Right i figured out why I couldn't compile FRED. Anyway, once I did i fixed the rendering problems that effect the waypoints and ship grid positions.
AS OF APRIL 14:
1) Dockpoints and paths now draw correctly in HTL.
2) Distances draw correctly in HTL
3) Background bitmaps show up again.
4) Jump nodes can now be renamed!112
5) Jump nodes now don't throw errors if loaded from a mission
6) Background bitmaps draw in non-HTL
7) Backgrounds show up when a mission is loaded instead of having to go into the background editor.
8) The OpenGL driver issue is resolved for those with 5.3 Catalysts
9) Background bitmaps/suns will now change position whenever you edit them rather than having to double-click on the bitmap, or exiting the background editor.
IN CVS, SEE GOOBER'S 4/14 BUILD OR LATER 10)Working ambient light sliders.
IN CVS, SEE GOOBER'S 4/14 BUILD OR LATER http://www.penguinbomb.com/phreak/fso_builds/fred2_open_r_03242005.zip FUTURE FIXES:
1) Need to get FRED to compile after WM's round of latest commits 2) Briefing icons still don't show up in htl mode.
3) Subobject boxes / Ship Models don't appear in the correct place
4) Opening a file should take into account where its loaded and which mod is currently being used.
5) Continuously adding and deleting bitmaps will screw up the buffer rendering.
6) Pay taxes Fix Bugs!