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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: karajorma on February 27, 2009, 04:18:07 pm

Title: Multiplayer Compatible Inferno Build
Post by: karajorma on February 27, 2009, 04:18:07 pm
Here's something I've been meaning to get around to for a while. I did a lot of the groundwork for this a long while ago but it's been languishing in the unstable branch (previously known as HEAD) since then. I figured it was time to brush the dust off and get things working.

This build is based on my branch and not trunk, therefore it has several features which you won't find in trunk until after 3.6.10 comes out. Use FRED with caution for that reason. Make sure you back up anything before using it unless you're just playing about with it.

*Other Features*
---------------


The build will save the pilot file to Multi/Inferno instead of Multi so it shouldn't endanger your existing pilots. It can be tested by anyone but I especially need to hear back from people with tables beyond the FS2 limits (i.e +130 ships and +200 weapons). If anyone has over 256 weapon types I'd particularly like them to test as :v: had a habit of using bytes rather than shorts for the weapons indexes and those impose a limit on the number of weapons while inferno builds allow you up to 300 different weapon types.

If this stuff gets tested heavily I'll be adding the Inferno stuff to 3.6.10, otherwise it will only appear after the 3.6.10 release. You can find the build here (http://www.freespacefaq.com/Misc-Downloads/Builds/Inferno_Multi_Test.7z).
Title: Re: Multiplayer Compatible Inferno Build
Post by: chief1983 on February 27, 2009, 04:22:24 pm
One thing I noticed with inferno builds is an inabilty to create the saves folder if they don't exist.  I should probably mantis it but I'm usually busy every time I run into it.  Is that still likely an issue?
Title: Re: Multiplayer Compatible Inferno Build
Post by: karajorma on February 27, 2009, 04:24:59 pm
Well it created the folder for me. Maybe I got lucky. :)
Title: Re: Multiplayer Compatible Inferno Build
Post by: Mobius on February 27, 2009, 05:22:49 pm
Who's going to test this one in Multiplayer? :)
Title: Re: Multiplayer Compatible Inferno Build
Post by: Vidmaster on February 28, 2009, 04:29:55 am
 :yes: :yes: :yes: :yes: :yes: :yes: :yes:
Title: Re: Multiplayer Compatible Inferno Build
Post by: Talon 1024 on February 28, 2009, 10:50:06 am
Ability to play cutscenes before Fiction, Command Brief, Brief, Game Start and Debrief.

I think some mods could make good use of that. :yes:
Title: Re: Multiplayer Compatible Inferno Build
Post by: karajorma on February 28, 2009, 11:09:26 am
Theoretically you could completely replace all of them with cutscenes.

/me doesn't want to think about the file size of that mod!
Title: Re: Multiplayer Compatible Inferno Build
Post by: Mobius on March 01, 2009, 06:43:52 am
I'd give for sure that Diaspora will be using that feature to represent Viper launch/landing sequences and even pre-briefing/debriefing activities inside a Battlestar... :rolleyes:

:p
Title: Re: Multiplayer Compatible Inferno Build
Post by: ARSPR on March 01, 2009, 08:25:35 am
Theoretically you could completely replace all of them with cutscenes.

/me doesn't want to think about the file size of that mod!

I'd give for sure that Diaspora will be using that feature to represent Viper launch/landing sequences and even pre-briefing/debriefing activities inside a Battlestar... :rolleyes:

:p


Although this feature can be really cool, please remember that a lot of FS2 users, (like myself), are not native English speakers, and we usually have a harder time understanding spoken English than written one. So fully cinematic briefings/debriefings could make them lose the background story if these movies are not designed with this issue in mind.
Title: Re: Multiplayer Compatible Inferno Build
Post by: karajorma on March 01, 2009, 09:14:47 am
I said it was theoretically possible. I didn't say I was insane enough to do it. :p
Title: Re: Multiplayer Compatible Inferno Build
Post by: Mobius on March 01, 2009, 10:13:18 am
Although this feature can be really cool, please remember that a lot of FS2 users, (like myself), are not native English speakers which usually have a harder time understanding spoken English than written one. So fully cinematic briefings/debriefings could make them lose the background story if these movies are not designed with this issue in mind.

Creating cutscenes for each briefing and debriefing (don't forget about multiple endings!!!) would be nearly impossible. By pre-briefing/debriefing sequence I meant something very simple showing pilots entering the briefing room. True briefings should be in pure FS style... ;)

In any case, those cutscenes should be short or they'd become both annoying and too difficult to create, assuming that the team can't re-use parts seen in the show.
Title: Re: Multiplayer Compatible Inferno Build
Post by: captain-custard on March 02, 2009, 03:17:29 pm
thanks kara testing it now and it works.........


all i can say is

spank me