Author Topic: 2007-10-28 stable branch (Xt version)  (Read 68736 times)

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Offline Mehrpack

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Re: 2007-10-28 stable branch (Xt version)
hi,
which version has the driver of your ATI?

i run my ATI with 7.9 and havnt any trouble with FS_Open, but i havnt tried yet any newer as 7.9, so i cant say if maybe the lastet driver will help.

but if you want, i can send you, my atioglxx.dll, maybe it will help.

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Offline DaBrain

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Re: 2007-10-28 stable branch (Xt version)
Strange. The extensions seem to be fine, but there is still an error during the compiling.

Well, I don't know where else we could look for the problem.
You could try Mehrpack's dll.

If you want to put a real effort in it, you could download ATI Rendermonkey, put in the shader file and hope that it gives you more detailed info on the problem. However, it's probably nothing I can understand or help with.
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Offline Acur

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Re: 2007-10-28 stable branch (Xt version)
I've just tried out the older 7.9 driver and it seems to work without any Problems. No crashes at all.

So thanks for the help. I have to replay the campaign now :)
« Last Edit: January 01, 2008, 02:58:18 pm by Acur »

 

Offline DaBrain

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Re: 2007-10-28 stable branch (Xt version)
Ah now it makes sense.

I just found this comment:
"Now the funny part... for some reason (after some reboots, can't reproduce what I did), the 2.1 opengl driver got somehow replaced by some older 2.0.6xxx Version (missing all the new and exciting stuff)."

http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=232122


Maybe the new ATI driver has some kind of bug in the OpenGL part.
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Offline Mehrpack

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Re: 2007-10-28 stable branch (Xt version)
hi,
yeah, isnt the first time that a driver has major bugs in OpenGL  :(.

so i have upload now the atioglxx.dll, if any other people have problems with thiere ATI and dont want to chance the driver or install an older driver.

here is the link:

http://www.the-nighthawks.com/store/FS/atioglxx.rar

installation: unrar it in the your Freespace2 root directory.

imho must be it work on the same way with Nvidia driver too, they must have a seperate driver for OpenGL, too.
and the placement of the driver in the root directory of the game that you want to play, should temporarly overwrite the installed OpenGL driver in the system.

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Offline Bob-san

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Re: 2007-10-28 stable branch (Xt version)
Are there still problems with the Catalyst drivers and WinVista? I have a Radeon HD 3850 with Catalyst 7.12 right now on Vista 64-bit (bite me--I'm ordering another 2GB module shortly).

I'm just wondering... but I'll be RMA'ing my motherboard because of the low probability that both my RAM and graphics card are causing problems (I'm getting symptoms of both problems--meaning it's probably my motherboard). Right now I can't even boot with the board--it's definitely going back and I'll be cross-shipping.
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Offline Kazan

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Re: 2007-10-28 stable branch (Xt version)
I have a Radeon HD 3870 and nebulae fogging is non-functional, and in The Great Hunt i get weird regions of the Deimos class ships (seems to be texture based) popping out oddly.

I am using catalyst 7.12

this could be related to the 3800 series being so new the drivers aren't fully working yet.  I'll run openGL caps check on my system later

[edit]
oh.. i cannot find that old utility that used to check your version and all it's caps
« Last Edit: January 05, 2008, 12:46:53 pm by Kazan »
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Offline Zacam

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Re: 2007-10-28 stable branch (Xt version)
Are you perhaps looking for OpenGL Extansions Viewer?
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Offline Kazan

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Re: 2007-10-28 stable branch (Xt version)
fogging works on the 3.6.9 base build i have.. doesn't work in this or the last two XT builds, WMC's cockpits build has fogging working fine - so the fogging problem is isolated to your fork of the code.
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Offline Zacam

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Re: 2007-10-28 stable branch (Xt version)
Is one of those XT builds 12-07? Because I don't notice any issues on "Great Hunt" with it.
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Kazan

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Re: 2007-10-28 stable branch (Xt version)
yes


 :wtf: non-xt builds cause shards of death on known-stable models - but they have proper fogging in the nebula  :wtf:
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Offline Cobra

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Re: 2007-10-28 stable branch (Xt version)
Hey, I have a question. People keep mentioning a 12/7 XT build. Where is it? :wtf:
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Offline jr2

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Re: 2007-10-28 stable branch (Xt version)
http://fs2source.warpcore.org/exes

Try the /latest directory

 

Offline Cobra

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Re: 2007-10-28 stable branch (Xt version)
Holy **** there's still a 3.5.5 exe in there :lol:

[EDIT] I don't see it on there. Weird.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
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Offline chief1983

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Re: 2007-10-28 stable branch (Xt version)
I don't believe any of those are Taylor's XT builds jr2.  He keeps them somewhere else.
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Offline jr2

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Re: 2007-10-28 stable branch (Xt version)

 

Offline wolf

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Re: 2007-10-28 stable branch (Xt version)
Hey, I have a question. People keep mentioning a 12/7 XT build. Where is it? :wtf:
See taylor's profile, latest messages, you will find link there. icculus.org/~taylor/fso/ if I remember correctly.

Note that these are experimental builds, so don't expect them to even start correctly. I would also like to say that requiring people to jump through hoops just beause some morons don't understand what "experimental build" means and are likely to shoot themselves into foot is just stupid.

 

Offline Kazan

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Re: 2007-10-28 stable branch (Xt version)
finally got ahold of xt1207 (yay for being in WCS)

nebula fogging works in that version
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Offline Cobra

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Re: 2007-10-28 stable branch (Xt version)
Hey, I have a question. People keep mentioning a 12/7 XT build. Where is it? :wtf:
See taylor's profile, latest messages, you will find link there. icculus.org/~taylor/fso/ if I remember correctly.

Note that these are experimental builds, so don't expect them to even start correctly. I would also like to say that requiring people to jump through hoops just beause some morons don't understand what "experimental build" means and are likely to shoot themselves into foot is just stupid.

I use this build anyways, so I know what you mean and what I'm getting myself into. :P

[EDIT] Well, back to 10/28 for me. Shaders don't seem to be working in 12/7.
« Last Edit: January 06, 2008, 02:08:09 pm by Cobra »
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline BlackDove

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Re: 2007-10-28 stable branch (Xt version)
Quite a bit of **** doesn't seem to be working in 12/7

I think I'll just trust Taylor to tell me when to use his builds instead of sneaking in his directories.