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SerialMascot:

--- Quote from: Iain Baker on October 24, 2022, 03:54:45 pm ---Plus, you can always alter the speeds yourself by editing the ship table. You could have your ship fly sideways at 1000mps if you really wanted to although I suspect you might crash if you did 😂 look up Reythan’s asset release thread for details of how to DIY which is what I started doing before SM started doing this 👍

--- End quote ---


Thank you for not actually going into the tables details here in the thread. I intentionally avoid discussing the flight mechanics in FSO language, or using the actual numbers. I think it takes the fun out of it, but of course anyone who wants to see can just click on the tables. I think Nintendo taught me that games are sometimes more fun without showing the stats. Before changing the tables I still suggest trying 2.2.0 and keeping in mind that strong auxiliary thrusters have a massive impact on AI behavior too, and would be very difficult to control without an axis. I do have AI "circle strafe" turned on by the way, but it's barely used. You've probably notice by now that it's not very effective when you do it too. For a strong change of course, you'll need to point your nose in the direction which corrects your travel vector how you want. If you ever learned how to add vectors together in physics class it's like that, but you'll start doing it intuitively once you realize it's effective.

Goober5000:
These are some very promising changes. :yes:

SerialMascot:
some flying tips for another player
 reposted from a discord chat

--The rotation times (turning) are all the same as retail besides a factor that affects all ships rotations equally. So the Athena and the Herc still have nearly identical turn times. The accelerations and top speeds are also close for those two ships.
--don't get too hung up on the speed readout - that's only fwd velocity
--there is no glide cap, so acceleration is what's more important. Top speed is only relevant when you are not gliding.
--Overclocking your engines is much more important in the mod than in retail too, try keeping engines at max and turning that down only when you need extra juice for shields and guns.
--The "Glide Acceleration Multiplier" is kind of a big deal here. You should really only be not gliding when you need to slow down or change direction. (like out-turning a missile)
--Don't worry too much about collisions, they won't do too much damage if things work as intended. It will hurt more if your shields are down.
>>>I need more practice with this "momentum" mechanic, colliding with cruisers is not healthy.<<<
☝️ This quote makes me sooooo happy. The whole point is for the flying to suddenly be something you really need to pay attention to in the game. You are supposed to suck at it, but be able to quickly get better and that part is supposed to be really fun actually.
I'm still crashing in to stuff too, but usually not if I'm more focused.
Slowing down correctly is absolutely the hardest part.
It's tricky to not overshoot stuff, but coming in behind an enemy wing can also be good. Hopefully things are set now so one or more will peel off to counter you
--Fights get more spread out now. 1v1 duels are a ***** if the enemy is more nimble, and can tie you up for too long, so just call in a wingman when that happens

SerialMascot:
Thruster Sounds!!

The experimental thruster sounds script is now included in FS1 Flight 2.4

Future versions will be less clunky. For now you'll need to rebind the keys manually in FS2\S_FS1_Fly-2.4.0\core\data\tables\thrust_snd-sct.tbm.

I hope the sounds provide some audio feedback that will help you stay oriented in space.

lmk if something breaks. I had trouble with the loops getting stuck.

SerialMascot:
NEW: GTB Athena "Javelin" variant. Check youtube for demo/details. Should be in the in-game tech room and it's in mission 8 + the "gauntlets". (same name but she's purple and has giant guns on top)
NEW: La Ruota della Fortuna - this is easily the most complex mission I've done so far. It's only hard (still beatable though) if you don't manage your A.I. pilots at all.  Human wingmates are an even better option here. The Medusas, Valkyries, and Athenas all need to do their specific jobs.
NEW: Time Attack Gauntlet - Try to get Primary, Secondary, and Bonus objectives in under 10 minutes. GTF Valkyrie is the obvious choice for speed, but it's poor shields and armour + small secondary capacity make it a challenge. Any ship can beat it though and the multi warhead secondaries make quick work of the Shivan hunters.

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