Hosted Projects - FS2 Required > FreeSpace Conversion
Fury AI: How do I for FS1 and FS2 in KNOSSOS?
manwiththemachinegun:
Perhaps as an option for FS2 blue?
zonination:
Okay: a minor update for Freespace 1:
* I added Fury's ai.tbl, ai-aip.tbm, and ai-obt.tbm found here into /fsport-3.6.8/data/tables
* I modified a ships.tbl, so I can glide and reverse-afterburn with Apollos. I did the same with Seths and Anubises. (Might mod the whole thing later.) Same folder: /fsport-3.6.8/data/tables
* I inspected the Fury AI classes: Coward, Lieutenant, Captain, Major, Colonel, General—the same ones as the defaults in FRED so I didn't mess with 'em.
* I fired up the first and second mission on Medium difficulty to test.
The ship table worked!
But... is there any way to find out if my AI brothers are... "Furious"? Are there any behavioral qualities that I should look into?
General Battuta:
Well they won't really be Furious until you start giving them BP2 AI classes. I don't know what those are called in the FSP table.
Iain Baker:
If this was made as a full mod that would be awesome. Throw in 'check hull to everything except VLS' to stop ships beaming through themselves and the new HUD icons, wingman gauge etc. and we would have the ultimate FS experience (from my perspective anyway, but then I'm a video game masochist :lol:)
zonination:
--- Quote from: General Battuta on February 25, 2021, 04:26:33 pm ---Well they won't really be Furious until you start giving them BP2 AI classes. I don't know what those are called in the FSP table.
--- End quote ---
Well, I renamed the BP2 AI classes to the default FS AI classes in the ai.tbl file, so this shouldn't be a problem. Just doing the same thing in reverse, eh?
So, reporting back on the results:
The thing is... obviously first few missions are meant to be easy, so I didn't notice a difference. But when I played "First Strike" on Medium... HOLY CRAP. I have a hard time winning. I must have played this mission a million times on Insane, and I keep losing my meat shields wingmen (which are set to Lieutenant while the Shivan ships are set to Captain?). Not to mention the turret refresh rate on the Taranis. (Although the Glide and Reverse-Thrust feature I built into the Athena is cool!)
I guess I have some rebalancing to do after I fully modify ships.tbl. (Figure only some ships should get reverse-afterburn, only some should get strafe, the Apollo and Anubis should get neither because they're deathboxes... but all of them should get glide since this is, you know, S P A C E and all...)
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version