i noticed something interesting, when i ran the techroom before i ran any missions, the ships were reflecting a screenshot of my desktop, complete with open hlp forum
Bobb changed some of the env-mapping code to make it easier to implement in OGL.
BTW, what' s the effect of the turret code modifications.
Not really anything...yet. Which is actually a good thing.
1. Endgame is broken, still.
2. Dynamic loadout rendering - Advanced EMP missile doesn't show. (Not it that matters...)
3. Still very picky with TBLs, but that's fsopen so I don't mind.
4. COW is totally broken because of the texture limit on the destroyer - it has more than 16 textures.
5. This time the Hawkwood does get blown up fine. the Colossus arrived much earlier than the Hawkwood did, for some strange reason. I'll test.
1)ick
2)I need to take another stab at that, some Inferno weapons have the problem too
3)Yeah, if that makes it impossible to play some mods, you can check "Disable parsing errors" in the troubleshooting section, which will turn off the strict parsing. I'd really recommend getting the tables fixed tho.
4)Talk to Bobb. 16 textures is a helluva lot. I can speak from personal experience tht fs2_open doesn't like switching between textures/graphics.
5)Hmm.
Does it include the featuret option (F3 ) ?
Yes
hey nice, it looks good, runs well, and has bobs stuff too
so what do i need to do to see my window skin in action?
while you are tweaking the turrets, one thing id like to see is turrets using the vwep support. i could then do my always wanted gatling turrets
Make an interface.tbl and run in D3D. It's not working so well right now, Bobb implemented a new function to solve all the my skinning woes and I've only used it for a couple of the borders.
What is vwep support, btw? If you mean ballistic weapons, capital ships should already be able to have them. Although they won't run out of ammo - I suppose I could make it possible for that to happen.
On the skinning stuff, when I wrote 'interface skinning' I was actually referring to the lab...apologies for getting people's hopes up amd then dashing 'em.