The two new troubleshooting options do just what they seem to do.
Realistic lighting works only in OGL, it changes the lighting somehow...I'm not sure how, exactly, but it can look pretty good:
exampleThe CTD is probably because of a missed check for trails existing in the trails code. I think I caught & fixed this after the last build I posted.
FRED is, atm, pretty much broken. I've been poking around, trying to get the rendering system working, but haven't had any success so far. If you still want a build I can give you one - it seems to mostly work, minus the main window of ships, but I haven't extensively tested it.
You can always run fs2_open windowed, or in OGL mode, which hasn't seemed to cause problems for me the couple of times I've had the window minimized.
Thank you for trying it with a debug build, though.
After looking through the relevant code for starfield-drawing, though, I can't seem to find any functions that I changed. Do any of taylor's other builds show that? Can you figure out when it occured? There is a
huge space of time between 1/03 and now that the bug could have occured, esp. since the Linux merge was completed between then and now. (Is it occuring in both D3D and OGL?)