Author Topic: RELEASE: What If - Another Great War  (Read 61257 times)

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Offline SF-Junky

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Re: RELEASE: What If - Another Great War
Oh, there are cbanims. Maybe you didn't download the necessary vp from the fsport site: http://fsport.hard-light.net/website/ -> Main downloads -> Command Briefing Animations. The original cutscenes are also included in the campaign file. You need to put the .mve into your fsport folder. :)

 

Offline NucNuc

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Re: RELEASE: What If - Another Great War
First post ever

Thanks for such a great Campaign. It`s a lot better game play and atmosphere than the original Great War. Only thing I missed : NO SHINY BADGES  :(
        ( But got a way around. "Just" added some more Events to the missions.)

About "atmosphere": ever thought of a voice acted Version ? ( Perhaps even german version ? )
« Last Edit: December 28, 2008, 08:51:36 am by NucNuc »

 
Re: RELEASE: What If - Another Great War
WAY better than the original FS campaign, though considerably more difficult.
Sig nuked! New one coming soon!

 

Offline NucNuc

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Re: RELEASE: What If - Another Great War
Quote
WAY better than the original FS campaign, though considerably more difficult.


That's why I feel to deserve these medals. :D


 

Offline SF-Junky

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Re: RELEASE: What If - Another Great War
About "atmosphere": ever thought of a voice acted Version ? ( Perhaps even german version ? )
Nope. The voice acting team as enough work to do without my campaign, I think. ;-)

As for medals... I once thought about them, but then thought that nobody would care about this. Let's see, maybe in the next version.

 
Re: RELEASE: What If - Another Great War
Have the major bugs been worked out of this campaign?

 
Re: RELEASE: What If - Another Great War
At the moment i'm in ACT II and i don't find major bugs so far. It seems that it is more playable than a few months ago *gg*
Shivan here, Shivan there, Shivan everywhere.

My english isn't very well, so sorry for a few mistakes.

FreeSpace Let's Plays on my Channel:
| The Great War | Silent Threat | Operation Templar | Silent Threat: Reborn | Shivans - Phantoms | Shivans - Echo Gate | Shrouding the Light: Origins | Shrouding the Light | Cardinal Spear | Cardinal Spear: Vega | Awakenings | The Destiny of Peace | Between the Ashes: Mefistofele

 
Re: RELEASE: What If - Another Great War
At the moment i'm in ACT II and i don't find major bugs so far. It seems that it is more playable than a few months ago *gg*

I shall give it a go then.  Is it only partially voice acted or not voice acted at all?

Aurora paradox

 
Re: RELEASE: What If - Another Great War
But the good thing is in the previous mission if you choose an Apollo and give your wingmen Apollos too, you and they have shields in the subspace mission with the Lucifer. Not sure if it is a bug or just to help you out though. It helps to ensure that Delta wing can deliver their payload, but even then it is still difficult.

I believe that is an SCP bug but I could be wrong.  Also is this the mod voice acted or just part of it?

 
Re: RELEASE: What If - Another Great War
So, i finished it.

I think it's a good campaign, yes. I wasn't bored  :D

First the things i liked:

+ Different characters as wingmates
+ References to FreeSpace2 like Suicide Kings, Hammerheads etc.
+ FRED as player name :D
+ The "Carl" Easteregg in different shivan depots
+ The Subplot about the SD Tantalus
+ The Altair Subplot
+ "Clash of the Titans" with beamzzzzzz :)
+ The Integration of the SCv Moloch and SB Seraphim
+ Challenging "Great Hunt" and "Endgame" Missions. It was the first time in my FS career, that the Lucifer was able to reach Sol... i was too slow in my first try.


Now the things i don't like:

- i don't like the beginning of the campaign, it was a bit strange with this fight against vasudan pirates and not a war against the PVN.
- FRED was too quiet for me.. like in the most other campaigns i miss a bigger role for the Player character in dialogues.
- There where no recommendations for the most missions  :rolleyes:
- Where are the medals?  :D
- Important wingmates were invincible. I think ship-guardian would be better for this use, because they still can be disabled etc.
- There are a few german text lines in this campaign (ok... there are only 3-4 in the whole campaign and i can read german, but.. it's a english speaking campaign isn't it? And there are no german wingmates *g*)
- It's not possible to disable the SD Tantalus in "Clash of the Titans".. the engine is always at 30%... but why?
- I miss some HOL interference in escort missions with vasudan forces. Sometimes in FS1 vasudan reinforcement fighters were Hammer of Light.

But in General... It was fun! Will be there a "FreeSpace2 Reimagined", too?  :D
« Last Edit: January 10, 2009, 10:16:39 pm by Deepstar »
Shivan here, Shivan there, Shivan everywhere.

My english isn't very well, so sorry for a few mistakes.

FreeSpace Let's Plays on my Channel:
| The Great War | Silent Threat | Operation Templar | Silent Threat: Reborn | Shivans - Phantoms | Shivans - Echo Gate | Shrouding the Light: Origins | Shrouding the Light | Cardinal Spear | Cardinal Spear: Vega | Awakenings | The Destiny of Peace | Between the Ashes: Mefistofele

 

Offline SF-Junky

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Re: RELEASE: What If - Another Great War
Cool. Thanks for the detailed review. :pimp: :yes:


- i don't like the beginning of the campaign, it was a bit strange with this fight against vasudan pirates and not a war against the PVN.
That's because I tried to be as close to the Reference Bible as possible. There it is said that the Vasudans already made a proposal for a cease fire and Terran Command is already interested.
Quote from: RefBible
[Missions in between these scenes mostly involve fighting groups of Vasudans that are opposed to the treaty.  Later, they become an organized and formidable enemy, but they’re mostly rag-tag for now.  There are an increasing number of Shivan encounters as well.]


Quote
- FRED was too quiet for me.. like in the most other campaigns i miss a bigger role for the Player character in dialogues.
That's also because I wanted the player character as close to the original game. ;-)


Quote
- There where no recommendations for the most missions  :rolleyes:
- Where are the medals?  :D
Noted. Will be fixed in the next upgrade.


Quote
- Important wingmates were invincible. I think ship-guardian would be better for this use, because they still can be disabled etc.
Yeah, that's a story. The ship-guardian is used in Derelict and there wingmen sometimes die before the sexp can jump in, e.g. when the fly into a anti-cap beam. I wanted to aboid this.


Quote
- There are a few german text lines in this campaign (ok... there are only 3-4 in the whole campaign and i can read german, but.. it's a english speaking campaign isn't it? And there are no german wingmates *g*)
Keitmayr is german. ;)


Quote
- It's not possible to disable the SD Tantalus in "Clash of the Titans".. the engine is always at 30%... but why?
Uhm... good question. :D Maybe a wanted to avoid that she gets disabled before she has turned to port and faces the Bastion.


Quote
- I miss some HOL interference in escort missions with vasudan forces. Sometimes in FS1 vasudan reinforcement fighters were Hammer of Light.
That was only once in the mission where you escort the shield prototypes. There I gave it a miss because the mission was already hard enough without it I think.


Quote
But in General... It was fun! Will be there a "FreeSpace2 Reimagined", too?  :D
Not directly. I made a few minor changes here and there for the main campaign to be playable with StormFront12. But I don't know yet if I actually release it.

 

Online Mobius

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Re: RELEASE: What If - Another Great War
- FRED was too quiet for me.. like in the most other campaigns i miss a bigger role for the Player character in dialogues.

To be honest messages coming from Alpha 1(or, more in general, the player) are awful unless you're playing JAD.
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Offline ShadowGorrath

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Re: RELEASE: What If - Another Great War
There are messages from the player in Blue Planet, Ghost Revenants, Tides of Darkness, etc. And I don't think they're awful.

Oh, by the way, is it just me having a messed up mod.ini, or is this campaign/mod using the non-HTL GTF Angel?

 

Offline SF-Junky

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Re: RELEASE: What If - Another Great War
Nope, What If should use the Angel model used in fsport.

Recommended mod.ini line:
Code: [Select]
secondrylist = fsportmediavps,fsport,mediavps;

 

Offline NucNuc

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Re: RELEASE: What If - Another Great War



Quote
Recommended mod.ini line:
Code:

secondrylist = fsportmediavps,fsport,mediavps;


Don't know if this has troubled anybody so far, but their is a spelling error: secondAry list

It always worked for me, only if I changed the entry to the correct spelling:
                primAry list: blahblah
                secondAry list: blahblah

 

Offline Droid803

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Re: RELEASE: What If - Another Great War
Its supposed to have a spelling error.
It doesn't work for me unless its 'secondry' for some strange reason.
I've heard its fixed so it accepts both, but donno. Didn't seem to work when I used 'secondary' for the mod line for ST:R, but it did when I put 'secondry'.
(´・ω・`)
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Offline Goober5000

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Re: RELEASE: What If - Another Great War
their is a spelling error
Yes, yes it is.

Also, both 'secondary' and 'secondry' work.

 
Re: RELEASE: What If - Another Great War
That was a very fun campaign, nice and long too, good job. My only comments would be the grammar and spelling. On the last debriefing it says "Thak you for playing"  :D. And I had the same issue with shields being there on some ships when you change your ship from what you start off with, which made things unfair in the beginning. Oh, and the last mission was pretty hard I thought, a little excessively hard...although I coulda tried using some other ship or something possibly. And what did you mean you tried to stick closer to the bible? Thanks for a great campaign again. 
An open mind is like a fortress with its gates unbarred and unguarded.

 

Offline SF-Junky

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Re: RELEASE: What If - Another Great War
That was a very fun campaign, nice and long too, good job. My only comments would be the grammar and spelling. On the last debriefing it says "Thak you for playing"  :D.
Yeaahhh, I'll hire some playtesters for my next campaign. ;)


Quote
And I had the same issue with shields being there on some ships when you change your ship from what you start off with, which made things unfair in the beginning.
I remotely remember reading something that this was a SCP error, but I'll look into it.


Quote
Oh, and the last mission was pretty hard I thought, a little excessively hard...although I coulda tried using some other ship or something possibly. And what did you mean you tried to stick closer to the bible? Thanks for a great campaign again. 
What exactly did you consider hard in the last mission? Did you lose your bombers? Too many hostiles?

As for the bible: You can download it here http://www.volition-inc.com/fs/downloads/fsrefbible.zip You should see what I mean. :)

 

Offline Lucika

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Re: RELEASE: What If - Another Great War
Where do I have to insert the missions, assets, and capmaps?
I inserted the capmaps in the maps folder, the assets simply in the data folder of the mod, and the missions into the missions folder.

EDIT: It's OK now, but I can't give myself any weaponry in the very first mission... help me, please!
« Last Edit: January 22, 2009, 03:47:09 pm by Lucika »
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