Wow u guys are fast! Thx for the speedy replies, I like u guys already heh.
Flipside- thx, I had already read Kara's faqs, as well as most stuff on his website. It is all very informative, to be sure, once one gets a toehold on what's happening. Kudos a-plenty to Kara. I'm sure I will understand more of what I read there in the fullness of time. TY for your encouragement Flipside.
Bobboau- VERY helpful info there, TY. It does shed some light. I had read somewhere about switches to type into the launcher, and now I have these you gave me too. I also liked Kara's tut about the Dword registry hacks for bigger textures. Good stuff. I'm trying to read as much as I can so when I get my copy of the game I can hit the groud running. Hurry Interplay!!!
Karajorma- WOOT! TY and great job I can see you and your buds doing! As I say, yes, I got all the files on your site FTPed ok. I did it last night while I was at work. But didnt you just say I still need the retail version of FS2 installed to use your files? I have to wait til my pre-order of it comes in from Interplay then. Well, at least I found out that much. A little less head scratching. I can be reading the forums and doing my homework til then. I hope it gets shipped soon. Hell, I've spent HOURS already just reading joystick reviews to find one that can be recalibrated proper (how do they overlook something like that, sheesh!) and is built fairly well, with good software to program buttons. I don't think my old Gravis Phoenix thing with its DOS software and weird throttle would cut it heh. (or would it, with Win 98?)
I liked the page that has links to all viewers and what to do with them. As for using Truespace to make models with, is there a special reason for it over other freeware progs like Now3d or Gmax? I bet I would like GMax since I have worked with (but no longer have) Studio Max 3D, and GMax is like Studio Max Lite heh. And free too! I haven't done ANY modeling in a couple years tho, no time. But in college I DID do a pretty sweet lil flyby dogfight shot of a custom Shadow-type ship (ala Babylon 5) for my Studio Max final. I couldn't -quite- come up with a realistic procedural for those awesome shifting hull patterns tho bah. But my ship design was deadly awesome. I called it the "Spectre" class. Anyway, I ramble, sorry.
Are HOTU files compatible with FSO files from other peeps? I read (somewhere) that the FS2 open executables are somewhat different, from the two main camps. If I have that right...
Unknown Target and Kasperl- Cool, I been checkin that stuff out. Good stuff.
Thx again for the quick responses and encouragement, everyone. I am an old burnout who prolly only has 3 or 4 genius brain cells left. But I have a feeling it would be worth using them up to figure out how to get this thing happening. But I won't say bye to my Everquest pals untill the new FS2 copy ships out from Interplay
I can't wait!
Zeke the Geek