Author Topic: Compileing  (Read 3709 times)

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Offline Fozzy

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How do i compile the code to make FS.exe in Microsoft C++ 6.0
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"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
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Offline Bobboau

  • Just a MODern kinda guy
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press f7

it'll build fs2.exe in e:\games\freespace2
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learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Fozzy

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thanks bobboau ime going to test your code and work on my Pofed beam :)

:DMy 200th post:D
The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
I can whoop your ass with my LOGITECH

 

Offline Fozzy

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Erm, how do i change the output drive, I aint got a "E" drive
The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
I can whoop your ass with my LOGITECH

 

Offline Inquisitor

Always read the readme :)

Your answers are there ;)

Actually, that guidedtour.txt is another example of the level of detail they have taken to document this.

Pretty damn cool.
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Offline vadar_1

  • Mr. Crispy
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Project settings (Msdev 6.0)
----------------------------

All of the subprojects that rely on the FS2 data tree to run (code, fred2,
freespace2, nebedit, pofview) are all currently targeted at

e:\games\freespace2\  

which is the directory I had on my local hard drive for putting this together.
Before you'll really be able to do anything, you'll need to point the targets
at wherever your local FS2 install is (make sure to make a copy of your
installed executables so you can backtrack!).

To change the destination in MsDev, you'll need to change
settings->debug->executable for debug session
settings->debug->working directory
settings->link->output file name

All projects have been verified as compiling and running properly. So, unless
I screwed something up between the time of checking everything and building
the zip file (entirely possible) you should just be able to load the workspace
and hit F7. If not, hey, just one more thing to play with ;)

----------------

Strait from the guide

Compiling is easy... good luck getting it to run
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline Bobboau

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one thing I'd like to know is how do I get it to compile in relese mode
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Inquisitor

Look in build settings, or build-->batch build
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Offline EdrickV

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IIRC, Dave said on VWBB that you need to have VC++ 6.0 Professional to compile a release build, but you can at least try and see what happens.
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

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Offline Bobboau

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found it, right in front of me :)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline DTP

  • ImPortant Coder
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Or; The Enterprise edition, threw in the source at one of my sisters ex-boyfreinds PC ("he is system administrator and a C++ programmer"). and it compiled FS2 OK. and from there,

"what do you think".
:)
VBB member; reg aug 1999; total posts 600.
War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.

 

Offline EdrickV

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*grumbles* Everyone's compiling this stuff but me. :) Anyone want to make an exe of POFView available? I'd like to see how good it is at viewing them. (Might be easier to use it to check my models for bad geometry then FRED2 and FS2 if it's just as picky.)
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline YodaSean

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A question about compiling:

Is there some sort of quick way to compile, because f7 takes forever.  How was Volition able to debug this thing if it took them so long just to compile it?  Or do developers have really fast computers just for compiling?

 

Offline Inquisitor

Clean builds always take a little while.

Incremental builds afterwards will go MUCH more quickly.
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Offline Bobboau

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I've been takeing the files I work with and compile them, this puts them in the project folder, then I right click on the project folder and click on build selected, it compiles in like five minutes, as oposed to three hours
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together