Hosted Projects - FS2 Required > Between the Ashes
Release: Between The Ashes [UPDATED 1st of February 2025]
mjn.mixael:
Updated to 2.0.12
* Fix cutscenes after a command briefing playing at the wrong times
* Show the BtA custom controls in the help menu instead of the multiplayer keys
* Add tooltips to briefing text
* Clarify how Dahut fighters work
* Fix the secret in "The Hound of Tindalos" again
* Fix "Zero Day"'s debriefing not applying text colors
* Fix some incorrect briefing labels
* Make it easier to hear the logs in "Icebreaker"
* Make the Pele less bonky
* Fix incomplete bonus goals showing in the F3 list
* Remove a misleading bonus objective in "The Second Dawn Society"
mjn.mixael:
Updated to 2.1.0
* Adjust Pele collision physics
* Overhaul and significantly buff the Lancet
* Add unread markers to the node map
* Add edge-case checks to the bonus ship unlocking logic
* Show countermeasure details in the loadout screen
* Add accessibility IFF colors, and standardize special IFF colors across all missions
* Warn the player about unbound keys before they come up
* Fix an mertic toon off tpyos
* Grant SCPUI ribbons on campaign completion
* Stop any messages that are playing when the player picks a checkpoint
* Don't show irrelevant objects as scannable
* Minor bugfixes in the tutorial
* Fix cutscenes not being available in some corner cases, hopefully
* Move the bullet list on the HUD so it never clips with the message box
* Shell Game:
* Modernize the in-mission jumps, and fix some checkpoint bugs
* Fix War wing attacking itself
* Use consistent color schemes for the enemy GTA wings
* Playing Pirate:
* Help the AI disable Beta wing
* Acts of Volition:
* Adjust the patrolling fighters' path so they don't bonk into the station
* Fix Mav's AI getting stuck in a loop
* Clean up the dialog menu and other QoL changes
* Black Flag:
* Make the line-of-sight calculations more precise
* Fix a bug that would dramatically increase Buri wing's vision range
* Camp Angel:
* Fix some checkpoint bugs and incorrect hotkeys
* To Steal a March On:
* Fix ships and directives appearing too early during first jump
* Make the friendly AI more careful about disabling transports
* Fix the player being incorrectly marked as a traitor
* How the West Was Lost:
* Fix some graphical issues during the first jump
* Rebels & Revolutionaries:
* Minor fixes
* Groundhog Day:
* Ensure all directives respect custom keybinds
* Prevent sentries being destroyed in the tutorial that shouldn't be
* The Doceitov Extraction:
* Fix some minor bugs, and stop the first fight getting bogged down in the clouds
* Add some special effects during the opening conversation
* Breaking the Seals:
* Make the Eagle 5 easier to find
* Guide the player better during the terminal puzzle
* The Second Dawn Society:
* Fix screencam mode breaking your shields
* Encourage the AI to withdraw from the sentries after destroying the mortar platform
* Fix EVA techs occasionally colliding in the cutscene
* Spear Phishing:
* Prevent an edge case that would cause the success and failure endings to both trigger
* Zero Day:
* Add missing RTB directive
* Icebreaker:
* Add Marion's nameplate
* Make the terminal reset automatically when appropriate
* The Hound of Tindalos:
* Stop the mission getting bogged down if the player is too good
* Tora! Tora! Tora!
* Remove a redundant message from Jers
* Hic Est Draco:
* Remove Alpha as an option when the player picks wings to accompany them (they always come)
* Beast from the Abyss:
* Make Pholos spawn instead of the SoC support ship
* Fix a bug that stopped the player getting the best ending
* Make the Ion Torch easier to unlock
* Declaration of Anathema:
* Swap Charitable wing's Flails for Shield Packs
* Fix inconsistency between briefing and default loadout
* Annwn:
* Make Summerland die more quickly
* Fix proximity alarms for kamikaze drones
* Behind the Scenes:
* Update FSO version to 24.2
* Add further support structures for future translation efforts
* Use the SCPUI mod as a dependency rather than bundling it ourselves
* Disable the quickstart keyboard shortcuts in the main halls (they don't really do anything useful)
* Upgrade wookiejedi's movement scripts to version 2.7
mjn.mixael:
Updated to 2.1.1
* Fix typo that prevented The Will To Act mission from loading
mjn.mixael:
Updated to 2.1.2
* Fix ANOTHER typo that prevented The Will To Act mission from loading
mjn.mixael:
Updated to 2.1.3
* Minor adjustment to hostile weapons in The Gulnara Heist
* Resolve issues with the release upload in 2.1.2 unrelated to content
Navigation
[0] Message Index
[*] Previous page
Go to full version