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dragon1:
Hi all,
I have always been a little confused about the weapons on the Warlock-class Destroyer. I have seen many conflicting websites. Does anyone know what the release 3 weapon loadout will be?

The large turrets appear to be the same or similar to those used on the Nova-class Dreadnought, but some websites state that those are heavy pulse cannons. I may be wrong, but I thought that the Nova-class BB/DN carried Heavy Plasma Cannons. If they are pulse cannons, can they also fire heavy lasers like the pulse cannons on the Omega-class Destroyer?

The port and starboard missile launchers; are they anti-fighter weapons or anti-capship weapons?

What is the side bay for?

Thanks to the community and the developers of the Babylon Project

Muad'Dib:
Though I have no idea what the team is planning this is what I've seen of the ships in the series and other sources.

The Nova Dreadnought Battleship originally had trans phased heavy plasma cannons. According to B5 Wars (Which acquired special editors from JMS for the 2nd revisions to make them canon) the post Civil War variant was upgraded with Heavy pulse cannons and fixed the power distribution problems which prevented the ship from moving while firing.

The Warlock has 2 forward Heavy Particle Laser Cannons like the ones mounted on the GodSats, the turrets are Heavy Pulse Cannons like the Nova and large and small ballistic missiles or torpedos, both against other cap ships and for planetary strikes. The side bay is the landing bay for fighters and shuttles, the forward bay only launches it doesn't support landings.

The Laser/Pulse system of the Omega Destroyer is a specialized hyrbrid weapon and other than the Poseidon Carrier I have not seen any other ship use it. The turrets on the Nova and Warlock are not these hybrid systems so they do not have the capibility to fire both pulse and lasers. There is a lot of confusion that particle beams and particle lasers are the same thing, they're not. The particle beam is more low key used for anti-fighter defense primarily; the X-Ray Heavy Laser is what was purchased by the EA during the Earth/Minbari War and is what is mounted on the Hyperion "Midwinters" and the Omegas and Warlocks.

I have no idea how the team is handling the loadouts but this is the information I've seen or have in my books. Hope that helps a little.

Fury:
I don't know why they had to come up with some strange hybrid weapon on the Omega.

It is clearly visible even in the show that the Omega forward main guns have two gun ports. The other for pulses and the other for beams.

Current TBP Warlock weapon setup is below, but I seriously doubt it tells you nothing.


--- Code: ---
$Subsystem:             turret01a,        5.5, 0.0
$Default SBanks:        ( "EA Nemesis LG" )
$Subsystem:             turret02a,        5.5, 0.0
$Default SBanks:        ( "EA Nemesis LG" )
$Subsystem:             turret03a,        5.5, 0.0
$Default PBanks:        ( "EA Heavy Particle Beam" )
$Subsystem:             turret04a,        5.5, 0.0
$Default PBanks:        ( "EA Heavy Particle Beam" )
$Subsystem:             turret05a,        2.0, 0.0
$Default PBanks:        ( "EA Adv Plasma Turret 2" )
$Subsystem:             turret06a,        2.0, 0.0
$Default PBanks:        ( "EA Adv Plasma Turret 2" )
$Subsystem:             turret07a,        2.0, 0.0
$Default PBanks:        ( "EA Adv Plasma Turret 2" )
$Subsystem:             turret08a,        2.0, 2.4
$Default PBanks:        ( "EA Adv Plasma Turret 2" )
$Subsystem:             turret09a,        2.0, 2.4
$Default PBanks:        ( "EA Adv Plasma Turret 2" )
$Subsystem:             turret10a,        2.0, 2.4
$Default PBanks:        ( "EA Adv Plasma Turret 2" )
$Subsystem:             turret11a,        2.0, 2.4
$Default PBanks:        ( "EA Adv Plasma Turret 2" )
$Subsystem:             turret12a,        2.0, 2.4
$Default PBanks:        ( "EA Adv Plasma Turret 2" )
$Subsystem:             turret13a,        1.0, 2.4
$Default PBanks:        ( "EA Adv Plasma Turret" )
$Subsystem:             turret14a,        1.0, 2.4
$Default PBanks:        ( "EA Adv Plasma Turret" )
$Subsystem:             turret15a,        1.0, 2.4
$Default PBanks:        ( "EA Adv Plasma Turret" )
$Subsystem:             turret16a,        1.0, 2.4
$Default PBanks:        ( "EA Heavy Rail Gun" )
$Subsystem:             turret17a,        1.0, 2.4
$Default PBanks:        ( "EA Heavy Rail Gun" )
$Subsystem:             turret18a,        0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret19a,        0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret20a,        0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret21a,        0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret22a,        0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret23a,        0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret24a,        0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret25a,        0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret26a,        0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret27a,        0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret28a,        0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret29a,        0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret30a,        0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret31a,        0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret32a,        0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret33a,        0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret34a,        0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret35a,        0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret36a,        0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret37a,        0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret38a,        0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret39a,      0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret40a,      0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret41a,      0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret42a,      0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )
$Subsystem:             turret43a,      0.5, 2.4
$Default PBanks:        ( "EA Light Pulse Turret" )

--- End code ---

Muad'Dib:
I'm tecnically with you Mr. Fury.

There is one version which claims both weapons fire from the same barrel in the turret. Something like up to 3 pulse bursts mixed with laser beam strikes.

However there's another version that states that the Omega hybrid turret is a hybrid because it has 2 different weapon barrels in the same turret; 1 for the pulse weapon and one for the laser.
If this is the case, then it is logical to asume that both weapons could be fired simultaneously.

Personally I like the second option better and hope that's the one the team uses.

Fury:
Its been used since R2.

Just look Severed Dreams very carefully. The pulses and beams are being fired from different gun points.

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