Took another run at this today (it's an oldie, but a goodie) since it was up on Knossos to try. A couple of notes:
- The Cain that jumps in behind the planet in order to trigger the "battle" music doesn't actually trigger it anymore; the soundtrack doesn't change until the main Shivan force jumps in. This is presumably due to a change in FSO.
- That Hercules is from the future.
- Although it pains me to say it, it may be time to retire Dark's planet. It hasn't aged well and will only look worse as the FSO engine and media assets continue to improve, and there's already a giant planet in the mission background anyway. As it stands, it's just a Playstation-esque brown blob that's taking up system resources.
- This is sort of a balance issue and sort of obvious, but there's really no way to survive the Shivan attack without totally avoiding it. You mix it up with Manticores and Scorpions in an unshielded Apollo armed with ML-16s, and you die, simple as that. The only way to make it to the debriefing is to get several clicks away from the battle zone and watch the Shivans kill everyone. Now, FS fans will obviously know that a storm is coming as soon as the mission starts, but new players (and hopefully we'll get a few, coming off FS2's recent giveaway on GOG) won't have that advantage. Granted, the whole mission is just one giant Easter Egg anyway, but even so.