Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: ShadowGorrath on February 12, 2008, 12:01:02 pm
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EDIT- You might think 'OH NO, HE'S AT IT AGAIN!', but yes, I'm working on a patch. Look at this post- http://www.hard-light.net/forums/index.php/topic,52159.msg1109408.html#msg1109408 (http://www.hard-light.net/forums/index.php/topic,52159.msg1109408.html#msg1109408) -to see what'll be included.
This upgrade is now released. Scroll down for the download link. Please comment on it and everything. I want feedback. ;)
---Why did I do this upgrade?
Many reasons. Main one- I want to experiment a little before I continue on my own mod. Second- I think Sol: A History was a very good campaign- second in position after Blue Planet, in my opinion, but it had bad looking bakgrounds. I think it deserves more, even though it was created when there weren't all those SCP graphical features.
---Original Progress:
RELEASED
Replacing backgrounds - got a new Saturn. Didn't get a background image of Pluto though, so decided to leave it as it is. If you have a good image of Pluto, please share with me.
HUD - got permission from one mod to use it. Already in-game.
Command head ani's - got permission from one mod to use them. Already in.
New main-hall - new main-hall in-game. Decided to keep the Mediavp pre-load screen.
New explosions and shockwave - in-game
Edited/upgraded final mission - Done
HTL JCD Majesty - as requested, done and in-game. However I left the original Orion's shinemaps. Look on page 5 for a screenshot. Unfortunately, I think I "broke" the mipmaps... So if anyone has a problem with it, I'll have to remake it.
New Weapon effects - got from Earth Defense demo, thanks to Shiv. I think I finished replacing the missiles. Avenger and Prometheus replaced.
Replace Earth model with a background image - this will take a long time...
Fix Mercury placement - Done.
Return background divides - done
Add an asteroid field skybox to missions in the asteroid field - The bitmap and skybox are mixed in some missions. Others have only the bitmap.
New Thruster effects - from Earth Defense. White ones to suit the EA.
MediaVp subspace effects - forgot to mention these. Overwrite Inferno's ugly old subspace effect.
Write a readme with credits - necessary if I want to release it.
Archive - not a VP cause, well, easier to patch errors, and I couldn't handle any VP makers. Done though.
Find a good hosting site - freespacemods.net
---Things I would like to do/upgrade but probably won't:
Nameplates,
Improve EA ship textures,
Normal maps, shinemaps for EA ships,
Better looking Valkyrie and HTL support ship ( this one is possible, but would be a seperate download )
New Pluto ( wait for 2015 ),
Voice acting ( impossible, and even more impossible for me alone to do it ).
Why I wrote this list? No idea. Maybe I'd get help on this one and then could make it?
---Questions/Suggestions?
What else you'd like to be upgraded/improved in Sol: A History? What do you want to know more about it?
---My questions:
I might start making a patch, but have no idea what else needs to be done. If you want something else, I might put it in via patch. But no promises. Now I just wanna relax and start making a Shivan campaign.
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2008-03-17 RELEASE
GET IT WHILE IT'S HOT! http://www.freespacemods.net/download.php?view.108 (http://www.freespacemods.net/download.php?view.108)
THANKS TO BLUE PLANET, EARTH DEFENCE, INFERNO: ALLIANCE, TERRAN-VASUDAN WAR PROJECT AND OTHERS WHO ALLOWED THEIR STUFF TO BE INCLUDED HERE !
P.S. I need someone to tell if they have any problems with the Majesty.
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:yes:
u/l pics! :D
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I hope these won't spoil anything.
Oh and you should see why I need new asteroid field background image.
[attachment deleted by ninja]
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For the asteroids I recommend using the "starfield2.pof" skybox from the INFA release.
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Is the compatability with INFA SA going to screw up? Is it possible to do something?
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Is the compatability with INFA SA going to screw up? Is it possible to do something?
What do you mean?
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Well INFA1 takes place in a FS1 environment and S:AH uses EA stuff. I'm worried about the compatability and the "harmony".
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What does it matter? INFA1 is INF-canon, S:AH is not. It's not our job to keep compatibility or try to keep S:AH INF-canon.
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I think it's our job to make one of the best FS campaigns ever look better. There's some INFA related stuff that isn't INF canon, I don't know why we can't go for S:AH!
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There's some INFA related stuff that isn't INF canon
What? But INFA is inf-canon! Inconsistent!
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You know what I'm refering to(Shadows of...*cough* *cough*). That will be in INFA... even if it isn't INF canon.
And S:AH is a classic...what do we need to make it INFA compatible?
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To avoid confusion and possible chaos, SOTGW should not be released within the same download as the main campaign, but in a separate thread, at least.
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That is going to happen for obvious reasons.
That's, anyway, a nice example of not-strictly-INFA-related stuff that is good enough to attract some attention. S:AH is a great campaigns everyone knows...why wouldn't we make it INFA compatible?
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SOTGW ?
Anyway, INFA is INF-canon, S:AH is INFR1-canon.
Also note, I will post an update as soon as I find a way to fix my PC ( writing from my phone now ). Graphics will be better than original SAH, but I need your suggestions/requests for it.
It's just a way I am trying to contribute to the community.
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?
S:AH isn't INFR1 canon!
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...why wouldn't we make it INFA compatible?
Well IMO, parts of it weren't that great... I mean, the first campaign was epic, atmospheric, with excellent mission design... But the other ones... Not so much. Don't get me wrong, they were great campaigns, but, I dunno, the later ones were just a bit 'empty.' IMO, of course.
Anyway, INFA is INF-canon, S:AH is INFR1-canon.
Actually it's not... But I guess since nothing is going to be developed on INFR1 what is generally accepted is INFR1-canon.
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Well IMO, parts of it weren't that great... I mean, the first campaign was epic, atmospheric, with excellent mission design... But the other ones... Not so much. Don't get me wrong, they were great campaigns, but, I dunno, the later ones were just a bit 'empty.' IMO, of course.
Fully or partially great, it should be INFA compatible.
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You do it then. :P
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I protest ! SAH is my working field, for now.
And making it compatible with INFA would be pointles and unnecessary- it needs ONLY INFR1 files. INFA wouldn't change a thing, after I'm done with SAH ;)
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Oh really, Snail? I work on INFA and on S:AH while you...have a rest? :P
I protest ! SAH is my working field, for now.
And making it compatible with INFA would be pointles and unnecessary- it needs ONLY INFR1 files. INFA wouldn't change a thing, after I'm done with SAH ;)
It also needs some FS1-ish files and backgrounds it might share with INFA, without considering the graphics...
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Oh really, Snail? I work on INFA and on S:AH while you...have a rest? :P
Yes, since I really don't care ab00t porting SAH to INFA. :ha:
INFA wouldn't change a thing, after I'm done with SAH ;)
Meaning what? (goes all red)
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"Mobius, finish S:AH and INFA, complete all projects under FSCRP, welcome all the n00bs and pick a fight with the administrators. The rest of you, take five."
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Meaning that I'm porting some INFA effects to SAH. And with mediavps as standart issue, SAH will look good.
By the way, SAH has the FS1 stuff in it already.
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Then work on INFA, Snail... you're actually on vacation!
"Mobius, finish S:AH and INFA, complete all projects under FSCRP, welcome all the n00bs and pick a fight with the administrators. The rest of you, take five."
:wtf:
Meaning that I'm porting some INFA effects to SAH. And with mediavps as standart issue, SAH will look good.
By the way, SAH has the FS1 stuff in it already.
Effects from INFA...many of which have been replaced :rolleyes:
And the FS1 stuff is different, too! Look at the high poly models!!!
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None that aren't in the mediavps
And it doesn't matter that INFASA replaced original effects. INFA ones looked good enough.
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Then work on INFA, Snail... you're actually on vacation!
I would think up of an excuse, but I'm too lazy to even do that. :p
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None that aren't in the mediavps
And it doesn't matter that INFASA replaced original effects. INFA ones looked good enough.
Well, no. And you forget revamped EA stuff, do you think the old EA textures are acceptable? :rolleyes:
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Well, no. And you forget revamped EA stuff, do you think the old EA textures are acceptable? :rolleyes:
Yeah, the old ones sucked now that I look at them. :lol:
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And what do you suggest? Wait for INFASA or INFA2, or even INFSCP for EA textures? I am not a texturer anyway, so I doubt I'll change the textures ( I might though ).
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But they're going to be released with INFA2, not INFA1. That would be a problem!
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And what do you suggest? Wait for INFASA or INFA2, or even INFSCP for EA textures? I am not a texturer anyway, so I doubt I'll change the textures ( I might though ).
INFA2 seems like a distant dream... A mirage on the horizon, or like whispers in a sea of screams...
Damn I really shouldn't right that down. If someone read that they might commit suicide.
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We need just one additional FREDder to get INFA1 done soon...
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Yeah wut happened to Qwer? He's like a plot event. Appears and then drifts off as quickly as it came.
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What about you? You were supposed to FRED.
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Hey, I'm back.
Slight information update. Check first post.
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Saturn and Pluto background? Are they in the new INFA package? :)
Do you really need a new main hall? The INFR1 one was good :yes:
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I need a much better Pluto and Saturn than the ones in INFA or TVWP.
And I wouldn't need a new main-hall, if there was a Gargant or Shivans in SAH.
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You're exaggerating, those bitmaps are ok.
As for the main hall...S:AH is an INFR1 campaign, don't forget it... ;)
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You should see how Saturn and Pluto look. Well, Pluto is default, but Saturn- the one from INFA or TVWP look the same and aren't good enough.
And about the main-hall - I know, but as long as there are no Shivans in SAH, there mustn't be a Gargant on the mainhall. How can you have a huge Shivan ship on the main-hall, if noone knows it even exists at that time ?
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In that case I don't know how to help you out with those bitmap.
S:AH is supposed to run with INFR1 unless you're going to make it standalone...I don't see why it shouldn't have the default INFR1 main hall. People don't add new main halls to their FS2 era campaigns in which the player is based on an Orion and not a Hecate.
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Eh ? And the player is based on an Orion only for a short while. So I'll just make a new picture that looks right for a SAH campaign, and not Inferno. It can be in the same style as INFR1 one though.
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You're basically separating S:AH from INFR1?
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No. But I'm replacing some INFR1 ugly effects with mediavp or other mod effects. SAH will still need INFR1. Though, it may be possible to seperate it, but why do so? Only unnecessary MBs and headaches when trying to seperate them.
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See if you can come out with an original main hall but don't let it delay the release of the upgrade :)
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Ok, I've just finished it, and gonna test it now. Unfortunately, the original image used in it isn't mine :( , so that's why I made it so quickly.
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It might make sense to redo the JCD Majesty based on the HTL Orion.
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If that's a request, then I'll add it to the to-do list.
Also, updating the main page cause the new main-hall works.
And another thing that didn't get answered - what are those background divisions good for ? What are they doing?
By the way, if I get enough support for this, it might get finished this week.
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Pic, pic!!! ;7
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Well, I guess that was a request.
Also regarding the earth model, I would fully recommend using a background bitmap. That earth model tends to look bad.
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INFA has two of them.
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I'll upload a pic of it tomorrow. And I think that there was a texture update for the Earth model.
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Use bitmaps and forget the model ;)
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Planet models, IMO, are generally a bad idea.
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That will take a while ... Replacing all missions that had an Earth model in them ... Damn ...
Well, I'll just use background bitmaps from Blue Planet. However, this presents a slight problem that Mercury is giving me now - the sun is at a different spot than the background has a highlight. For example- I have Mercury and the sun in-front of it, but it looks like you're on Mercury's dark side.
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I would be ok if you just move the bitmaps around so that they make sense. It won't change the mission that much.
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Eh? Replacing Earth models with Earth bitmaps...I can't think of something easier to do ;)
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Eh? Replacing Earth models with Earth bitmaps...I can't think of something easier to do ;)
I agree.
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That's what you think so. I need to check all 40 missions for the Earth model. Then load it, somehow find out where the model is ( from memory probably, cause you can't see it because of the distance and size ) and then put up a background image.
AND I'm still waiting for an answer to what are those divisions to background images in FRED ?
Also, I'm uploading the new main-hall image as I promised. Scaled and in a lower quality ( 90% jpg ) to bring a better "effect" in-game. That is, unless you hate it.
EDIT: Decided to keep the mediavp pre-load screen. And, I hope you like the new main-hall ;)
[attachment deleted by ninja]
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Looks nice! :yes:
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Formidable! Keep it up!
Changing the divisions changes the bitmap, I use it make planets have a more regular shape.
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Whoah wait a second where'd you get the new EA maps? AFAIK those are only in INFA2... Or did they get released by freespaceking. And I'm not sure it's a good idea replacing Tereus destroyers with Ryujins.
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Looks like the WIP TTILE02. The rest are the old R1 textures we don't use anymore.
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I think he got the two Ryujins from an INF SCP screenshot.
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Do you think it's the case to release the upgraded EA tiles? Only them, of course...
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I thought that they were called EAD Tereus? Were the names changed since INFR1 ?
Anyway, yes - they are from pictures.
And yes - it'd be great if you'd release the EA tiles/textures. Would look much better and make it easier for me to retexture the Majesty.
By the way, I just made the final list of what needs to be done. But I'm in school, so can't update it. Also, if I get permission for something, you'll see even more new stuff.
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@ shadowgorrath.
You know instead of "looking" for the earth model you could just click the ship list button. :) by the way while i'm here- guys is the UEFr ryjiin (sp?) from blue planet one of your ships? :confused:
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The UEFr Ryujin. It's too beautiful to be from Inferno. If seriously though, I think it's made by StratComm.
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Actually, its made by --Steve-O--
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The EAD Ryujin, if that's what you're talking about, is based on Venom's ITD Ryujin from the defunct Over the Top project. The EAD Tereus is an older, smaller version of the model and still used in Inferno.
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I think they're talking about the UEFg Karuna, from Blue Planet,which was called Renjian in one mission.
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That's the one. I just wondered if it had some kin/was part of a fleet pack. It's gorgeous. :d
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It's part of Steve-O's fleet pack for the new race he's developing...the frigate isn't actually finished, but is a beta that he loaned to someone that I also managed to snag. :)
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I get a Nexus / Omega destroyer feel from it. Hope the rest fit with the feel. I'm seriously looking forward to the next gen of SCP fleetpacks. I'm inspired to go back to my janus mod from 2001.
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Sorry haven't updated for a while, it's been a pretty annoying and both lazy week. At least I made the final list of what needs to be done...
Anyway, if the INF SCP team would release the upgraded EA textures/tiles/whatever, I'd put it into the upgrade for SAH. But I think that it's the same as trying to have an alliance with the Shivans.
I'll probably write the final list and an update tomorrow.
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Anyway, if the INF SCP team would release the upgraded EA textures/tiles/whatever, I'd put it into the upgrade for SAH. But I think that it's the same as trying to have an alliance with the Shivans.
I'm probably going to get kicked off the team for this, but here you go.
[attachment deleted by ninja]
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/me can't believe his eyes.
/me downloads.
/me should have known better.
"Alpha, the EAD MSPaint is warping in. Take it out!"
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As long as everyone is paying attention (and me not knowing who was active nor wanting to start a new thread), would any Inferno team members object to me including Inferno stuff in the shivan mod i'm making? (oddly enough, it'll be mostly vasudan stuff that I'll be wanting to grab :P)
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Go ahead
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Ok, if enough people convince me before I get back from school, I'll post the update.
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GAh, for the first time in yonks i've felt to go back and play S:AH and now its up the spout :(
Do i need a patch for this like INFR1 or what :confused:
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Update
And INFR1 should have the SCP patch. But this upgrade will be the full S:AH, so you won't have to worry about anything else :P
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Retextured an Orion in an attempt of the JCD Majesty. You tell me if you like it and if it should be included in the upgrade. Hope it is good enough.
Numbers in the picture:
1. No lighting.
2. Engine effects
3. Top view with specular.
And comment please :nod:
EDIT: But for some reason it needs more virtual memory than the stadart GTD Orion. My framerate droped when I viewed it up close.
[attachment deleted by ninja]
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Nice. :yes:
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So, should I leave it in S:AH, keep the old JCD Majesty, or try to make a new one ( which I'd hate to do again ).
Oh, and specular maps are blue.
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Make the shine maps match the regular maps, then add it in.
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Dunno... The blue/violet shinemaps look kinda good... Adds colour variety. On the other hand you all might think it looks unrealistic, though different surfaces can reflect differently coloured than the surface light. I need more people opinions, though currently it seems that Snail's the only one who's replying here...
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Maybe just make them less blue...
Nice work though.
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Another update :eek2:
I really got to stop doing them... Telling every single thing that I do for this upgrade...
Comments, thoughts, ideas?
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Great work!! Keep it up, ShadowGorrath! :yes:
From my point of view a lot of people are interested in this project and are eager to d/l the final work... :nod:
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Uhm...what about the campaign? Is there something FRED 2 Open can do to improve it?
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Well, I don't really think that the campaign needs editing/improving, as it's great the way it is. Except for the backgrounds, which I am nearing completion of fully replacing/improving :)
The only thing that the campaign will be missing after this will be voice acting, which is very hard to do for a 40 mission campaign.
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I agree. Are you going to use nebulae in Sol?
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No. Sol doesn't have nebulas neither in FS, nor in Inferno. Though you'll get a standart-issue Starfield.pof and an asteroid skybox for missions in asteroid fields.
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No. Sol doesn't have nebulas neither in FS, nor in Inferno. Though you'll get a standart-issue Starfield.pof and an asteroid skybox for missions in asteroid fields.
The only reason there are no nebulae is probably because Woo/whoever was too lazy to add them. :P
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Speaking of Sol...there are no nebulae in Inferno but there are some in FreeSpace 1. Watch the final cutscene. They're similar to the ones already seen in Colony Wars.
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:yes:
But same sentiment, if it's grey then let it be all grey, I guess... should get the dull military feel spot-on imho. :D
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That Majesty's really nice :yes:
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Updated the first page. Again...
Not secretive/mysterious at all... Damn
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The only reason there are no nebulae is probably because Woo/whoever was too lazy to add them. :P
No, it was agreed by the original R1 team and has stuck since then.
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Oh, sorry...
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Unless I missed something, it's done.
Enjoy the release !
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Had to edit the supplied mod.ini entry to get the menu working properly.
No mood to play it, lol, finished the original a long time ago and forgot all about it already. :lol: I was actually half-expecting to see fancy stuff like shinemaps and whatnot on the EA ships but well, can't be too demanding. Anyways I notice you're using the standard Valkyrie and Centaur, I think I have the released HTL Centaur here, need to check first, if I have it, you want it sent your way so that you can update the pack? (My Valkyrie comes from INFA though.) :)
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What was wrong with the mod.ini ?
And it would be good if you did give me those HTL models. That might mean a patch being started.
And about the textures, as I said before, I am no texturer ( for now, hopefully ), so I can't really do much about it. I could just copy the aeolus or some other grey/silver ship shinemaps and apply on the EA warships, but I doubt it would work out. Unless someone states otherwise.
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:wtf: That was fast.
Well, my Inferno R1 folder is named differently, so I had to change the "culprit" line in mod.ini to get the menu working properly. It shouldn't be too much of a problem for those who know what they're doing. :)
Let me check my folders. Filefront kinda sucks but it's the only host I can rely on...
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It's a tradition. I'm not going to change it.
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:mad: Thing is taking forever to download! Nice job getting it done so quickly though. I wasn't expecting it to be done for a while. :yes:
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Please highlight this! :D
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That's what I got:
Error: The following species are missing icon info in icons.tbl:
GTVA Vasudan
Hammer of Light
Shivan
Ancient
File:J:\src\cvs\fs2_open_3_6_9.final\code\Mission\MissionBriefCommon.cpp
Line: 731
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
What about it?
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Forgot about nameplates...
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Ask Nelson :D
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Ooh, I'll have to give this a shot (along with about 20 or other so backlogged campaigns). I've been wanting to try out S:AH for a long time. :)
(Oh, and regarding your checklist on the front page, I don't think you're going to have much luck getting an actual image of Pluto, considering that this (http://apod.nasa.gov/apod/image/0103/pluto_sri.jpg) is the highest-resolution image we have of it at this point. If you're willing to wait until 2015, the New Horizons mission should provide you with some better source material. :p)
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No, the Pluto image used in S:AH came from a 512x512 jpg picture. So size is the same.
And the nameplates... To be honest, there would be a hell lot of them, and I don't really know how to add them to certain ships ( nor how to add them at all ).
That's what I got:
Error: The following species are missing icon info in icons.tbl:
GTVA Vasudan
Hammer of Light
Shivan
Ancient
File:J:\src\cvs\fs2_open_3_6_9.final\code\Mission\MissionBriefCommon.cpp
Line: 731
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
What about it?
Ok, this one get's a WTH. Do you get it when opening the tech room inteligence section?
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I get it when I run FreeSpace...
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Which Inferno Release 1 do you have ? Light version, or full ?
And are you using mediavps? With mv_core ?
Note that I used 3.6.10 beta mediavps with a 3.6.10 exe, which resulted in no errors whatsoever.
And last thing I can suggest is to run it with 3d ship selection feature on. I can't think of anything else . :(
And, does anyone else have this error ?
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I tried the original INFR1+SCP Patch and your INFR1 upgrade...I got the same result.
I don't have 3.6.10 MVPs&FS Open 3.6.10. The first one is difficult for me to DL(that German site doesn't like me) and I can't find the second one(the only 3.6.10 build I have is INF).
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I'm starting to get the picture . . .
Didn't you read the ReadMe instructions?
Anyway:
1. Make a folder and call it SAH.
2. Extract the Data, all it's subfolders, the mod.ini and SAH.bmp from the downloaded archive to the new empy SAH folder.
3.Make sure that Inferno and it's patch are in a folder called INFR1.
4.Make sure your mediavps are in a folder called mediavps.
Now, after you done that, reselect the SAH as a mod in the launcher and try again . Should work .
P.S. I'll reply only tommorow, cause I'm writing this from a phone.
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I don't even need to try that...those are the settings I already have.
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Then wth ? It only has a problem with the icons/tech room intelligence entries from Inferno. I think.
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Link to FS Open 3.6.10, please...
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Here : http://www.hard-light.net/forums/index.php/topic,50258.0.html (http://www.hard-light.net/forums/index.php/topic,50258.0.html)
Other than that, I doubt I can really help, as I don't have this error. In fact, I don't have any errors.
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Thanks :yes:
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Tell me if it works
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Yay, it works! :D
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how does that work... isnt the hedicate still operational after capella?
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how does that work... isnt the hedicate still operational after capella?
What... are... you... talking... about ?
Yay, it works! :D
Good to hear. So the exe fixed it? Seems it might become necessary...
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Strange...the problem returns when I place the contents of your patch inside the INFR1 folder...
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That's cause you don't place it in the INFR1 folder
You extract it to an empty folder, and make sure that INFR1 folder is called INFR1. And that you have mediavps.
And thought it's an Upgrade, it doesn't need the original SAH.
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Ops, my mistake...by "your watch" I meant your INFR1 Patch. That seems to be the problem.
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. . .
Now seriously, you have some twisted PC or INFR1 or something? Cause noone else I know has those problems...
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IMO the word "upgrade" makes it less obvious that it's a mod on its own. First I thought I had to extract it to my current S:AH folder, then I looked at the contents... tables? missions?
I think you get the idea as to what I did by then. :)
(In an attempt to post: "Warning - while you were typing 128 new replies have been posted. You may wish to review your post." :wtf:)
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. . .2
And yea, I figured that people would get confused. At first it was an upgrade that you simply had to extract to SAH. But since then it grew and prospered.
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That's what I have:
BR_SAH folder(your package), INFR1 folder(Main mod, Woo's SCP patch, your patch), mediavps.
I'm using FS Open 3.6.10.
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1.My SAH folder ( named SAH ) [ with the mod.ini and everything from my package, BUT NOT THE ORIGINAL SAH FROM BLAISE RUSSEL ! ];
2.Inferno Release 1 folder ( named INFR1 ) [ INFR1 full and SCP patch in it NOTHING MORE ];
3.Mediavps ( named Mediavps ) [ PREFERABLE 3.6.10 ] .
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BR's original S:AH files have been eliminated.
They're the same...only difference being the mediavps(but I wonder how they're connected to the icons.tbl of a MOD).
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Is my HUD supposed to look like this?
[attachment deleted by ninja]
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Yeah, he swiped the HUD from TVWP.
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Cool. And what's that symbol in your sig?
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A whole load of them.
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Cool.
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The HUD looks really nice. Especially when you change it's colour to white with light cyan colour. That's why I added it. But I'm thinking of changing it to the BtRL one, because the TVWP HUD has errors.
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You mean like the energy gauge being under the HUD?
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I meant that the targetting reticle being a bit inaccurate. Anyway, it has errors, so as good as it looks, I'll change it into a BtRL one.
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I'd say change it once you get new fighters, a.k.a the Claymore.
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And I can do that how exactly? It doesn't depend on campaigns on what HUD are they gonna use, because they always use the one supplied in the mod pack, or the default one.
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Make two separate mods, S:AH: Prelude, and S:AH.
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Not worth it. Really. Besides, it would mean more headaches for the more inexperienced people.
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I agree.
It could cause headache to experienced people, too.
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I agree.
It could cause headache to experienced people, too.
That would be stupid experienced people, then. How hard is it to install a mod?
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Anyone can virtually mess a folder.
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Yes. And anyway, why would you seperate mod packs, use double the amount of disk space, and have to switch through mods with rebooting the game, just for a different HUD ?
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Well, you could simply create a "hud.vp" file and tell the player to place it in the SAH folder when necessary.
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I don't really trust newbies to even know how to do THAT. Trust me, I really doubt that new people can know how to manage FS2, all because my confidence in them vanished after I had to spend 2 hours explaining how to use torrents.
And originally I was going to have everything in a VP, but no VP maker worked.
And besides, logically, noone would bother on putting a new HUD after completing 2 campaigns. But I guess I can have an optional download of the retail HUD if someone doesn't want the BtRL one.
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Suggestion: live the actual HUD :)
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What?
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leave*
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I don't really trust newbies to even know how to do THAT. Trust me, I really doubt that new people can know how to manage FS2, all because my confidence in them vanished after I had to spend 2 hours explaining how to use torrents.
Then you can have it there by default, and the people that don't like it can delete it...isn't that easier?
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I think that Mob has the right idea.
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Leave the original ? Nah. SAH needs a different one, cause of EA. And besides, I wanted it to look different.
By the way, does anyone have the very old mediavp thruster effects, the ones that 'Twist of Fate' use? *hint*
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You mean, the Teal one? I want that one too...
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Okay, um. I don't like the use of the TVWP HUD here, it's totally out of place. And why in God's name did you use the Earth Defence weapons effects? :wtf:
At least I can play it now, though. Excellent work on refurbishing it. :)
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I'll change the HUD to the BtRL one, as soon as I get permission to use it.
As for the weapon effects - they look good. Loved the Earth Defence effects and the mod itself. Etc.
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Warning: this topic has not been posted in for at least 30 days.
Unless you're sure you want to reply, please consider starting a new topic.
I don't care.
I was bored and glowpointed the INFR1 EA fleet and made shinemaps.
If you want them, go ahead. If you don't I don't mind either :P
DL Here (http://files.filefront.com/GlowpointEArar/;10839224;/fileinfo.html)
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Um... Can someone mirror them please ? :nervous: Filefront hates me... :(
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Oh, ur sorry...
Mediafire (http://www.mediafire.com/?ygy0jlm4pan) any better?
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The quickkey you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire.
Can you upload it to rapidshare or something? The internets is against me :shaking:
EDIT: Never mind, used a different hacking program browser and downloaded it ^^
EDIT Mk2: To people still interested in this, I am planing an 'Upgraded Upgrade to SAH TM'. Which includes:
Valkyrie with a cockpit
HTL Centaur
Missions near planets with Sol planet skyboxes
Updated capital ship weapon effects according to Prometheus and Avenger
Updated missions by the 'FreeSpace Campaign Restoration Project' - NOT FINISHED, YET
Shine and glow mapped EA ships - NOT ALL, YET
Syphon track from BluePlanet to replace the old low-quality Syphon track from INFR1
EANB Windrose? Or whatever it's called
And more :)
EDIT Mk3: Updated the list, even thought I doubt people really bother to read it... Green is for things in-game. Others appear as white as I'm too lazy to do the same rainbow as in the first post.
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Great stuff! Obviously won't win true HTL ships and the like but still worth it.
I like the orange lights - gives it a Terran feel, but at the same time it's telling you that there's something different about these Terrans. Most of the time with the GTVA I think of the colour blue, likewise the Shivans have their red...
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I has a crash.
Error: Could not load in main hall mask '2_MainScreen-M'!
(This error most likely means that you are missing required 1024x768 interface art.)
File:J:\src\cvs\fs2_open_3_6_9.final\code\MenuUI\MainHallMenu.cpp
Line: 1106
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Right after I launch after starting scene. I am using 3.6.10 media VP in my 3.6.9 build recent.
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I has a crash.
I can has cheezburger?
Sorry. To business. Do you have sparky_hi_fs2.vp in your \freespace2\ folder. Or does this mod include its own interface art?
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No. His problem is with the mask file. The reason- he either doesn't have InfernoR1, or it is in a different folder than the entry in the mod.ini
Either get Inferno R1 or rename your Inferno folder to INFR1. Depending on your situation. Then it will work just fine.
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Which EA ships still need shine/glowmapping/glowpointing? The fighters?
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Fighters and some of the capital ships. Don't remember which ones, but I can check.
EDIT:
Ships that need shinemaps:
EASD Nemesis
All EA fighters and bombers
Chronos ( does not concern other people unless done voluntary )
Phobos moon instalation ( does not concern other people unless done voluntary )
Deimos moon instalation ( does not concern other people unless done voluntary )
The Nemesis needs a retexture overall...
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The EASD Nemesis's UV Map is hella messed up.
Its already 2048x2048, and it still comes up blurry :(
Actually, it looks better using the original, non-scp patch nemesis (except then the turrets aren't all nice).
That's the main reason I didn't mess around with it. I'll get to shinemapping and glowpointing the Fighters. Shouldn't take too long :P
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Well, the Nemesis is seen only in 1 mission in SAH, so I don't think it's a problem.
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I got the Claymores mark 1 and 2 done, as well as the Gagana.
I've got to go somewhere, and I'll finish the Stentor and Peregrine once I'm back.
Get! (http://www.mediafire.com/?xdw430jubob)
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Thanks. You're really bringing life to EA vessels.
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Thanks. You're really bringing life to EA vessels.
FreeSpaceKing did that ages ago. :P
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Sadly, those are on lockdown until INFASA or INFSCP is released. Which may be a good year or so. (or at the very least a few months).
EDIT: Stentor and Peregrine done.
Get! (http://www.mediafire.com/?sxfbbothbxz)
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Thanks. You're really bringing life to EA vessels.
FreeSpaceKing did that ages ago. :P
But they are not released. What isn't released doesn't count. Droid803's maps win by default. :p
Sadly, those are on lockdown until INFASA or INFSCP is released. Which may be a good year or so. (or at the very least a few months).
EDIT: Stentor and Peregrine done.
Get! (http://www.mediafire.com/?sxfbbothbxz)
Downloading now :)
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Been playing this for a while and ...Ugh! Some of these missions minor FRED flaws scream for fixing. While you're at upgrading. Simply adding some enemy ship to the escort list would make this campaign much better to play. I am posting this right after failing "Ambush" in the second campaign about ten times. It would be a nice quick-paced semi-difficult mission if not for the fact that the three cruisers you need to stop from escaping are normal targets and you can't cycle through them quickly. One always escaped when i thought all of them were disabled. The mission takes place in a cargo depot with a shietload of containers which are hostile for no good reason which ruins the mission and makes it an trip to frustration, annoyance and failure. All of which would be avoided by ticking three squares in FRED :) .
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Pressing H won't highlight cargo containers, only enemy ships while pressing Y will target any ship in your center reticle,
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That modded HUD... :no:
The lines in the center are distracting, and you can hardly see the bars for engine/weapon energy.
Otherwise, great job :D. I forgot how hard the undercover mission attacking the convoy was.
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Oh that one borders on impossible. (well, for me at least)
I kept getting killed by the Faustuses. Their damn Interceptor launchers keep pwning me.
Oh, and the fact that the Herc has holes in its shield mesh don't help. Ended up cheating.
The next one is much easier. Because the Medusa actually has a functioning shield.
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The HUD will be changed
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The one where you had to kill the cruisers but not the civilians was extremely annoying.
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In the mission defeating the convoy, fly to the rear of it, never coming within 4500 meters. Once directly at the rear, target the nearest ship, and have your wingmen do the same. Keep moving up the line, defeating it. Makes it easy.
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The one where you had to kill the cruisers but not the civilians was extremely annoying.
Indeed, I played that one late at night and failed it about 3 or 4 times before I realized the first cruiser I was bombing was a civilian cruiser, which confused me why a bunch of civilians would have a military cruiser :wtf:
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I'm convinced the one where you escort the Zealous as it attacks a Lycaon is impossible.
No matter what I do, the two JC cruisers vaporize the Corvette as soon as they jump in. :(
I get yelled at for failing, but uh...they kinda open fire as they're coming out of subspace...so there's nothing I can do.
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The Engine Wash on the Tereus is absolutely monstrous.
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I'm convinced the one where you escort the Zealous as it attacks a Lycaon is impossible.
No matter what I do, the two JC cruisers vaporize the Corvette as soon as they jump in. :(
I get yelled at for failing, but uh...they kinda open fire as they're coming out of subspace...so there's nothing I can do.
That one was hard, I remember, but you have to play it again and again to hone your timing. Go to full burn and destroy the missile turret on the installation, and then get the cruisers.
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The Engine Wash on the Tereus is absolutely monstrous.
Go to the POF and shorten the normals.
The updated POF with the glowpoints should have that fixed since I can't stand it myself (getting thrown around in circles, I mean).
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In conclusion- don't fly into the engine flames.
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The Engine Wash on the Tereus is absolutely monstrous.
Go to the POF and shorten the normals.
The updated POF with the glowpoints should have that fixed since I can't stand it myself (getting thrown around in circles, I mean).
No idea how to do that...finished the campaign already anyway though.
In conclusion- don't fly into the engine flames.
:rolleyes:
If you go beside the ship near it's rear end you get thrown about, the point is it's much too large.
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It's a known problem.
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About the EA fighters, can someone add cockpits to the models, like in the INFA HTL pack? I'd do it if I know how to model...
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What bothers me the most and takes the top priority are the Claymore 2 and Peregrine fire points. I'll look into the EA ships when I'm back.
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Peregrine has a centerline one, at least.
The Claymore II's are absolutely horrible.
But it'd really need to be rebalanced if you change the firing points.
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Already people complain about impossible missions. This would just make them less impossible. What I was thinking is to simply make them converge at some distance.
By the way, Droid803, I have a small request that'd be benefitial to both of us. Gonna try to PM it now, if HLP-lite can handle that.
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Gun convergence? PCS2 can do that :)
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Already people complain about impossible missions. This would just make them less impossible. What I was thinking is to simply make them converge at some distance.
That's what we've done with lots of INFA and INFA2 fighters. It works rather well, but it's harder to hit things at a distance.
About the EA fighters, can someone add cockpits to the models, like in the INFA HTL pack? I'd do it if I know how to model...
All INFSCP fighters and (some) bombers already have cockpits.
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Not sure where else to post this, apologies for the necro. I'm getting the following error every time I load this up:
(http://img391.imageshack.us/img391/7408/fs2open3610200908282225.png)
How can I make it go away so I can play SAH again?
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Not sure where else to post this, apologies for the necro. I'm getting the following error every time I load this up:
*SNIP*
How can I make it go away so I can play SAH again?
Click OK. All those errors shouldn't effect gameplay, as I was able to complete it.
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Really? Huh. I did play the first mission earlier but I didn't think much of it, I figured that error would only come into play in later chapters when the 'different' models show up. Bizarre!
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If you do get Ulysses' everywhere, then there might be problems.
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It could be because you named your INF R1 folder differently from how it is named in the mod.ini.
The only way to tell is to get to the end of the mission where the Tereus shows up. If it crashes at the end, then you know what's wrong (or you could just check).
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*Sigh* Run a debug build. Post the fs2_open.log file from your data folder here.
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mv_music-mus.tbm(line 86:
Error: Missing required token: [#Soundtrack End]. Found [#SoundTrack Start] instead.
ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_11r_INF_SSE2-20100131_r5862.exe! <no symbol>
fs2_open_3_6_11r_INF_SSE2-20100131_r5862.exe! <no symbol>
Just after click Run in launcher.
Problem causing mediavps i supose. Im not familiar with technical side of SCP and mediavps and all tech characteristic in general,so pls help me i wanna play this mod i wanna see lucifer blowing on the sol side of jumpnode. maybe music_vp from older mediavps will help? Year ago i was able to play this with 3.6.9 mediavps or maybe 10 but in different form.. i do not remember this detail.
Edit:
Cut off MV_music kill a bug...
but now i miss some space disco ?
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Sounds similar to an issue with ASW, so let's try a similar fix. Download this (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/715517patch.vp) and palce it to your \solahistory\ folder.
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It works, thx Mr. Vader
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Fun campaign!
Lots of holes in the story/strategies that the EA uses, but there are so many missions and they are fun, that it makes up for it.
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Sorry for the necro post :P will I need anything else besides FSOpen to play this campaign?
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Man sometimes this Campaign seems a bit cheap. Like for instance why does the Tereus fly EXACTLY when command told her to like it can delay Subspace travel?
But its just so charming. It is something that not many campaign archive. "Shut up and fly, pilot." just makes me smile everytime. Anythingfrom the pilot talk to general mission design of blowing stuff stuff, ts just so fun. I play it once a year.
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Sorry for the necro post :P will I need anything else besides FSOpen to play this campaign?
Yes you also need the infernoR1 release.
http://www.freespacemods.net/download.php?view.95
you also need the InfernoR1 SCP patch 1.15
http://www.freespacemods.net/download.php?view.353
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Oh god I didn't even noticed this thread was necrod recently. I only look inside these forums every 3 years or so so see whats going on and I just recently played through S:AH again.
Anyway I hope that the problem is resolved.
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Sorry for bumping this, but...
Anyone got a mirror for INF R1 SCP patch and this upgraded campaign? I can download INF R1 from freespacemods.net, but the other two downloads are like "File not found".
Anyone...? :(
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As for the campaign, I think I can help ya
[CLICK!] (http://www.mediafire.com/download/7cer84rc4s5n2r6/SAH.rar)
I'm not sure if it's gonna work with recent MVPs, the same as INFR1. I think you will have to find previous MVPs.
...and as for the INFR1 SCP patch, I think I've seen it on fsmods.
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Thanks for the campaign! (Anyone thinking of updating the first post?)
And you mean this (http://www.freespacemods.net/e107_plugins/download/download.php?view.353)? Sorry, File Not Found. I'm unsure where to get the SCP patch from - there is only unpatched R1 on Freespace Files.
And I think that with all the files downloaded, I will manage somehow.
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Sorry for double-posting, but...
Alright, I think I looked through all the places on the Internet the SCP patch might be downloadable. So another question: could this campaign work with any other Inferno?
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Here (http://www.mediafire.com/file/uq3q2nu1w5blw5q/infr1scpv1.15.rar) it is patch. :nervous:
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Thank you very much, downloading now :P
I say someone go upload it on FSmods...