Author Topic: "Modding Resources" Section  (Read 1860 times)

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Offline Zacam

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"Modding Resources" Section
Currently I only have the GTF Ulysses updated, because I would like to get some feedback on how I arranged things.

http://www.hard-light.net/wiki/index.php/GTF_Ulysses#Modding_Resources

Feedback would be greatly appreciated before I continue the project to other ships. My idea is to show a matching shot of what the model NOW looks like vs it's retail look as well as provide information regarding any changes between Retail and MediaVP texture resource names.

For ships that have gotten only Texture upgrades, There won't be a History link but rather a "Work Needed" declaration so that any one browsing can see that it still needs a new model.
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Offline Galemp

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Re: "Modding Resources" Section
For the retail look, you'd want to use the PCX textures sans shine, glow, normal and environment maps. No glowpoints, either.
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Offline Zacam

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Re: "Modding Resources" Section
Or even easier, I can just load Retail. :-)

I'll go ahead and continue then.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Vasudan Admiral

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Re: "Modding Resources" Section
Ooh, yeah that's cool if for no other reason than to see the difference. :D

The history probably doesn't need to be so concise though. Just whatever appears in the MVP credits ought to do.
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