little extra trailer
Post by: Qwer on June 17, 2006, 03:01:16 pm
Ummm where's PVSc Imhotep?
Title: Re: A little extra trailer
Post by: Woomeister on June 17, 2006, 03:03:37 pm
I was too lazy to port it over from FS Port :D
Title: Re: A little extra trailer
Post by: Woomeister on June 21, 2006, 07:05:19 am
Modpack is entering final beta phase. I'm still missing a 2nd Shivan destroyer but I'll launch without it.
Main testing now is trying to balance the Vasudan capships a bit more. The Bastet totally sucks, and the Typhon owns the Orion until its weapon subsystem goes below 50%, then it starts attacking space and misses the Orion 95% of the time :sigh:
Then I want to do major multiplayer testing to see if both INF and SCP versions will work.
Suppose I should give the Demon a bit of a test, it's the only Shivan capship I haven't used yet...
I'm testing on 3.6.9 RC3 now, so far so good.

I could probably release the Core modpack with my Shivan cruiser test mission not long after that. The campaign will take more time though.
Title: Re: A little extra trailer
Post by: Colonol Dekker on June 21, 2006, 08:28:40 am

The Bastet



Is it a double hard Bastet,?

Sorry  :D
Title: Re: A little extra trailer
Post by: Woomeister on June 21, 2006, 08:32:01 am
The Bastet usually gets taken out with the Orion/Zagreus being at 90%+ health. It also gets destroyed by 3 Terran cruisers, with only 1 of those getting destroyed.

I've buffed up the Demon now. It should take any Terran destroyer in a straight fight.
Title: Re: A little extra trailer
Post by: Woomeister on June 23, 2006, 12:00:19 pm
(http://inferno.hard-light.net/INFAMulti01.jpg)
Multiplayer works for all versions and they'll work together (both INF SCP and SCP standard versions) though each test gave off some hacked tables warnings. You can connect INF-INF, INF-SCP, SCP-INF and SCP-SCP and play any multi mission as long as you don't mind the table warnings.
Of course you'll need multi missions to play it though :D
Title: Re: A little extra trailer
Post by: Qwer on June 23, 2006, 01:49:37 pm
Actually missions won't be problem. We've alredy got 1 completed one and several planned. It's only matter of short time until IA will be fully MP-capable. ;)
Title: Re: A little extra trailer
Post by: Woomeister on June 23, 2006, 02:59:17 pm
Well I've been working on this solo (with testing help from Qwer)
INF requires the others to progress.
Title: Re: A little extra trailer
Post by: Woomeister on June 25, 2006, 03:05:19 pm
No I could do everything solo, but I'd have to get rid of all the other staff first :p
Title: Re: A little extra trailer
Post by: Woomeister on June 25, 2006, 04:40:30 pm
This project is a nice break for me, and it's useful to you lot as it includes the Inferno AI settings and firerate changes. This'll get you a bit of practice so your not all complaining its too hard later on :D True there's much more variety in the INF weapons than these, but they act more or less the same.
Title: Re: A little extra trailer
Post by: aceofspades on June 26, 2006, 12:40:34 am
Not to mention I luuuuurve it when old projects release something new.  :D
Title: Re: A little extra trailer
Post by: Woomeister on June 26, 2006, 07:01:09 am
Well the modpack for this is done, I'm currently looking at HTL support and missions.